public void GenerateInitialState()

in GameOfLife/ViewModel/PetriDish.cs [53:65]


        public void GenerateInitialState()
        {
            var random = new Random((int) (DateTime.UtcNow - DateTime.Today).TotalMilliseconds);
            for (var i = 0; i < width; i++)
            {
                for (var j = 0; j < height; j++)
                {
                    currentCells[i, j].IsAlive = random.NextDouble() > 0.8;
                }
            }

            RaiseUpdated();
        }