private Cell GetNextGenerationCellUnoptimized()

in GameOfLife/ViewModel/PetriDish.cs [99:119]


        private Cell GetNextGenerationCellUnoptimized(int i, int j) // UNOPTIMIZED
        {
            var cell = currentCells[i, j];

            var isAlive = cell.IsAlive;
            var neighborsCount = CountNeighbors(i, j);

            if (isAlive && neighborsCount < 2)
                return new Cell(0, false);

            if (isAlive && (neighborsCount == 2 || neighborsCount == 3))
                return new Cell(cell.Age + 1, true);

            if (isAlive && neighborsCount > 3)
                return new Cell(0, false);

            if (!isAlive && neighborsCount == 3)
                return new Cell(0, true);

            return new Cell(0, false);
        }