private void UpdateCellsState()

in GameOfLife/ViewModel/PetriDish.cs [67:90]


        private void UpdateCellsState()
        {
            nextGenerationCells = new Cell[width, height]; // comment it to fix PetriDishTest.DontRecreateArrays

            for (var i = 0; i < width; i++)
            {
                for (var j = 0; j < height; j++)
                {
                    nextGenerationCells[i, j] = GetNextGenerationCellUnoptimized(i, j);
//          nextGenerationCells[i, j] = GetNextGenerationCell(i, j); // change to fix PetriDishTest.AlgorithmTraffic and PetriDishTest.WholeRunTraffic
                }
            }

            for (var i = 0; i < width; i++)
            {
                for (var j = 0; j < height; j++)
                {
                    currentCells[i, j].IsAlive = nextGenerationCells[i, j].IsAlive;
                    currentCells[i, j].Age = nextGenerationCells[i, j].Age;
                }
            }

            RaiseUpdated();
        }