godot-editor-plugin/addons/rider-plugin/scripts/presets/preset_applier.gd (17 lines of code) (raw):

@tool extends Object class_name PresetApplier var presets_path: String func _init(p_path: String) -> void: presets_path = p_path func apply_preset(editor_settings: EditorSettings, active: String) -> void: var data: Dictionary = JsonUtils.load_dict_from_file(presets_path) if data.is_empty(): push_warning("Failed to load presets: %s" % presets_path) return if not data.has(active): push_warning("Preset '%s' not found in presets.json" % active) return var preset := data[active] as Dictionary for key in preset: editor_settings.set_setting(str(key), preset[key])