ILRepack/Steps/ResourceProcessing/GenericResourceProcessor.cs (30 lines of code) (raw):
using Mono.Cecil;
//
// Copyright (c) 2011 Francois Valdy
// Copyright (c) 2015 Timotei Dolean
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System.IO;
using System.Resources;
namespace ILRepacking.Steps.ResourceProcessing
{
internal class GenericResourceProcessor : IResProcessor
{
private readonly IRepackContext _repackContext;
public GenericResourceProcessor(IRepackContext repackContext)
{
_repackContext = repackContext;
}
public bool Process(Res resource, AssemblyDefinition containingAssembly, EmbeddedResource embeddedResource, ResReader resourceReader, ResourceWriter resourceWriter)
{
string fix = _repackContext.FixStr(resource.type);
if (fix == resource.type)
{
resourceWriter.AddResourceData(resource.name, resource.type, resource.data);
}
else
{
var output2 = new MemoryStream(resource.data.Length);
var sr = new SerReader(_repackContext, new MemoryStream(resource.data), output2);
sr.Stream();
resourceWriter.AddResourceData(resource.name, fix, output2.ToArray());
}
return true;
}
}
}