typehints/micropython/framebuf.pyi (44 lines of code) (raw):
"""
Frame buffer manipulation.
Descriptions taken from:
https://raw.githubusercontent.com/micropython/micropython/master/docs/library/framebuf.rst.
This module provides a general frame buffer which can be used to create
bitmap images, which can then be sent to a display.
"""
__author__ = "Howard C Lovatt"
__copyright__ = "Howard C Lovatt, 2020 onwards."
__license__ = "MIT https://opensource.org/licenses/MIT (as used by MicroPython)."
__version__ = "7.3.0" # Version set by https://github.com/hlovatt/tag2ver
from typing import overload, Final
from uio import AnyWritableBuf
MONO_VLSB: Final[int] = ...
"""
Monochrome (1-bit) color format
This defines a mapping where the bits in a byte are vertically mapped with
bit 0 being nearest the top of the screen. Consequently each byte occupies
8 vertical pixels. Subsequent bytes appear at successive horizontal
locations until the rightmost edge is reached. Further bytes are rendered
at locations starting at the leftmost edge, 8 pixels lower.
"""
MONO_HLSB: Final[int] = ...
"""
Monochrome (1-bit) color format
This defines a mapping where the bits in a byte are horizontally mapped.
Each byte occupies 8 horizontal pixels with bit 7 being the leftmost.
Subsequent bytes appear at successive horizontal locations until the
rightmost edge is reached. Further bytes are rendered on the next row, one
pixel lower.
"""
MONO_HMSB: Final[int] = ...
"""
Monochrome (1-bit) color format
This defines a mapping where the bits in a byte are horizontally mapped.
Each byte occupies 8 horizontal pixels with bit 0 being the leftmost.
Subsequent bytes appear at successive horizontal locations until the
rightmost edge is reached. Further bytes are rendered on the next row, one
pixel lower.
"""
RGB565: Final[int] = ...
"""
Red Green Blue (16-bit, 5+6+5) color format
"""
GS2_HMSB: Final[int] = ...
"""
Grayscale (2-bit) color format
"""
GS4_HMSB: Final[int] = ...
"""
Grayscale (4-bit) color format
"""
GS8: Final[int] = ...
"""
Grayscale (8-bit) color format
"""
class FrameBuffer:
"""
The FrameBuffer class provides a pixel buffer which can be drawn upon with
pixels, lines, rectangles, text and even other FrameBuffer's. It is useful
when generating output for displays.
For example::
import framebuf
# FrameBuffer needs 2 bytes for every RGB565 pixel
fbuf = framebuf.FrameBuffer(bytearray(10 * 100 * 2), 10, 100, framebuf.RGB565)
fbuf.fill(0)
fbuf.text('MicroPython!', 0, 0, 0xffff)
fbuf.hline(0, 10, 96, 0xffff)
"""
def __init__(
self,
buffer: AnyWritableBuf,
width: int,
height: int,
format: int,
stride: int = ...,
/,
):
"""
Construct a FrameBuffer object. The parameters are:
- *buffer* is an object with a buffer protocol which must be large
enough to contain every pixel defined by the width, height and
format of the FrameBuffer.
- *width* is the width of the FrameBuffer in pixels
- *height* is the height of the FrameBuffer in pixels
- *format* specifies the type of pixel used in the FrameBuffer;
permissible values are listed under Constants below. These set the
number of bits used to encode a color value and the layout of these
bits in *buffer*.
Where a color value c is passed to a method, c is a small integer
with an encoding that is dependent on the format of the FrameBuffer.
- *stride* is the number of pixels between each horizontal line
of pixels in the FrameBuffer. This defaults to *width* but may
need adjustments when implementing a FrameBuffer within another
larger FrameBuffer or screen. The *buffer* size must accommodate
an increased step size.
One must specify valid *buffer*, *width*, *height*, *format* and
optionally *stride*. Invalid *buffer* size or dimensions may lead to
unexpected errors.
"""
def fill(self, c: int, /) -> None:
"""
Fill the entire FrameBuffer with the specified color.
"""
@overload
def pixel(self, x: int, y: int, /) -> int:
"""
If *c* is not given, get the color value of the specified pixel.
If *c* is given, set the specified pixel to the given color.
"""
@overload
def pixel(self, x: int, y: int, c: int, /) -> None:
"""
If *c* is not given, get the color value of the specified pixel.
If *c* is given, set the specified pixel to the given color.
"""
def hline(self, x: int, y: int, w: int, c: int, /) -> None:
"""
Draw a line from a set of coordinates using the given color and
a thickness of 1 pixel. The `line` method draws the line up to
a second set of coordinates whereas the `hline` and `vline`
methods draw horizontal and vertical lines respectively up to
a given length.
"""
def vline(self, x: int, y: int, h: int, c: int, /) -> None:
"""
Draw a line from a set of coordinates using the given color and
a thickness of 1 pixel. The `line` method draws the line up to
a second set of coordinates whereas the `hline` and `vline`
methods draw horizontal and vertical lines respectively up to
a given length.
"""
def line(self, x1: int, y1: int, x2: int, y2: int, c: int, /) -> None:
"""
Draw a line from a set of coordinates using the given color and
a thickness of 1 pixel. The `line` method draws the line up to
a second set of coordinates whereas the `hline` and `vline`
methods draw horizontal and vertical lines respectively up to
a given length.
"""
def rect(self, x: int, y: int, w: int, h: int, c: int, /) -> None:
"""
Draw a rectangle at the given location, size and color. The `rect`
method draws only a 1 pixel outline whereas the `fill_rect` method
draws both the outline and interior.
"""
def fill_rect(self, x: int, y: int, w: int, h: int, c: int, /) -> None:
"""
Draw a rectangle at the given location, size and color. The `rect`
method draws only a 1 pixel outline whereas the `fill_rect` method
draws both the outline and interior.
"""
def text(self, s: str, x: int, y: int, c: int = 1, /) -> None:
"""
Write text to the FrameBuffer using the the coordinates as the upper-left
corner of the text. The color of the text can be defined by the optional
argument but is otherwise a default value of 1. All characters have
dimensions of 8x8 pixels and there is currently no way to change the font.
"""
def scroll(self, xstep: int, ystep: int, /) -> None:
"""
Shift the contents of the FrameBuffer by the given vector. This may
leave a footprint of the previous colors in the FrameBuffer.
"""
def blit(
self,
fbuf: FrameBuffer,
x: int,
y: int,
key: int = -1,
pallet: FrameBuffer | None = None,
/,
) -> None:
"""
Draw another FrameBuffer on top of the current one at the given coordinates.
If *key* is specified then it should be a color integer and the
corresponding color will be considered transparent: all pixels with that
color value will not be drawn.
The *palette* argument enables blitting between FrameBuffers with differing
formats. Typical usage is to render a monochrome or grayscale glyph/icon to
a color display. The *palette* is a FrameBuffer instance whose format is
that of the current FrameBuffer. The *palette* height is one pixel and its
pixel width is the number of colors in the source FrameBuffer. The *palette*
for an N-bit source needs 2**N pixels; the *palette* for a monochrome source
would have 2 pixels representing background and foreground colors. The
application assigns a color to each pixel in the *palette*. The color of the
current pixel will be that of that *palette* pixel whose x position is the
color of the corresponding source pixel.
"""