id: 1 unit: public override void _Process() file: scripts/Pause.cs start line: 5 end line: 22 size: 17 LOC McCabe index: 3 number of parameters: 1 id: 2 unit: public void OnAreaEntered() file: scripts/Wall.cs start line: 11 end line: 21 size: 11 LOC McCabe index: 3 number of parameters: 1 id: 3 unit: void IncrementScore() file: scripts/IHasScore.cs start line: 9 end line: 19 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 4 unit: private void OnAreaEntered() file: scripts/Enemy.cs start line: 33 end line: 40 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 5 unit: public void OnAreaEntered() file: scripts/Rail.cs start line: 8 end line: 15 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 6 unit: public override void _PhysicsProcess() file: scripts/Ball.cs start line: 17 end line: 24 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 7 unit: public override void _PhysicsProcess() file: scripts/Player.cs start line: 19 end line: 27 size: 8 LOC McCabe index: 1 number of parameters: 1 id: 8 unit: private void OnAreaEntered() file: scripts/Player.cs start line: 29 end line: 36 size: 8 LOC McCabe index: 2 number of parameters: 1 id: 9 unit: public override void _PhysicsProcess() file: scripts/Enemy.cs start line: 24 end line: 31 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 10 unit: public void Reset() file: scripts/Ball.cs start line: 26 end line: 30 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 11 unit: public void Bounce() file: scripts/Ball.cs start line: 32 end line: 36 size: 5 LOC McCabe index: 1 number of parameters: 1 id: 12 unit: public override void _Ready() file: scripts/Enemy.cs start line: 19 end line: 22 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 13 unit: public override void _Ready() file: scripts/Ball.cs start line: 12 end line: 15 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 14 unit: public override void _Ready() file: scripts/Player.cs start line: 13 end line: 16 size: 4 LOC McCabe index: 1 number of parameters: 0