public override void _Process()

in scripts/Pause.cs [5:22]


	public override void _Process(double delta)
	{
		if (Input.IsActionJustPressed("ui_cancel"))
		{
			GD.Print("Pausing Game");
		
			if (Visible)
			{
				Hide();
				GetTree().Paused = false;
			}
			else
			{
				Show();
				GetTree().Paused = true;
			}
		}
	}