using Godot; public interface IHasScore { StringName Name { get; } int Score { get; set; } Label ScoreDisplay { get; set; } AudioStreamPlayer ScoreSound { get; } void IncrementScore() { Score++; if (ScoreDisplay is not null) { ScoreDisplay.Text = $"{Score}"; GD.Print($"{Name} scored. Currently at {Score}."); } ScoreSound?.Play(); } }