in react/features/base/participants/middleware.js [413:441]
function _maybePlaySounds({ getState, dispatch }, action) {
const state = getState();
const { startAudioMuted } = state['features/base/config'];
const { soundsParticipantJoined: joinSound, soundsParticipantLeft: leftSound } = state['features/base/settings'];
// We're not playing sounds for local participant
// nor when the user is joining past the "startAudioMuted" limit.
// The intention there was to not play user joined notification in big
// conferences where 100th person is joining.
if (!action.participant.local
&& (!startAudioMuted
|| getParticipantCount(state) < startAudioMuted)) {
const { isReplacing, isReplaced } = action.participant;
if (action.type === PARTICIPANT_JOINED) {
if (!joinSound) {
return;
}
const { presence } = action.participant;
// The sounds for the poltergeist are handled by features/invite.
if (presence !== INVITED && presence !== CALLING && !isReplacing) {
dispatch(playSound(PARTICIPANT_JOINED_SOUND_ID));
}
} else if (action.type === PARTICIPANT_LEFT && !isReplaced && leftSound) {
dispatch(playSound(PARTICIPANT_LEFT_SOUND_ID));
}
}
}