function compileShader()

in src/Layer/NativeMetaballs/NativeMetaballs.js [256:264]


      function compileShader(shaderSource, shaderType) {
        var shader = gl.createShader(shaderType);
        gl.shaderSource(shader, shaderSource);
        gl.compileShader(shader);
        if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
          throw "Shader compile failed with: " + gl.getShaderInfoLog(shader);
        }
        return shader;
      }