requestAnimationFrame()

in player.js [61:81]


    requestAnimationFrame(function() { // so the effects from sending to the port are performed
        parsedState.layers.forEach((layer, index) => {
            if (is.nativeMetaballs(layer)) {
                const size = [ parsedState.size.v1, parsedState.size.v2 ];
                const nativeMetaballsModel = nativeMetaballs.build(size, layer.model, parsedState.palette, index);
                allNativeMetaballs[index] = nativeMetaballsModel;
                const debouncedResize = timing.debounce((function(index)
                    { return function(newSize) {
                        const prev = allNativeMetaballs[index];
                        if (!prev) return;
                        allNativeMetaballs[index] = nativeMetaballs.update(newSize, prev, prev.stop, index);
                    }
                })(index), 300);
                if (app.ports.requestWindowResize) {
                    app.ports.requestWindowResize.subscribe((size) => {
                        debouncedResize(size);
                    });
                } else console.error('No port `requestWindowResize` was detected');
            }
        });
    });