src/index.js (4 lines): - line 201: // FIXME: a temporary hack to draw a logo on the canvas, - line 316: // FIXME: - line 351: // TODO: apply the mode change in GUI and so change the size selection - line 370: // FIXME: just use layer.model instead of `fssModel` src/elm_src/Layer/Fractal.elm (4 lines): - line 203: , cameraRoll = 0 -- FIXME: assign from global camera state - line 204: , cameraPitch = -31.5 -- FIXME: assign from global camera state - line 205: , cameraYaw = -42.5 -- FIXME: assign from global camera state - line 207: , cameraPosition = vec3 1.909264 1.37907 -2.195337 -- FIXME: assign from global camera state src/elm_src/Main.elm (3 lines): - line 616: -- "fss" -> Just (Fss Nothing) -- FIXME: not Nothing - line 1030: -- TODO: store clip position in the layer - line 1284: port triggerSavePng : PushUpdate -> Cmd msg -- FIXME: Remove, use Browser.DOM task instead src/elm_src/TronGui.elm (2 lines): - line 95: currentSizePresets -- FIXME: use proper size sets - line 211: -- TODO color src/randomize.js (2 lines): - line 107: // TODO: color { r: color[0], g: color[1], b: color[2], a: color[3] } - line 122: // TODO: src/elm_src/Algorithm/tmp_DrawVoronoi.elm (2 lines): - line 66: -- -- TODO: Return a maybe Svg. - line 108: -- -- TODO: Don't draw maybe point src/toolkit.js (2 lines): - line 162: // FIXME: remove the handler in palette node and use this one - line 191: // FIXME: remove the handler in this node and use the one in layers node src/gui.js (2 lines): - line 45: this['blendColor' + index] = blend.color || [ 1, 0, 0, 0 ]; // FIXME: get RGBA components - line 65: layer.blend[0].color || [ 1, 0, 0, 0 ]; // FIXME: get RGBA components src/player.js (2 lines): - line 16: // FIXME: just use layer.model instead of `fssModel` - line 22: // app.ports.pause.send(null); TODO: control by url parameter src/elm_src/LayersNode.elm (1 line): - line 231: -- TODO: do not convert twice src/patch.js (1 line): - line 53: return '00000000010010'; // FIXME: a dirty way to set default value src/elm_src/Html/Blend.elm (1 line): - line 54: -- TODO: use Map PortBlend Blend src/elm_src/Layer/Lorenz.elm (1 line): - line 103: |> List.map scaleVertex -- TODO: do it with camera matrix! src/elm_src/Gui/Gui.css (1 line): - line 75: /* TODO */ src/elm_src/Gui/Util.elm (1 line): - line 43: min + (amount * (max - min)) -- TODO: apply step src/elm_src/Gui/Grid.elm (1 line): - line 61: FocusOn nestPos -- FIXME: NoOp? We do the same on mousedown src/elm_src/Algorithm/Voronoi.elm (1 line): - line 51: -- FIXME: just pass random point with AddPoint and so build them before src/index.css (1 line): - line 14: fill: transparent !important; /* FIXME: is it not possible to set it in RPD? */ src/elm_src/Model.elm (1 line): - line 194: | Unknown -- FIXME: do we need it?