in src/fss.js [37:66]
function initialise() {
scene.add(mesh);
scene.add(light1);
scene.add(light2);
var v, vertex;
for (v = geometry.vertices.length - 1; v >= 0; v--) {
vertex = geometry.vertices[v];
vertex.anchor = FSS.Vector3.clone(vertex.position);
vertex.v0 = source && source[v]
? source[v].v0
: FSS.Vector3.create(
Math.randomInRange(0.2, 1.0),
Math.randomInRange(0.2, 1.0),
Math.randomInRange(0.2, 1.0)
);
vertex.time = source && source[v]
? source[v].time
: Math.randomInRange(0, Math.PIM2);
vertex.gradient = source && source[v]
? source[v].gradient
: Math.randomInRange(0.3, 1.0);
}
light1.setPosition(120, 120, 50);
light2.setPosition(30, 100, 30);
//container.appendChild(renderer.element);
// window.addEventListener('resize', resize);
}