function initialise()

in src/fss.js [37:66]


    function initialise() {
        scene.add(mesh);
        scene.add(light1);
        scene.add(light2);

        var v, vertex;
        for (v = geometry.vertices.length - 1; v >= 0; v--) {
            vertex = geometry.vertices[v];
            vertex.anchor = FSS.Vector3.clone(vertex.position);
            vertex.v0 = source && source[v]
                ? source[v].v0
                : FSS.Vector3.create(
                    Math.randomInRange(0.2, 1.0),
                    Math.randomInRange(0.2, 1.0),
                    Math.randomInRange(0.2, 1.0)
                  );
            vertex.time = source && source[v]
                ? source[v].time
                : Math.randomInRange(0, Math.PIM2);
            vertex.gradient = source && source[v]
                ? source[v].gradient
                : Math.randomInRange(0.3, 1.0);
        }

        light1.setPosition(120, 120, 50);
        light2.setPosition(30, 100, 30);

        //container.appendChild(renderer.element);
        // window.addEventListener('resize', resize);
    }