in JetBrains.Profiler.UnityApi/src/Impl/MacOsX/NativeLibrary.cs [10:15]
public NativeLibrary(string libraryPath)
{
myHandle = LibDyldDylib.dlopen(libraryPath, RTLD.RTLD_GLOBAL | RTLD.RTLD_LAZY);
if (myHandle == IntPtr.Zero)
throw new DllNotFoundException("Failed to load shared library " + libraryPath);
}