/******************************************************************************
 * The MIT License (MIT)
 *
 * Copyright (c) 2019-2024 Baldur Karlsson
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ******************************************************************************/

#include "D3D12PipelineStateViewer.h"
#include <float.h>
#include <QMenu>
#include <QMouseEvent>
#include <QScrollBar>
#include <QXmlStreamWriter>
#include "Code/Resources.h"
#include "Widgets/ComputeDebugSelector.h"
#include "Widgets/Extended/RDHeaderView.h"
#include "Windows/DescriptorViewer.h"
#include "flowlayout/FlowLayout.h"
#include "toolwindowmanager/ToolWindowManager.h"
#include "PipelineStateViewer.h"
#include "ui_D3D12PipelineStateViewer.h"

struct D3D12VBIBTag
{
  D3D12VBIBTag() { offset = 0; }
  D3D12VBIBTag(ResourceId i, uint64_t offs, uint64_t sz, QString f = QString())
  {
    id = i;
    offset = offs;
    size = sz;
    format = f;
  }

  ResourceId id;
  uint64_t offset;
  uint64_t size;
  QString format;
};

Q_DECLARE_METATYPE(D3D12VBIBTag);

struct D3D12CBufTag
{
  D3D12CBufTag() { index = DescriptorAccess::NoShaderBinding; }
  D3D12CBufTag(uint32_t index, uint32_t arrayElement) : index(index), arrayElement(arrayElement) {}
  D3D12CBufTag(Descriptor descriptor)
      : index(DescriptorAccess::NoShaderBinding), arrayElement(0), descriptor(descriptor)
  {
  }

  Descriptor descriptor;
  uint32_t index, arrayElement;
};

Q_DECLARE_METATYPE(D3D12CBufTag);

struct D3D12ViewTag
{
  enum ResType
  {
    SRV,
    UAV,
    OMTarget,
    OMDepth,
  };

  D3D12ViewTag() : type(SRV) {}
  D3D12ViewTag(ResType t, const DescriptorAccess &access, const Descriptor &desc)
      : type(t), access(access), descriptor(desc)
  {
  }

  ResType type;
  DescriptorAccess access;
  Descriptor descriptor;
};

Q_DECLARE_METATYPE(D3D12ViewTag);

D3D12PipelineStateViewer::D3D12PipelineStateViewer(ICaptureContext &ctx,
                                                   PipelineStateViewer &common, QWidget *parent)
    : QFrame(parent), ui(new Ui::D3D12PipelineStateViewer), m_Ctx(ctx), m_Common(common)
{
  ui->setupUi(this);

  m_ComputeDebugSelector = new ComputeDebugSelector(this);

  const QIcon &action = Icons::action();
  const QIcon &action_hover = Icons::action_hover();

  RDLabel *shaderLabels[] = {
      ui->vsShader, ui->hsShader, ui->dsShader, ui->gsShader,
      ui->psShader, ui->csShader, ui->asShader, ui->msShader,
  };

  RDLabel *rootsigLabels[] = {
      ui->vsRootSig, ui->hsRootSig, ui->dsRootSig, ui->gsRootSig,
      ui->psRootSig, ui->csRootSig, ui->asRootSig, ui->msRootSig,
  };

  QToolButton *sigButtons[] = {
      ui->vsRootSigButton, ui->hsRootSigButton, ui->dsRootSigButton, ui->gsRootSigButton,
      ui->psRootSigButton, ui->csRootSigButton, ui->asRootSigButton, ui->msRootSigButton,
  };

  QToolButton *viewButtons[] = {
      ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton,
      ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton,
      ui->asShaderViewButton, ui->msShaderViewButton,
  };

  QToolButton *editButtons[] = {
      ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton,
      ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton,
      ui->asShaderEditButton, ui->msShaderEditButton,
  };

  QToolButton *saveButtons[] = {
      ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton,
      ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton,
      ui->asShaderSaveButton, ui->msShaderSaveButton,
  };

  RDTreeWidget *resources[] = {
      ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources,
      ui->psResources, ui->csResources, ui->asResources, ui->msResources,
  };

  RDTreeWidget *uavs[] = {
      ui->vsUAVs, ui->hsUAVs, ui->dsUAVs, ui->gsUAVs,
      ui->psUAVs, ui->csUAVs, ui->asUAVs, ui->msUAVs,
  };

  RDTreeWidget *samplers[] = {
      ui->vsSamplers, ui->hsSamplers, ui->dsSamplers, ui->gsSamplers,
      ui->psSamplers, ui->csSamplers, ui->asSamplers, ui->msSamplers,
  };

  RDTreeWidget *cbuffers[] = {
      ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers,
      ui->psCBuffers, ui->csCBuffers, ui->asCBuffers, ui->msCBuffers,
  };

  // setup FlowLayout for CS shader group, with debugging controls
  {
    QLayout *oldLayout = ui->csShaderGroup->layout();

    QObjectList childs = ui->csShaderGroup->children();
    childs.removeOne((QObject *)oldLayout);

    delete oldLayout;

    FlowLayout *csShaderFlow = new FlowLayout(ui->csShaderGroup, -1, 3, 3);

    for(QObject *o : childs)
      csShaderFlow->addWidget(qobject_cast<QWidget *>(o));

    ui->csShaderGroup->setLayout(csShaderFlow);
  }

  for(QToolButton *b : viewButtons)
    QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::shaderView_clicked);

  for(QToolButton *b : sigButtons)
    QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::rootSigView_clicked);

  for(RDLabel *b : shaderLabels)
  {
    b->setAutoFillBackground(true);
    b->setBackgroundRole(QPalette::ToolTipBase);
    b->setForegroundRole(QPalette::ToolTipText);
    b->setMinimumSizeHint(QSize(250, 0));
  }

  for(RDLabel *b : rootsigLabels)
  {
    b->setAutoFillBackground(true);
    b->setBackgroundRole(QPalette::ToolTipBase);
    b->setForegroundRole(QPalette::ToolTipText);
    b->setMinimumSizeHint(QSize(100, 0));
  }

  QObject::connect(m_ComputeDebugSelector, &ComputeDebugSelector::beginDebug, this,
                   &D3D12PipelineStateViewer::computeDebugSelector_beginDebug);

  for(QToolButton *b : editButtons)
    QObject::connect(b, &QToolButton::clicked, &m_Common, &PipelineStateViewer::shaderEdit_clicked);

  for(QToolButton *b : saveButtons)
    QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::shaderSave_clicked);

  QObject::connect(ui->iaLayouts, &RDTreeWidget::leave, this,
                   &D3D12PipelineStateViewer::vertex_leave);
  QObject::connect(ui->iaBuffers, &RDTreeWidget::leave, this,
                   &D3D12PipelineStateViewer::vertex_leave);

  QObject::connect(ui->targetOutputs, &RDTreeWidget::itemActivated, this,
                   &D3D12PipelineStateViewer::resource_itemActivated);
  QObject::connect(ui->gsStreamOut, &RDTreeWidget::itemActivated, this,
                   &D3D12PipelineStateViewer::resource_itemActivated);

  for(RDTreeWidget *res : resources)
    QObject::connect(res, &RDTreeWidget::itemActivated, this,
                     &D3D12PipelineStateViewer::resource_itemActivated);

  for(RDTreeWidget *res : uavs)
    QObject::connect(res, &RDTreeWidget::itemActivated, this,
                     &D3D12PipelineStateViewer::resource_itemActivated);

  for(RDTreeWidget *cbuffer : cbuffers)
    QObject::connect(cbuffer, &RDTreeWidget::itemActivated, this,
                     &D3D12PipelineStateViewer::cbuffer_itemActivated);

  {
    QMenu *extensionsMenu = new QMenu(this);

    ui->extensions->setMenu(extensionsMenu);
    ui->extensions->setPopupMode(QToolButton::InstantPopup);

    QObject::connect(extensionsMenu, &QMenu::aboutToShow, [this, extensionsMenu]() {
      extensionsMenu->clear();
      m_Ctx.Extensions().MenuDisplaying(PanelMenu::PipelineStateViewer, extensionsMenu,
                                        ui->extensions, {});
    });
  }

  addGridLines(ui->rasterizerGridLayout, palette().color(QPalette::WindowText));
  addGridLines(ui->blendStateGridLayout, palette().color(QPalette::WindowText));
  addGridLines(ui->depthStateGridLayout, palette().color(QPalette::WindowText));

  {
    RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
    ui->iaLayouts->setHeader(header);

    ui->iaLayouts->setColumns({tr("Slot"), tr("Semantic"), tr("Index"), tr("Format"), tr("Input Slot"),
                               tr("Offset"), tr("Class"), tr("Step Rate"), tr("Go")});
    header->setColumnStretchHints({1, 4, 2, 3, 2, 2, 1, 1, -1});

    ui->iaLayouts->setClearSelectionOnFocusLoss(true);
    ui->iaLayouts->setInstantTooltips(true);
    ui->iaLayouts->setHoverIconColumn(8, action, action_hover);
  }

  {
    RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
    ui->iaBuffers->setHeader(header);

    ui->iaBuffers->setColumns(
        {tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length"), tr("Go")});
    header->setColumnStretchHints({1, 4, 2, 2, 3, -1});

    ui->iaBuffers->setClearSelectionOnFocusLoss(true);
    ui->iaBuffers->setInstantTooltips(true);
    ui->iaBuffers->setHoverIconColumn(5, action, action_hover);

    m_Common.SetupResourceView(ui->iaBuffers);
  }

  for(RDTreeWidget *res : resources)
  {
    RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
    res->setHeader(header);

    header->setResizeContentsPrecision(20);

    res->setColumns({tr("Binding"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"),
                     tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")});
    header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});

    res->setHoverIconColumn(8, action, action_hover);
    res->setClearSelectionOnFocusLoss(true);
    res->setInstantTooltips(true);

    m_Common.SetupResourceView(res);
  }

  for(RDTreeWidget *uav : uavs)
  {
    RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
    uav->setHeader(header);

    header->setResizeContentsPrecision(20);

    uav->setColumns({tr("Binding"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"),
                     tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")});
    header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});

    uav->setHoverIconColumn(8, action, action_hover);
    uav->setClearSelectionOnFocusLoss(true);
    uav->setInstantTooltips(true);

    m_Common.SetupResourceView(uav);
  }

  for(RDTreeWidget *samp : samplers)
  {
    RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
    samp->setHeader(header);

    header->setResizeContentsPrecision(20);

    samp->setColumns({tr("Binding"), tr("Addressing"), tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")});
    header->setColumnStretchHints({1, 2, 2, 2, 2});

    samp->setClearSelectionOnFocusLoss(true);
    samp->setInstantTooltips(true);

    m_Common.SetupResourceView(samp);
  }

  for(RDTreeWidget *cbuffer : cbuffers)
  {
    RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
    cbuffer->setHeader(header);

    header->setResizeContentsPrecision(20);

    cbuffer->setColumns({tr("Binding"), tr("Buffer"), tr("Byte Range"), tr("Size"), tr("Go")});
    header->setColumnStretchHints({2, 4, 3, 3, -1});

    cbuffer->setHoverIconColumn(4, action, action_hover);
    cbuffer->setClearSelectionOnFocusLoss(true);
    cbuffer->setInstantTooltips(true);

    m_Common.SetupResourceView(cbuffer);
  }

  {
    RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
    ui->gsStreamOut->setHeader(header);

    ui->gsStreamOut->setColumns({tr("Slot"), tr("Buffer"), tr("Byte Offset"), tr("Byte Length"),
                                 tr("Count Buffer"), tr("Count Byte Offset"), tr("Go")});
    header->setColumnStretchHints({1, 4, 2, 3, 4, 2, -1});
    header->setMinimumSectionSize(40);

    ui->gsStreamOut->setHoverIconColumn(6, action, action_hover);
    ui->gsStreamOut->setClearSelectionOnFocusLoss(true);
    ui->gsStreamOut->setInstantTooltips(true);

    m_Common.SetupResourceView(ui->gsStreamOut);
  }

  {
    RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
    ui->viewports->setHeader(header);

    ui->viewports->setColumns(
        {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("MinDepth"), tr("MaxDepth")});
    header->setColumnStretchHints({-1, -1, -1, -1, -1, -1, 1});
    header->setMinimumSectionSize(40);

    ui->viewports->setClearSelectionOnFocusLoss(true);
    ui->viewports->setInstantTooltips(true);
  }

  {
    RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
    ui->scissors->setHeader(header);

    ui->scissors->setColumns({tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")});
    header->setColumnStretchHints({-1, -1, -1, -1, 1});
    header->setMinimumSectionSize(40);

    ui->scissors->setClearSelectionOnFocusLoss(true);
    ui->scissors->setInstantTooltips(true);
  }

  {
    RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
    ui->targetOutputs->setHeader(header);

    ui->targetOutputs->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"),
                                   tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")});
    header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});

    ui->targetOutputs->setHoverIconColumn(8, action, action_hover);
    ui->targetOutputs->setClearSelectionOnFocusLoss(true);
    ui->targetOutputs->setInstantTooltips(true);

    m_Common.SetupResourceView(ui->targetOutputs);
  }

  {
    RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
    ui->blends->setHeader(header);

    ui->blends->setColumns({tr("Slot"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"),
                            tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Logic Op"),
                            tr("Write Mask")});
    ui->blends->setColumns({tr("Slot"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"),
                            tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Logic Op"),
                            tr("Write Mask")});
    header->setColumnStretchHints({-1, 1, 2, 2, 2, 2, 2, 2, 2, 1});

    ui->blends->setClearSelectionOnFocusLoss(true);
    ui->blends->setInstantTooltips(true);
  }

  {
    RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
    ui->stencils->setHeader(header);

    ui->stencils->setColumns({tr("Face"), tr("Func"), tr("Fail Op"), tr("Depth Fail Op"),
                              tr("Pass Op"), tr("Write Mask"), tr("Comp Mask"), tr("Ref")});
    header->setColumnStretchHints({1, 2, 2, 2, 2, 1, 1, 1});

    ui->stencils->setClearSelectionOnFocusLoss(true);
    ui->stencils->setInstantTooltips(true);
  }

  // this is often changed just because we're changing some tab in the designer.
  ui->stagesTabs->setCurrentIndex(0);

  ui->stagesTabs->tabBar()->setVisible(false);

  setOldMeshPipeFlow();

  m_Common.setMeshViewPixmap(ui->meshView);

  ui->iaLayouts->setFont(Formatter::PreferredFont());
  ui->iaBuffers->setFont(Formatter::PreferredFont());
  ui->gsStreamOut->setFont(Formatter::PreferredFont());
  ui->asShader->setFont(Formatter::PreferredFont());
  ui->asResources->setFont(Formatter::PreferredFont());
  ui->asSamplers->setFont(Formatter::PreferredFont());
  ui->asCBuffers->setFont(Formatter::PreferredFont());
  ui->asUAVs->setFont(Formatter::PreferredFont());
  ui->msShader->setFont(Formatter::PreferredFont());
  ui->msResources->setFont(Formatter::PreferredFont());
  ui->msSamplers->setFont(Formatter::PreferredFont());
  ui->msCBuffers->setFont(Formatter::PreferredFont());
  ui->msUAVs->setFont(Formatter::PreferredFont());
  ui->vsShader->setFont(Formatter::PreferredFont());
  ui->vsResources->setFont(Formatter::PreferredFont());
  ui->vsSamplers->setFont(Formatter::PreferredFont());
  ui->vsCBuffers->setFont(Formatter::PreferredFont());
  ui->vsUAVs->setFont(Formatter::PreferredFont());
  ui->gsShader->setFont(Formatter::PreferredFont());
  ui->gsResources->setFont(Formatter::PreferredFont());
  ui->gsSamplers->setFont(Formatter::PreferredFont());
  ui->gsCBuffers->setFont(Formatter::PreferredFont());
  ui->gsUAVs->setFont(Formatter::PreferredFont());
  ui->hsShader->setFont(Formatter::PreferredFont());
  ui->hsResources->setFont(Formatter::PreferredFont());
  ui->hsSamplers->setFont(Formatter::PreferredFont());
  ui->hsCBuffers->setFont(Formatter::PreferredFont());
  ui->hsUAVs->setFont(Formatter::PreferredFont());
  ui->dsShader->setFont(Formatter::PreferredFont());
  ui->dsResources->setFont(Formatter::PreferredFont());
  ui->dsSamplers->setFont(Formatter::PreferredFont());
  ui->dsCBuffers->setFont(Formatter::PreferredFont());
  ui->dsUAVs->setFont(Formatter::PreferredFont());
  ui->psShader->setFont(Formatter::PreferredFont());
  ui->psResources->setFont(Formatter::PreferredFont());
  ui->psSamplers->setFont(Formatter::PreferredFont());
  ui->psCBuffers->setFont(Formatter::PreferredFont());
  ui->psUAVs->setFont(Formatter::PreferredFont());
  ui->csShader->setFont(Formatter::PreferredFont());
  ui->csResources->setFont(Formatter::PreferredFont());
  ui->csSamplers->setFont(Formatter::PreferredFont());
  ui->csCBuffers->setFont(Formatter::PreferredFont());
  ui->csUAVs->setFont(Formatter::PreferredFont());
  ui->viewports->setFont(Formatter::PreferredFont());
  ui->scissors->setFont(Formatter::PreferredFont());
  ui->targetOutputs->setFont(Formatter::PreferredFont());
  ui->blends->setFont(Formatter::PreferredFont());

  // reset everything back to defaults
  clearState();
}

D3D12PipelineStateViewer::~D3D12PipelineStateViewer()
{
  delete ui;
  delete m_ComputeDebugSelector;
}

void D3D12PipelineStateViewer::OnCaptureLoaded()
{
  OnEventChanged(m_Ctx.CurEvent());
}

void D3D12PipelineStateViewer::OnCaptureClosed()
{
  setOldMeshPipeFlow();

  clearState();
}

void D3D12PipelineStateViewer::OnEventChanged(uint32_t eventId)
{
  m_Ctx.Replay().AsyncInvoke([this](IReplayController *r) {
    rdcarray<DescriptorAccess> access = m_Ctx.CurPipelineState().GetDescriptorAccess();

    ResourceId descriptorStore;
    rdcarray<DescriptorRange> ranges;

    rdcarray<DescriptorLogicalLocation> locations;

    for(const DescriptorAccess &acc : access)
    {
      if(acc.descriptorStore != descriptorStore)
      {
        if(descriptorStore != ResourceId())
          locations.append(r->GetDescriptorLocations(descriptorStore, ranges));

        descriptorStore = acc.descriptorStore;
        ranges.clear();
      }

      // if the last range is contiguous with this access, append this access as a new range to query
      if(!ranges.empty() && ranges.back().descriptorSize == acc.byteSize &&
         ranges.back().offset + ranges.back().descriptorSize == acc.byteOffset)
      {
        ranges.back().count++;
        continue;
      }

      DescriptorRange range;
      range.offset = acc.byteOffset;
      range.descriptorSize = acc.byteSize;
      ranges.push_back(range);
    }

    if(descriptorStore != ResourceId())
      locations.append(r->GetDescriptorLocations(descriptorStore, ranges));

    // we only write to m_Locations etc on the GUI thread so we know there's no race here.
    GUIInvoke::call(this, [this, access = std::move(access), locations = std::move(locations)]() {
      m_Locations.clear();

      for(size_t i = 0; i < qMin(access.size(), locations.size()); i++)
      {
        m_Locations[{access[i].descriptorStore, access[i].byteOffset}] = locations[i];
      }

      setState();
    });
  });
}

void D3D12PipelineStateViewer::SelectPipelineStage(PipelineStage stage)
{
  if(stage == PipelineStage::SampleMask)
    ui->pipeFlow->setSelectedStage((int)PipelineStage::ColorDepthOutput);
  else
    ui->pipeFlow->setSelectedStage((int)stage);
}

ResourceId D3D12PipelineStateViewer::GetResource(RDTreeWidgetItem *item)
{
  QVariant tag = item->tag();

  if(tag.canConvert<ResourceId>())
  {
    return tag.value<ResourceId>();
  }
  else if(tag.canConvert<D3D12ViewTag>())
  {
    D3D12ViewTag viewTag = tag.value<D3D12ViewTag>();
    return viewTag.descriptor.resource;
  }
  else if(tag.canConvert<D3D12VBIBTag>())
  {
    D3D12VBIBTag buf = tag.value<D3D12VBIBTag>();
    return buf.id;
  }
  else if(tag.canConvert<D3D12CBufTag>())
  {
    const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget());

    if(stage == NULL)
      return ResourceId();

    D3D12CBufTag cb = tag.value<D3D12CBufTag>();

    if(cb.index == DescriptorAccess::NoShaderBinding)
      return cb.descriptor.resource;

    return m_Ctx.CurPipelineState()
        .GetConstantBlock(stage->stage, cb.index, cb.arrayElement)
        .descriptor.resource;
  }

  return ResourceId();
}

void D3D12PipelineStateViewer::on_showUnused_toggled(bool checked)
{
  setState();
}

void D3D12PipelineStateViewer::on_showEmpty_toggled(bool checked)
{
  setState();
}
void D3D12PipelineStateViewer::setInactiveRow(RDTreeWidgetItem *node)
{
  node->setItalic(true);
}
void D3D12PipelineStateViewer::setEmptyRow(RDTreeWidgetItem *node)
{
  node->setBackgroundColor(QColor(255, 70, 70));
  node->setForegroundColor(QColor(0, 0, 0));
}

void D3D12PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D12ViewTag &view,
                                              TextureDescription *tex)
{
  if(tex == NULL)
    return;

  QString text;

  const Descriptor &res = view.descriptor;

  bool viewdetails = false;

  for(const D3D12Pipe::ResourceData &im : m_Ctx.CurD3D12PipelineState()->resourceStates)
  {
    if(im.resourceId == tex->resourceId)
    {
      text += tr("Texture is in the '%1' state\n\n").arg(im.states[0].name);
      break;
    }
  }

  if(res.format.compType != CompType::Typeless && res.format != tex->format)
  {
    text += tr("The texture is format %1, the view treats it as %2.\n")
                .arg(tex->format.Name())
                .arg(res.format.Name());

    viewdetails = true;
  }

  if(view.type == D3D12ViewTag::OMDepth)
  {
    if(m_Ctx.CurD3D12PipelineState()->outputMerger.depthReadOnly)
      text += tr("Depth component is read-only\n");
    if(m_Ctx.CurD3D12PipelineState()->outputMerger.stencilReadOnly)
      text += tr("Stencil component is read-only\n");
  }

  if(tex->mips > 1 && (tex->mips != res.numMips || res.firstMip > 0))
  {
    if(res.numMips == 1)
      text +=
          tr("The texture has %1 mips, the view covers mip %2.\n").arg(tex->mips).arg(res.firstMip);
    else
      text += tr("The texture has %1 mips, the view covers mips %2-%3.\n")
                  .arg(tex->mips)
                  .arg(res.firstMip)
                  .arg(res.firstMip + res.numMips - 1);

    viewdetails = true;
  }

  if(tex->arraysize > 1 && (tex->arraysize != res.numSlices || res.firstSlice > 0))
  {
    if(res.numSlices == 1)
      text += tr("The texture has %1 array slices, the view covers slice %2.\n")
                  .arg(tex->arraysize)
                  .arg(res.firstSlice);
    else
      text += tr("The texture has %1 array slices, the view covers slices %2-%3.\n")
                  .arg(tex->arraysize)
                  .arg(res.firstSlice)
                  .arg(res.firstSlice + res.numSlices - 1);

    viewdetails = true;
  }

  if(view.descriptor.minLODClamp != 0.0f)
  {
    text += tr("The texture has a ResourceMinLODClamp of %1.\n").arg(view.descriptor.minLODClamp);

    viewdetails = true;
  }

  text = text.trimmed();

  node->setToolTip(text);

  if(viewdetails)
    node->setBackgroundColor(m_Common.GetViewDetailsColor());
}

void D3D12PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D12ViewTag &view,
                                              BufferDescription *buf)
{
  if(buf == NULL)
    return;

  QString text;

  const Descriptor &res = view.descriptor;

  for(const D3D12Pipe::ResourceData &im : m_Ctx.CurD3D12PipelineState()->resourceStates)
  {
    if(im.resourceId == buf->resourceId)
    {
      text += tr("Buffer is in the '%1' state\n\n").arg(im.states[0].name);
      break;
    }
  }

  bool viewdetails = false;

  if(res.byteOffset > 0 || res.byteSize < buf->length)
  {
    text += tr("The view covers bytes %1-%2 (%3 elements).\nThe buffer is %4 bytes in length (%5 "
               "elements).\n")
                .arg(res.byteOffset)
                .arg(res.byteOffset + res.byteSize)
                .arg(res.byteSize / res.elementByteSize)
                .arg(buf->length)
                .arg(buf->length / res.elementByteSize);

    viewdetails = true;
  }

  text = text.trimmed();

  node->setToolTip(text);

  if(viewdetails)
    node->setBackgroundColor(m_Common.GetViewDetailsColor());
}

void D3D12PipelineStateViewer::addResourceRow(const D3D12ViewTag &view,
                                              const ShaderResource *shaderInput, bool spacesUsed,
                                              RDTreeWidget *resources)
{
  const Descriptor &descriptor = view.descriptor;
  bool uav = view.type == D3D12ViewTag::UAV;

  bool filledSlot = (descriptor.resource != ResourceId());
  // D3D12 does not report unused elements at all because we enumerate exclusively from the
  // perspective of which descriptors are used
  bool usedSlot = true;

  // if a target is set to RTVs or DSV, it is implicitly used
  if(filledSlot)
    usedSlot = usedSlot || view.type == D3D12ViewTag::OMTarget || view.type == D3D12ViewTag::OMDepth;

  if(showNode(usedSlot, filledSlot))
  {
    QString regname;

    if(view.type == D3D12ViewTag::OMDepth || view.type == D3D12ViewTag::OMTarget)
    {
      // regname unused
    }
    else if(shaderInput)
    {
      if(!spacesUsed)
        regname = QFormatStr("%1").arg(shaderInput->fixedBindNumber);
      else
        regname = QFormatStr("space%1, %2")
                      .arg(shaderInput->fixedBindSetOrSpace)
                      .arg(shaderInput->fixedBindNumber);

      if(!shaderInput->name.empty())
        regname += lit(": ") + shaderInput->name;

      if(shaderInput->bindArraySize > 1)
        regname += QFormatStr("[%1]").arg(view.access.arrayElement);
    }
    else if(view.access.index == DescriptorAccess::NoShaderBinding)
    {
      regname = m_Locations[{view.access.descriptorStore, view.access.byteOffset}].logicalBindName;
    }

    uint32_t w = 1, h = 1, d = 1;
    uint32_t a = 1;
    QString format = tr("Unknown");
    QString typeName = tr("Unknown");

    if(!filledSlot)
    {
      format = lit("-");
      typeName = lit("-");
      w = h = d = a = 0;
    }

    TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource);

    if(tex)
    {
      w = tex->width;
      h = tex->height;
      d = tex->depth;
      a = tex->arraysize;
      format = tex->format.Name();
      typeName = ToQStr(tex->type);

      if(descriptor.swizzle.red != TextureSwizzle::Red ||
         descriptor.swizzle.green != TextureSwizzle::Green ||
         descriptor.swizzle.blue != TextureSwizzle::Blue ||
         descriptor.swizzle.alpha != TextureSwizzle::Alpha)
      {
        format += tr(" swizzle[%1%2%3%4]")
                      .arg(ToQStr(descriptor.swizzle.red))
                      .arg(ToQStr(descriptor.swizzle.green))
                      .arg(ToQStr(descriptor.swizzle.blue))
                      .arg(ToQStr(descriptor.swizzle.alpha));
      }

      if(tex->type == TextureType::Texture2DMS || tex->type == TextureType::Texture2DMSArray)
      {
        typeName += QFormatStr(" %1x").arg(tex->msSamp);
      }

      if(tex->format != descriptor.format)
        format = tr("Viewed as %1").arg(descriptor.format.Name());
    }

    BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource);

    if(buf)
    {
      w = buf->length;
      h = 0;
      d = 0;
      a = 0;
      format = QString();
      typeName = QFormatStr("%1Buffer").arg(uav ? lit("RW") : QString());

      if(isByteAddress(descriptor, shaderInput))
      {
        typeName = QFormatStr("%1ByteAddressBuffer").arg(uav ? lit("RW") : QString());
      }
      else if(descriptor.elementByteSize > 0 &&
              descriptor.format.type == ResourceFormatType::Undefined)
      {
        // for structured buffers, display how many 'elements' there are in the buffer
        a = buf->length / descriptor.elementByteSize;
        typeName = QFormatStr("%1StructuredBuffer[%2]").arg(uav ? lit("RW") : QString()).arg(a);
      }

      if(descriptor.secondary != ResourceId())
      {
        typeName +=
            tr(" (Counter %1: %2)").arg(ToQStr(descriptor.secondary)).arg(descriptor.bufferStructCount);
      }

      // get the buffer type, whether it's just a basic type or a complex struct
      if(shaderInput && !shaderInput->isTexture)
      {
        if(shaderInput->variableType.baseType == VarType::Struct)
          format = lit("struct ") + shaderInput->variableType.name;
        else if(descriptor.format.compType == CompType::Typeless)
          format = shaderInput->variableType.name;
        else
          format = descriptor.format.Name();
      }
    }

    if(descriptor.type == DescriptorType::AccelerationStructure)
    {
      typeName = tr("Acceleration Structure");
      w = descriptor.byteSize;
      h = 0;
      d = 0;
      a = 0;
      format = QString();
    }

    RDTreeWidgetItem *node = NULL;

    if(view.type == D3D12ViewTag::OMTarget)
    {
      node = new RDTreeWidgetItem(
          {view.access.index, descriptor.resource, typeName, w, h, d, a, format, QString()});
    }
    else if(view.type == D3D12ViewTag::OMDepth)
    {
      node = new RDTreeWidgetItem(
          {tr("Depth"), descriptor.resource, typeName, w, h, d, a, format, QString()});
    }
    else
    {
      node = new RDTreeWidgetItem(
          {regname, descriptor.resource, typeName, w, h, d, a, format, QString()});
    }

    node->setTag(QVariant::fromValue(view));

    if(tex)
      setViewDetails(node, view, tex);
    else if(buf)
      setViewDetails(node, view, buf);

    if(!filledSlot)
      setEmptyRow(node);

    if(!usedSlot)
      setInactiveRow(node);

    resources->addTopLevelItem(node);
  }
}

bool D3D12PipelineStateViewer::showNode(bool usedSlot, bool filledSlot)
{
  // show if it's referenced by the shader - regardless of empty or not
  if(usedSlot)
    return true;

  // it's not referenced, but if it's bound and we have "show unused" then show it
  if(m_ShowUnused && filledSlot)
    return true;

  // it's empty, and we have "show empty"
  if(m_ShowEmpty && !filledSlot)
    return true;

  return false;
}

const D3D12Pipe::Shader *D3D12PipelineStateViewer::stageForSender(QWidget *widget)
{
  if(!m_Ctx.IsCaptureLoaded())
    return NULL;

  while(widget)
  {
    if(widget == ui->stagesTabs->widget(0))
      return &m_Ctx.CurD3D12PipelineState()->vertexShader;
    if(widget == ui->stagesTabs->widget(1))
      return &m_Ctx.CurD3D12PipelineState()->vertexShader;
    if(widget == ui->stagesTabs->widget(2))
      return &m_Ctx.CurD3D12PipelineState()->hullShader;
    if(widget == ui->stagesTabs->widget(3))
      return &m_Ctx.CurD3D12PipelineState()->domainShader;
    if(widget == ui->stagesTabs->widget(4))
      return &m_Ctx.CurD3D12PipelineState()->geometryShader;
    if(widget == ui->stagesTabs->widget(5))
      return &m_Ctx.CurD3D12PipelineState()->pixelShader;
    if(widget == ui->stagesTabs->widget(6))
      return &m_Ctx.CurD3D12PipelineState()->pixelShader;
    if(widget == ui->stagesTabs->widget(7))
      return &m_Ctx.CurD3D12PipelineState()->pixelShader;
    if(widget == ui->stagesTabs->widget(8))
      return &m_Ctx.CurD3D12PipelineState()->computeShader;
    if(widget == ui->stagesTabs->widget(9))
      return &m_Ctx.CurD3D12PipelineState()->ampShader;
    if(widget == ui->stagesTabs->widget(10))
      return &m_Ctx.CurD3D12PipelineState()->meshShader;

    widget = widget->parentWidget();
  }

  qCritical() << "Unrecognised control calling event handler";

  return NULL;
}

void D3D12PipelineStateViewer::setOldMeshPipeFlow()
{
  m_MeshPipe = false;

  ui->pipeFlow->setStages(
      {
          lit("IA"),
          lit("VS"),
          lit("HS"),
          lit("DS"),
          lit("GS"),
          lit("RS"),
          lit("PS"),
          lit("OM"),
          lit("CS"),
      },
      {
          tr("Input Assembler"),
          tr("Vertex Shader"),
          tr("Hull Shader"),
          tr("Domain Shader"),
          tr("Geometry Shader"),
          tr("Rasterizer"),
          tr("Pixel Shader"),
          tr("Output Merger"),
          tr("Compute Shader"),
      });

  ui->pipeFlow->setIsolatedStage(8);    // compute shader isolated
}

void D3D12PipelineStateViewer::setNewMeshPipeFlow()
{
  m_MeshPipe = true;

  ui->pipeFlow->setStages(
      {
          lit("AS"),
          lit("MS"),
          lit("RS"),
          lit("PS"),
          lit("OM"),
          lit("CS"),
      },
      {
          tr("Amp. Shader"),
          tr("Mesh Shader"),
          tr("Rasterizer"),
          tr("Pixel Shader"),
          tr("Output Merger"),
          tr("Compute Shader"),
      });

  ui->pipeFlow->setIsolatedStage(5);    // compute shader isolated
}

void D3D12PipelineStateViewer::clearShaderState(RDLabel *shader, RDLabel *rootSig,
                                                RDTreeWidget *tex, RDTreeWidget *samp,
                                                RDTreeWidget *cbuffer, RDTreeWidget *sub)
{
  rootSig->setText(ToQStr(ResourceId()));
  shader->setText(ToQStr(ResourceId()));
  tex->clear();
  samp->clear();
  sub->clear();
  cbuffer->clear();
}

void D3D12PipelineStateViewer::clearState()
{
  m_VBNodes.clear();
  m_EmptyNodes.clear();

  ui->iaLayouts->clear();
  ui->iaBuffers->clear();
  ui->topology->setText(QString());
  ui->topologyDiagram->setPixmap(QPixmap());

  clearShaderState(ui->asShader, ui->asRootSig, ui->asResources, ui->asSamplers, ui->asCBuffers,
                   ui->asUAVs);
  clearShaderState(ui->msShader, ui->msRootSig, ui->msResources, ui->msSamplers, ui->msCBuffers,
                   ui->msUAVs);
  clearShaderState(ui->vsShader, ui->vsRootSig, ui->vsResources, ui->vsSamplers, ui->vsCBuffers,
                   ui->vsUAVs);
  clearShaderState(ui->gsShader, ui->gsRootSig, ui->gsResources, ui->gsSamplers, ui->gsCBuffers,
                   ui->gsUAVs);
  clearShaderState(ui->hsShader, ui->hsRootSig, ui->hsResources, ui->hsSamplers, ui->hsCBuffers,
                   ui->hsUAVs);
  clearShaderState(ui->dsShader, ui->dsRootSig, ui->dsResources, ui->dsSamplers, ui->dsCBuffers,
                   ui->dsUAVs);
  clearShaderState(ui->psShader, ui->psRootSig, ui->psResources, ui->psSamplers, ui->psCBuffers,
                   ui->psUAVs);
  clearShaderState(ui->csShader, ui->csRootSig, ui->csResources, ui->csSamplers, ui->csCBuffers,
                   ui->csUAVs);

  ui->gsStreamOut->clear();

  QToolButton *shaderButtons[] = {
      // view buttons
      ui->asShaderViewButton,
      ui->msShaderViewButton,
      ui->vsShaderViewButton,
      ui->hsShaderViewButton,
      ui->dsShaderViewButton,
      ui->gsShaderViewButton,
      ui->psShaderViewButton,
      ui->csShaderViewButton,
      // edit buttons
      ui->asShaderEditButton,
      ui->msShaderEditButton,
      ui->vsShaderEditButton,
      ui->hsShaderEditButton,
      ui->dsShaderEditButton,
      ui->gsShaderEditButton,
      ui->psShaderEditButton,
      ui->csShaderEditButton,
      // save buttons
      ui->asShaderSaveButton,
      ui->msShaderSaveButton,
      ui->vsShaderSaveButton,
      ui->hsShaderSaveButton,
      ui->dsShaderSaveButton,
      ui->gsShaderSaveButton,
      ui->psShaderSaveButton,
      ui->csShaderSaveButton,
  };

  for(QToolButton *b : shaderButtons)
    b->setEnabled(false);

  QToolButton *sigButtons[] = {
      ui->vsRootSigButton, ui->hsRootSigButton, ui->dsRootSigButton, ui->gsRootSigButton,
      ui->psRootSigButton, ui->csRootSigButton, ui->asRootSigButton, ui->msRootSigButton,
  };

  for(QToolButton *b : sigButtons)
    b->setEnabled(false);

  const QPixmap &tick = Pixmaps::tick(this);
  const QPixmap &cross = Pixmaps::cross(this);

  ui->fillMode->setText(tr("Solid", "Fill Mode"));
  ui->cullMode->setText(tr("Front", "Cull Mode"));
  ui->frontCCW->setPixmap(tick);
  ui->conservativeRaster->setPixmap(cross);

  ui->baseShadingRate->setText(lit("1x1"));
  ui->shadingRateCombiners->setText(lit("Passthrough, Passthrough"));
  ui->shadingRateImage->setText(ToQStr(ResourceId()));

  ui->depthBias->setText(lit("0.0"));
  ui->depthBiasClamp->setText(lit("0.0"));
  ui->slopeScaledBias->setText(lit("0.0"));
  ui->forcedSampleCount->setText(lit("0"));

  ui->depthClip->setPixmap(tick);
  ui->lineAA->setText(lit("-"));
  ui->sampleMask->setText(lit("FFFFFFFF"));

  ui->independentBlend->setPixmap(cross);
  ui->alphaToCoverage->setPixmap(tick);

  ui->blendFactor->setText(lit("0.00, 0.00, 0.00, 0.00"));

  ui->viewports->clear();
  ui->scissors->clear();

  ui->targetOutputs->clear();
  ui->blends->clear();

  ui->depthEnabled->setPixmap(tick);
  ui->depthFunc->setText(lit("GREATER_EQUAL"));
  ui->depthWrite->setPixmap(tick);

  ui->depthBounds->setPixmap(QPixmap());
  ui->depthBounds->setText(lit("0.0-1.0"));

  ui->stencils->clear();

  ui->computeDebugSelector->setEnabled(false);
}

void D3D12PipelineStateViewer::setShaderState(const D3D12Pipe::Shader &stage, RDLabel *shader,
                                              RDLabel *rootSig)
{
  ShaderReflection *shaderDetails = stage.reflection;
  const D3D12Pipe::State &state = *m_Ctx.CurD3D12PipelineState();

  rootSig->setText(ToQStr(state.rootSignature.resourceId));

  QString shText = ToQStr(stage.resourceId);

  if(stage.resourceId != ResourceId())
    shText = tr("%1 - %2 Shader")
                 .arg(ToQStr(state.pipelineResourceId))
                 .arg(ToQStr(stage.stage, GraphicsAPI::D3D12));

  if(shaderDetails && !shaderDetails->debugInfo.files.empty())
  {
    const ShaderDebugInfo &dbg = shaderDetails->debugInfo;
    int entryFile = qMax(0, dbg.entryLocation.fileIndex);

    shText += QFormatStr(": %1() - %2")
                  .arg(shaderDetails->debugInfo.entrySourceName)
                  .arg(QFileInfo(dbg.files[entryFile].filename).fileName());
  }
  shader->setText(shText);
}

void D3D12PipelineStateViewer::setState()
{
  if(!m_Ctx.IsCaptureLoaded())
  {
    clearState();
    return;
  }

  // cache latest state of these checkboxes
  m_ShowUnused = ui->showUnused->isChecked();
  m_ShowEmpty = ui->showEmpty->isChecked();

  const D3D12Pipe::State &state = *m_Ctx.CurD3D12PipelineState();
  const ActionDescription *action = m_Ctx.CurAction();

  const QPixmap &tick = Pixmaps::tick(this);
  const QPixmap &cross = Pixmaps::cross(this);

  // highlight the appropriate stages in the flowchart
  if(action == NULL)
  {
    QList<bool> allOn;
    for(int i = 0; i < ui->pipeFlow->stageNames().count(); i++)
      allOn.append(true);
    ui->pipeFlow->setStagesEnabled(allOn);
  }
  else if(action->flags & ActionFlags::Dispatch)
  {
    QList<bool> computeOnly;
    for(int i = 0; i < ui->pipeFlow->stageNames().count(); i++)
      computeOnly.append(false);
    computeOnly.back() = true;
    ui->pipeFlow->setStagesEnabled(computeOnly);
  }
  else if(action->flags & ActionFlags::MeshDispatch)
  {
    setNewMeshPipeFlow();
    ui->pipeFlow->setStagesEnabled(
        {state.ampShader.resourceId != ResourceId(), true, true, true, true, false});
  }
  else
  {
    bool streamOutActive = false;

    for(const D3D12Pipe::StreamOutBind &o : state.streamOut.outputs)
    {
      if(o.resourceId != ResourceId())
      {
        streamOutActive = true;
        break;
      }
    }

    if(state.geometryShader.resourceId == ResourceId() && streamOutActive)
    {
      ui->pipeFlow->setStageName(4, lit("SO"), tr("Stream Out"));
    }
    else
    {
      ui->pipeFlow->setStageName(4, lit("GS"), tr("Geometry Shader"));
    }

    setOldMeshPipeFlow();
    ui->pipeFlow->setStagesEnabled(
        {true, true, state.hullShader.resourceId != ResourceId(),
         state.domainShader.resourceId != ResourceId(),
         state.geometryShader.resourceId != ResourceId() || streamOutActive, true,
         state.pixelShader.resourceId != ResourceId(), true, false});
  }

  ////////////////////////////////////////////////
  // Vertex Input

  int vs = 0;

  bool usedVBuffers[128] = {};
  uint32_t layoutOffs[128] = {};

  if(m_MeshPipe)
  {
    setShaderState(state.ampShader, ui->asShader, ui->asRootSig);
    setShaderState(state.meshShader, ui->msShader, ui->msRootSig);

    if(state.meshShader.reflection)
      ui->msTopology->setText(ToQStr(state.meshShader.reflection->outputTopology));
    else
      ui->msTopology->setText(QString());
  }
  else
  {
    vs = ui->iaLayouts->verticalScrollBar()->value();
    ui->iaLayouts->beginUpdate();
    ui->iaLayouts->clear();
    {
      int i = 0;
      for(const D3D12Pipe::Layout &l : state.inputAssembly.layouts)
      {
        QString byteOffs = Formatter::HumanFormat(l.byteOffset, Formatter::OffsetSize);

        // D3D12 specific value
        if(l.byteOffset == ~0U)
        {
          byteOffs = lit("APPEND_ALIGNED (%1)").arg(layoutOffs[l.inputSlot]);
        }
        else
        {
          layoutOffs[l.inputSlot] = l.byteOffset;
        }

        layoutOffs[l.inputSlot] += l.format.compByteWidth * l.format.compCount;

        bool filledSlot = true;
        bool usedSlot = false;

        for(int ia = 0; state.vertexShader.reflection &&
                        ia < state.vertexShader.reflection->inputSignature.count();
            ia++)
        {
          if(!QString(state.vertexShader.reflection->inputSignature[ia].semanticName)
                  .compare(l.semanticName, Qt::CaseInsensitive) &&
             state.vertexShader.reflection->inputSignature[ia].semanticIndex == l.semanticIndex)
          {
            usedSlot = true;
            break;
          }
        }

        if(showNode(usedSlot, filledSlot))
        {
          RDTreeWidgetItem *node = new RDTreeWidgetItem(
              {i, l.semanticName, l.semanticIndex, l.format.Name(), l.inputSlot, byteOffs,
               l.perInstance ? lit("PER_INSTANCE") : lit("PER_VERTEX"), l.instanceDataStepRate,
               QString()});

          node->setTag(i);

          if(usedSlot)
            usedVBuffers[l.inputSlot] = true;

          if(!usedSlot)
            setInactiveRow(node);

          ui->iaLayouts->addTopLevelItem(node);
        }

        i++;
      }
    }
    ui->iaLayouts->clearSelection();
    ui->iaLayouts->endUpdate();
    ui->iaLayouts->verticalScrollBar()->setValue(vs);

    int numCPs = PatchList_Count(state.inputAssembly.topology);
    if(numCPs > 0)
    {
      ui->topology->setText(tr("PatchList (%1 Control Points)").arg(numCPs));
    }
    else
    {
      ui->topology->setText(ToQStr(state.inputAssembly.topology));
    }

    m_Common.setTopologyDiagram(ui->topologyDiagram, state.inputAssembly.topology);

    bool ibufferUsed = action && (action->flags & ActionFlags::Indexed);

    m_VBNodes.clear();
    m_EmptyNodes.clear();

    vs = ui->iaBuffers->verticalScrollBar()->value();
    ui->iaBuffers->beginUpdate();
    ui->iaBuffers->clear();

    if(state.inputAssembly.indexBuffer.resourceId != ResourceId())
    {
      if(ibufferUsed || m_ShowUnused)
      {
        uint64_t length = state.inputAssembly.indexBuffer.byteSize;

        BufferDescription *buf = m_Ctx.GetBuffer(state.inputAssembly.indexBuffer.resourceId);

        RDTreeWidgetItem *node = new RDTreeWidgetItem(
            {tr("Index"), state.inputAssembly.indexBuffer.resourceId,
             (qulonglong)state.inputAssembly.indexBuffer.byteStride,
             (qulonglong)state.inputAssembly.indexBuffer.byteOffset, (qulonglong)length, QString()});

        QString iformat;

        if(state.inputAssembly.indexBuffer.byteStride == 1)
          iformat = lit("ubyte");
        else if(state.inputAssembly.indexBuffer.byteStride == 2)
          iformat = lit("ushort");
        else if(state.inputAssembly.indexBuffer.byteStride == 4)
          iformat = lit("uint");

        iformat +=
            lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.inputAssembly.topology));

        uint32_t drawOffset =
            (action ? action->indexOffset * state.inputAssembly.indexBuffer.byteStride : 0);

        node->setTag(QVariant::fromValue(
            D3D12VBIBTag(state.inputAssembly.indexBuffer.resourceId,
                         state.inputAssembly.indexBuffer.byteOffset + drawOffset,
                         drawOffset > state.inputAssembly.indexBuffer.byteSize
                             ? 0
                             : state.inputAssembly.indexBuffer.byteSize - drawOffset,
                         iformat)));

        for(const D3D12Pipe::ResourceData &res : m_Ctx.CurD3D12PipelineState()->resourceStates)
        {
          if(res.resourceId == state.inputAssembly.indexBuffer.resourceId)
          {
            node->setToolTip(tr("Buffer is in the '%1' state").arg(res.states[0].name));
            break;
          }
        }

        if(!ibufferUsed)
          setInactiveRow(node);

        if(state.inputAssembly.indexBuffer.resourceId == ResourceId())
        {
          setEmptyRow(node);
          m_EmptyNodes.push_back(node);
        }

        ui->iaBuffers->addTopLevelItem(node);
      }
    }
    else
    {
      if(ibufferUsed || m_ShowEmpty)
      {
        RDTreeWidgetItem *node = new RDTreeWidgetItem(
            {tr("Index"), tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()});

        QString iformat;

        if(state.inputAssembly.indexBuffer.byteStride == 1)
          iformat = lit("ubyte");
        else if(state.inputAssembly.indexBuffer.byteStride == 2)
          iformat = lit("ushort");
        else if(state.inputAssembly.indexBuffer.byteStride == 4)
          iformat = lit("uint");

        iformat +=
            lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.inputAssembly.topology));

        uint32_t drawOffset =
            (action ? action->indexOffset * state.inputAssembly.indexBuffer.byteStride : 0);

        node->setTag(QVariant::fromValue(
            D3D12VBIBTag(state.inputAssembly.indexBuffer.resourceId,
                         state.inputAssembly.indexBuffer.byteOffset + drawOffset,
                         drawOffset > state.inputAssembly.indexBuffer.byteSize
                             ? 0
                             : state.inputAssembly.indexBuffer.byteSize - drawOffset,
                         iformat)));

        for(const D3D12Pipe::ResourceData &res : m_Ctx.CurD3D12PipelineState()->resourceStates)
        {
          if(res.resourceId == state.inputAssembly.indexBuffer.resourceId)
          {
            node->setToolTip(tr("Buffer is in the '%1' state").arg(res.states[0].name));
            break;
          }
        }

        setEmptyRow(node);
        m_EmptyNodes.push_back(node);

        if(!ibufferUsed)
          setInactiveRow(node);

        ui->iaBuffers->addTopLevelItem(node);
      }
    }

    for(int i = 0; i < 128; i++)
    {
      if(i >= state.inputAssembly.vertexBuffers.count())
      {
        // for vbuffers that are referenced but not bound, make sure we add an empty row
        if(usedVBuffers[i])
        {
          RDTreeWidgetItem *node =
              new RDTreeWidgetItem({i, tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()});
          node->setTag(QVariant::fromValue(D3D12VBIBTag(ResourceId(), 0, 0)));

          setEmptyRow(node);
          m_EmptyNodes.push_back(node);

          m_VBNodes.push_back(node);

          ui->iaBuffers->addTopLevelItem(node);
        }
        else
        {
          m_VBNodes.push_back(NULL);
        }

        continue;
      }

      const D3D12Pipe::VertexBuffer &v = state.inputAssembly.vertexBuffers[i];

      bool filledSlot = (v.resourceId != ResourceId());
      bool usedSlot = (usedVBuffers[i]);

      if(showNode(usedSlot, filledSlot))
      {
        qulonglong length = v.byteSize;

        BufferDescription *buf = m_Ctx.GetBuffer(v.resourceId);

        RDTreeWidgetItem *node = NULL;

        if(filledSlot)
          node = new RDTreeWidgetItem(
              {i, v.resourceId, v.byteStride, (qulonglong)v.byteOffset, length, QString()});
        else
          node =
              new RDTreeWidgetItem({i, tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()});

        node->setTag(QVariant::fromValue(D3D12VBIBTag(v.resourceId, v.byteOffset, v.byteSize,
                                                      m_Common.GetVBufferFormatString(i))));

        for(const D3D12Pipe::ResourceData &res : m_Ctx.CurD3D12PipelineState()->resourceStates)
        {
          if(res.resourceId == v.resourceId)
          {
            node->setToolTip(tr("Buffer is in the '%1' state").arg(res.states[0].name));
            break;
          }
        }

        if(!filledSlot)
        {
          setEmptyRow(node);
          m_EmptyNodes.push_back(node);
        }

        if(!usedSlot)
          setInactiveRow(node);

        m_VBNodes.push_back(node);

        ui->iaBuffers->addTopLevelItem(node);
      }
      else
      {
        m_VBNodes.push_back(NULL);
      }
    }
    ui->iaBuffers->clearSelection();
    ui->iaBuffers->endUpdate();
    ui->iaBuffers->verticalScrollBar()->setValue(vs);

    setShaderState(state.vertexShader, ui->vsShader, ui->vsRootSig);
    setShaderState(state.geometryShader, ui->gsShader, ui->gsRootSig);
    setShaderState(state.hullShader, ui->hsShader, ui->hsRootSig);
    setShaderState(state.domainShader, ui->dsShader, ui->dsRootSig);
  }

  setShaderState(state.pixelShader, ui->psShader, ui->psRootSig);
  setShaderState(state.computeShader, ui->csShader, ui->csRootSig);

  // fill in descriptor access
  {
    RDTreeWidget *resources[] = {
        ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources,
        ui->psResources, ui->csResources, ui->asResources, ui->msResources,
    };

    RDTreeWidget *uavs[] = {
        ui->vsUAVs, ui->hsUAVs, ui->dsUAVs, ui->gsUAVs,
        ui->psUAVs, ui->csUAVs, ui->asUAVs, ui->msUAVs,
    };

    RDTreeWidget *samplers[] = {
        ui->vsSamplers, ui->hsSamplers, ui->dsSamplers, ui->gsSamplers,
        ui->psSamplers, ui->csSamplers, ui->asSamplers, ui->msSamplers,
    };

    RDTreeWidget *cbuffers[] = {
        ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers,
        ui->psCBuffers, ui->csCBuffers, ui->asCBuffers, ui->msCBuffers,
    };

    ScopedTreeUpdater restorers[] = {
        ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources, ui->psResources,
        ui->csResources, ui->asResources, ui->msResources, ui->vsUAVs,      ui->hsUAVs,
        ui->dsUAVs,      ui->gsUAVs,      ui->psUAVs,      ui->csUAVs,      ui->asUAVs,
        ui->msUAVs,      ui->vsSamplers,  ui->hsSamplers,  ui->dsSamplers,  ui->gsSamplers,
        ui->psSamplers,  ui->csSamplers,  ui->asSamplers,  ui->msSamplers,  ui->vsCBuffers,
        ui->hsCBuffers,  ui->dsCBuffers,  ui->gsCBuffers,  ui->psCBuffers,  ui->csCBuffers,
        ui->asCBuffers,  ui->msCBuffers,
    };

    const ShaderReflection *shaderRefls[NumShaderStages];
    // this is a simple flag to see if any non-zero spaces are used. If not, we can be more concise
    // and omit the space when listing the binding for a particular register.
    bool spacesUsed[NumShaderStages] = {};

    for(ShaderStage stage : values<ShaderStage>())
    {
      shaderRefls[(uint32_t)stage] = m_Ctx.CurPipelineState().GetShaderReflection(stage);

      if(!shaderRefls[(uint32_t)stage])
        continue;

      for(const ConstantBlock &bind : shaderRefls[(uint32_t)stage]->constantBlocks)
        spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0;
      for(const ShaderSampler &bind : shaderRefls[(uint32_t)stage]->samplers)
        spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0;
      for(const ShaderResource &bind : shaderRefls[(uint32_t)stage]->readOnlyResources)
        spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0;
      for(const ShaderResource &bind : shaderRefls[(uint32_t)stage]->readWriteResources)
        spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0;
    }

    rdcarray<UsedDescriptor> descriptors = m_Ctx.CurPipelineState().GetAllUsedDescriptors();

    std::sort(descriptors.begin(), descriptors.end(),
              [](const UsedDescriptor &a, const UsedDescriptor &b) {
                // sort by declared shader interface resource order
                if(a.access.index != b.access.index)
                  return a.access.index < b.access.index;

                return a.access.arrayElement < b.access.arrayElement;
              });

    for(const UsedDescriptor &used : descriptors)
    {
      const ShaderReflection *refl = shaderRefls[(uint32_t)used.access.stage];

      if(IsConstantBlockDescriptor(used.access.type))
      {
        const Descriptor &descriptor = used.descriptor;

        QVariant cbuftag;

        const ConstantBlock *shaderBind = NULL;

        if(used.access.index == DescriptorAccess::NoShaderBinding)
        {
          cbuftag = QVariant::fromValue(D3D12CBufTag(descriptor));
        }
        else
        {
          if(refl && used.access.index < refl->constantBlocks.size())
            shaderBind = &refl->constantBlocks[used.access.index];

          cbuftag = QVariant::fromValue(D3D12CBufTag(used.access.index, used.access.arrayElement));
        }

        bool filledSlot = (descriptor.resource != ResourceId());
        // D3D12 does not report unused elements at all because we enumerate exclusively from the
        // perspective of which descriptors are used
        bool usedSlot = true;

        if(showNode(usedSlot, filledSlot))
        {
          ulong length = descriptor.byteSize;
          uint64_t offset = descriptor.byteOffset;
          int numvars = shaderBind ? shaderBind->variables.count() : 0;
          uint32_t bytesize = shaderBind ? shaderBind->byteSize : 0;

          QString regname;
          if(used.access.index == DescriptorAccess::NoShaderBinding)
          {
            regname =
                m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName;
          }
          else if(shaderBind)
          {
            if(!spacesUsed[(uint32_t)used.access.stage])
              regname = QFormatStr("%1").arg(shaderBind->fixedBindNumber);
            else
              regname = QFormatStr("space%1, %2")
                            .arg(shaderBind->fixedBindSetOrSpace)
                            .arg(shaderBind->fixedBindNumber);

            if(!shaderBind->name.empty())
              regname += lit(": ") + shaderBind->name;

            if(shaderBind->bindArraySize > 1)
              regname += QFormatStr("[%1]").arg(used.access.arrayElement);
          }

          QString sizestr;
          if(bytesize == (uint32_t)length)
            sizestr = tr("%1 Variables, %2 bytes")
                          .arg(numvars)
                          .arg(Formatter::HumanFormat(length, Formatter::OffsetSize));
          else
            sizestr = tr("%1 Variables, %2 bytes needed, %3 provided")
                          .arg(numvars)
                          .arg(Formatter::HumanFormat(bytesize, Formatter::OffsetSize))
                          .arg(Formatter::HumanFormat(length, Formatter::OffsetSize));

          if(length < bytesize)
            filledSlot = false;

          // ignore offset into virtualised data storage on root constants, display as 0-based
          if(descriptor.flags & DescriptorFlags::InlineData)
            offset = 0;

          RDTreeWidgetItem *node = new RDTreeWidgetItem({
              regname,
              (descriptor.flags & DescriptorFlags::InlineData) ? ResourceId() : descriptor.resource,
              QFormatStr("%1 - %2")
                  .arg(Formatter::HumanFormat(offset, Formatter::OffsetSize))
                  .arg(Formatter::HumanFormat(offset + bytesize, Formatter::OffsetSize)),
              sizestr,
              QString(),
          });

          node->setTag(cbuftag);

          if(!filledSlot)
            setEmptyRow(node);

          if(!usedSlot)
            setInactiveRow(node);

          cbuffers[(uint32_t)used.access.stage]->addTopLevelItem(node);
        }
      }
      else if(IsSamplerDescriptor(used.access.type))
      {
        const SamplerDescriptor &samplerDescriptor = used.sampler;

        const ShaderSampler *shaderBind = NULL;

        if(refl && used.access.index < refl->samplers.size())
          shaderBind = &refl->samplers[used.access.index];

        bool filledSlot = samplerDescriptor.filter.minify != FilterMode::NoFilter;
        // D3D12 does not report unused elements at all because we enumerate exclusively from the
        // perspective of which descriptors are used
        bool usedSlot = true;

        if(showNode(usedSlot, filledSlot))
        {
          QString regname;
          if(used.access.index == DescriptorAccess::NoShaderBinding)
          {
            regname =
                m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName;
          }
          else if(shaderBind)
          {
            if(!spacesUsed[(uint32_t)used.access.stage])
              regname = QFormatStr("%1").arg(shaderBind->fixedBindNumber);
            else
              regname = QFormatStr("space%1, %2")
                            .arg(shaderBind->fixedBindSetOrSpace)
                            .arg(shaderBind->fixedBindNumber);

            if(!shaderBind->name.empty())
              regname += lit(": ") + shaderBind->name;

            if(shaderBind->bindArraySize > 1)
              regname += QFormatStr("[%1]").arg(used.access.arrayElement);
          }

          QString borderColor;

          if(samplerDescriptor.borderColorType == CompType::Float)
            borderColor = QFormatStr("%1, %2, %3, %4")
                              .arg(samplerDescriptor.borderColorValue.floatValue[0])
                              .arg(samplerDescriptor.borderColorValue.floatValue[1])
                              .arg(samplerDescriptor.borderColorValue.floatValue[2])
                              .arg(samplerDescriptor.borderColorValue.floatValue[3]);
          else
            borderColor = QFormatStr("%1, %2, %3, %4")
                              .arg(samplerDescriptor.borderColorValue.uintValue[0])
                              .arg(samplerDescriptor.borderColorValue.uintValue[1])
                              .arg(samplerDescriptor.borderColorValue.uintValue[2])
                              .arg(samplerDescriptor.borderColorValue.uintValue[3]);

          QString addressing;

          QString addPrefix;
          QString addVal;

          QString addr[] = {ToQStr(samplerDescriptor.addressU, GraphicsAPI::D3D12),
                            ToQStr(samplerDescriptor.addressV, GraphicsAPI::D3D12),
                            ToQStr(samplerDescriptor.addressW, GraphicsAPI::D3D12)};

          // arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
          for(int a = 0; a < 3; a++)
          {
            const QString str[] = {lit("U"), lit("V"), lit("W")};
            QString prefix = str[a];

            if(a == 0 || addr[a] == addr[a - 1])
            {
              addPrefix += prefix;
            }
            else
            {
              addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);

              addPrefix = prefix;
            }
            addVal = addr[a];
          }

          addressing += addPrefix + lit(": ") + addVal;

          if(samplerDescriptor.UseBorder())
            addressing += QFormatStr("<%1>").arg(borderColor);

          if(samplerDescriptor.unnormalized)
            addressing += lit(" (Non-norm)");

          QString filter = ToQStr(samplerDescriptor.filter);

          if(samplerDescriptor.maxAnisotropy > 1)
            filter += QFormatStr(" %1x").arg(samplerDescriptor.maxAnisotropy);

          if(samplerDescriptor.filter.filter == FilterFunction::Comparison)
            filter += QFormatStr(" (%1)").arg(ToQStr(samplerDescriptor.compareFunction));
          else if(samplerDescriptor.filter.filter != FilterFunction::Normal)
            filter += QFormatStr(" (%1)").arg(ToQStr(samplerDescriptor.filter.filter));

          RDTreeWidgetItem *node =
              new RDTreeWidgetItem({regname, addressing, filter,
                                    QFormatStr("%1 - %2")
                                        .arg(samplerDescriptor.minLOD == -FLT_MAX
                                                 ? lit("0")
                                                 : QString::number(samplerDescriptor.minLOD))
                                        .arg(samplerDescriptor.maxLOD == FLT_MAX
                                                 ? lit("FLT_MAX")
                                                 : QString::number(samplerDescriptor.maxLOD)),
                                    samplerDescriptor.mipBias});

          if(!filledSlot)
            setEmptyRow(node);

          if(!usedSlot)
            setInactiveRow(node);

          samplers[(uint32_t)used.access.stage]->addTopLevelItem(node);
        }
      }
      else
      {
        const bool srv = IsReadOnlyDescriptor(used.access.type);

        RDTreeWidget *tree =
            srv ? resources[(uint32_t)used.access.stage] : uavs[(uint32_t)used.access.stage];

        const Descriptor &view = used.descriptor;

        D3D12ViewTag tag;
        tag.type = srv ? D3D12ViewTag::SRV : D3D12ViewTag::UAV;
        tag.access = used.access;
        tag.descriptor = view;

        const rdcarray<ShaderResource> &resArray =
            srv ? refl->readOnlyResources : refl->readWriteResources;

        const ShaderResource *shaderBind = NULL;

        if(refl && used.access.index < resArray.size())
          shaderBind = &resArray[used.access.index];

        bool filledSlot = view.resource != ResourceId();
        // D3D12 does not report unused elements at all because we enumerate exclusively from the
        // perspective of which descriptors are used
        bool usedSlot = true;

        if(showNode(usedSlot, filledSlot))
        {
          addResourceRow(tag, shaderBind, spacesUsed[(uint32_t)used.access.stage], tree);
        }
      }
    }
  }

  QToolButton *shaderButtons[] = {
      // view buttons
      ui->asShaderViewButton,
      ui->msShaderViewButton,
      ui->vsShaderViewButton,
      ui->hsShaderViewButton,
      ui->dsShaderViewButton,
      ui->gsShaderViewButton,
      ui->psShaderViewButton,
      ui->csShaderViewButton,
      // edit buttons
      ui->asShaderEditButton,
      ui->msShaderEditButton,
      ui->vsShaderEditButton,
      ui->hsShaderEditButton,
      ui->dsShaderEditButton,
      ui->gsShaderEditButton,
      ui->psShaderEditButton,
      ui->csShaderEditButton,
      // save buttons
      ui->asShaderSaveButton,
      ui->msShaderSaveButton,
      ui->vsShaderSaveButton,
      ui->hsShaderSaveButton,
      ui->dsShaderSaveButton,
      ui->gsShaderSaveButton,
      ui->psShaderSaveButton,
      ui->csShaderSaveButton,
  };

  for(QToolButton *b : shaderButtons)
  {
    const D3D12Pipe::Shader *stage = stageForSender(b);

    if(stage == NULL || stage->resourceId == ResourceId())
      continue;

    b->setEnabled(stage->reflection && state.pipelineResourceId != ResourceId());

    m_Common.SetupShaderEditButton(b, state.pipelineResourceId, stage->resourceId, stage->reflection);
  }

  QToolButton *sigButtons[] = {
      ui->vsRootSigButton, ui->hsRootSigButton, ui->dsRootSigButton, ui->gsRootSigButton,
      ui->psRootSigButton, ui->csRootSigButton, ui->asRootSigButton, ui->msRootSigButton,
  };

  for(QToolButton *b : sigButtons)
    b->setEnabled(state.rootSignature.resourceId != ResourceId());

  bool streamoutSet = false;
  vs = ui->gsStreamOut->verticalScrollBar()->value();
  ui->gsStreamOut->beginUpdate();
  ui->gsStreamOut->clear();
  for(int i = 0; i < state.streamOut.outputs.count(); i++)
  {
    const D3D12Pipe::StreamOutBind &s = state.streamOut.outputs[i];

    bool filledSlot = (s.resourceId != ResourceId());
    bool usedSlot = (filledSlot);

    if(showNode(usedSlot, filledSlot))
    {
      qulonglong length = s.byteSize;

      BufferDescription *buf = m_Ctx.GetBuffer(s.resourceId);

      RDTreeWidgetItem *node = new RDTreeWidgetItem({
          i,
          s.resourceId,
          Formatter::HumanFormat(s.byteOffset, Formatter::OffsetSize),
          Formatter::HumanFormat(length, Formatter::OffsetSize),
          s.writtenCountResourceId,
          Formatter::HumanFormat(s.writtenCountByteOffset, Formatter::OffsetSize),
          QString(),
      });

      node->setTag(QVariant::fromValue(s.resourceId));

      if(!filledSlot)
        setEmptyRow(node);

      if(!usedSlot)
        setInactiveRow(node);

      streamoutSet = true;

      ui->gsStreamOut->addTopLevelItem(node);
    }
  }
  ui->gsStreamOut->verticalScrollBar()->setValue(vs);
  ui->gsStreamOut->clearSelection();
  ui->gsStreamOut->endUpdate();

  ui->gsStreamOut->setVisible(streamoutSet);
  ui->soGroup->setVisible(streamoutSet);

  ////////////////////////////////////////////////
  // Rasterizer

  vs = ui->viewports->verticalScrollBar()->value();
  ui->viewports->beginUpdate();
  ui->viewports->clear();
  for(int i = 0; i < state.rasterizer.viewports.count(); i++)
  {
    const Viewport &v = state.rasterizer.viewports[i];

    RDTreeWidgetItem *node =
        new RDTreeWidgetItem({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth});

    if(v.width == 0 || v.height == 0 || v.minDepth == v.maxDepth)
      setEmptyRow(node);

    ui->viewports->addTopLevelItem(node);
  }
  ui->viewports->verticalScrollBar()->setValue(vs);
  ui->viewports->clearSelection();
  ui->viewports->endUpdate();

  vs = ui->scissors->verticalScrollBar()->value();
  ui->scissors->beginUpdate();
  ui->scissors->clear();
  for(int i = 0; i < state.rasterizer.scissors.count(); i++)
  {
    const Scissor &s = state.rasterizer.scissors[i];

    RDTreeWidgetItem *node = new RDTreeWidgetItem({i, s.x, s.y, s.width, s.height});

    if(s.width == 0 || s.height == 0)
      setEmptyRow(node);

    ui->scissors->addTopLevelItem(node);
  }
  ui->scissors->clearSelection();
  ui->scissors->verticalScrollBar()->setValue(vs);
  ui->scissors->endUpdate();

  ui->fillMode->setText(ToQStr(state.rasterizer.state.fillMode));
  ui->cullMode->setText(ToQStr(state.rasterizer.state.cullMode));
  ui->frontCCW->setPixmap(state.rasterizer.state.frontCCW ? tick : cross);

  switch(state.rasterizer.state.lineRasterMode)
  {
    case LineRaster::Default: ui->lineAA->setText(lit("Default")); break;
    case LineRaster::Bresenham: ui->lineAA->setText(lit("Aliased")); break;
    case LineRaster::RectangularSmooth: ui->lineAA->setText(lit("Alpha antialiased")); break;
    case LineRaster::Rectangular: ui->lineAA->setText(lit("Quadrilateral (narrow)")); break;
    case LineRaster::RectangularD3D: ui->lineAA->setText(lit("Quadrilateral")); break;
  }
  ui->sampleMask->setText(Formatter::Format(state.rasterizer.sampleMask, true));

  ui->depthClip->setPixmap(state.rasterizer.state.depthClip ? tick : cross);
  ui->depthBias->setText(Formatter::Format(state.rasterizer.state.depthBias));
  ui->depthBiasClamp->setText(Formatter::Format(state.rasterizer.state.depthBiasClamp));
  ui->slopeScaledBias->setText(Formatter::Format(state.rasterizer.state.slopeScaledDepthBias));
  ui->forcedSampleCount->setText(QString::number(state.rasterizer.state.forcedSampleCount));
  ui->conservativeRaster->setPixmap(
      state.rasterizer.state.conservativeRasterization != ConservativeRaster::Disabled ? tick
                                                                                       : cross);

  ui->baseShadingRate->setText(QFormatStr("%1x%2")
                                   .arg(state.rasterizer.state.baseShadingRate.first)
                                   .arg(state.rasterizer.state.baseShadingRate.second));
  ui->shadingRateCombiners->setText(
      QFormatStr("%1, %2")
          .arg(ToQStr(state.rasterizer.state.shadingRateCombiners.first, GraphicsAPI::D3D12))
          .arg(ToQStr(state.rasterizer.state.shadingRateCombiners.second, GraphicsAPI::D3D12)));
  ui->shadingRateImage->setText(ToQStr(state.rasterizer.state.shadingRateImage));

  ////////////////////////////////////////////////
  // Output Merger

  bool targets[32] = {};

  vs = ui->targetOutputs->verticalScrollBar()->value();
  ui->targetOutputs->beginUpdate();
  ui->targetOutputs->clear();
  {
    rdcarray<Descriptor> rts = m_Ctx.CurPipelineState().GetOutputTargets();
    for(uint32_t i = 0; i < rts.size(); i++)
    {
      DescriptorAccess access;
      access.index = i;
      addResourceRow(D3D12ViewTag(D3D12ViewTag::OMTarget, access, rts[i]), NULL, false,
                     ui->targetOutputs);

      if(rts[i].resource != ResourceId())
        targets[i] = true;
    }

    Descriptor depth = m_Ctx.CurPipelineState().GetDepthTarget();
    addResourceRow(D3D12ViewTag(D3D12ViewTag::OMDepth, DescriptorAccess(), depth), NULL, false,
                   ui->targetOutputs);
  }
  ui->targetOutputs->clearSelection();
  ui->targetOutputs->endUpdate();
  ui->targetOutputs->verticalScrollBar()->setValue(vs);

  vs = ui->blends->verticalScrollBar()->value();
  ui->blends->beginUpdate();
  ui->blends->clear();
  {
    int i = 0;
    for(const ColorBlend &blend : state.outputMerger.blendState.blends)
    {
      bool filledSlot = (blend.enabled || targets[i]);
      bool usedSlot = (targets[i]);

      if(showNode(usedSlot, filledSlot))
      {
        RDTreeWidgetItem *node = NULL;

        node = new RDTreeWidgetItem(
            {i, blend.enabled ? tr("True") : tr("False"),

             ToQStr(blend.colorBlend.source), ToQStr(blend.colorBlend.destination),
             ToQStr(blend.colorBlend.operation),

             ToQStr(blend.alphaBlend.source), ToQStr(blend.alphaBlend.destination),
             ToQStr(blend.alphaBlend.operation),

             blend.logicOperationEnabled ? ToQStr(blend.logicOperation) : tr("Disabled"),

             QFormatStr("%1%2%3%4")
                 .arg((blend.writeMask & 0x1) == 0 ? lit("_") : lit("R"))
                 .arg((blend.writeMask & 0x2) == 0 ? lit("_") : lit("G"))
                 .arg((blend.writeMask & 0x4) == 0 ? lit("_") : lit("B"))
                 .arg((blend.writeMask & 0x8) == 0 ? lit("_") : lit("A"))});

        if(!filledSlot)
          setEmptyRow(node);

        if(!usedSlot)
          setInactiveRow(node);

        ui->blends->addTopLevelItem(node);
      }

      i++;
    }
  }
  ui->blends->clearSelection();
  ui->blends->endUpdate();
  ui->blends->verticalScrollBar()->setValue(vs);

  ui->alphaToCoverage->setPixmap(state.outputMerger.blendState.alphaToCoverage ? tick : cross);
  ui->independentBlend->setPixmap(state.outputMerger.blendState.independentBlend ? tick : cross);

  ui->blendFactor->setText(QFormatStr("%1, %2, %3, %4")
                               .arg(state.outputMerger.blendState.blendFactor[0], 0, 'f', 2)
                               .arg(state.outputMerger.blendState.blendFactor[1], 0, 'f', 2)
                               .arg(state.outputMerger.blendState.blendFactor[2], 0, 'f', 2)
                               .arg(state.outputMerger.blendState.blendFactor[3], 0, 'f', 2));

  if(state.outputMerger.depthStencilState.depthEnable)
  {
    ui->depthEnabled->setPixmap(tick);
    ui->depthFunc->setText(ToQStr(state.outputMerger.depthStencilState.depthFunction));
    ui->depthWrite->setPixmap(state.outputMerger.depthStencilState.depthWrites ? tick : cross);
    ui->depthWrite->setText(QString());
  }
  else
  {
    ui->depthEnabled->setPixmap(cross);
    ui->depthFunc->setText(tr("Disabled"));
    ui->depthWrite->setPixmap(QPixmap());
    ui->depthWrite->setText(tr("Disabled"));
  }

  if(state.outputMerger.depthStencilState.depthBoundsEnable)
  {
    ui->depthBounds->setPixmap(QPixmap());
    ui->depthBounds->setText(Formatter::Format(state.outputMerger.depthStencilState.minDepthBounds) +
                             lit("-") +
                             Formatter::Format(state.outputMerger.depthStencilState.maxDepthBounds));
  }
  else
  {
    ui->depthBounds->setText(QString());
    ui->depthBounds->setPixmap(cross);
  }

  ui->stencils->beginUpdate();
  ui->stencils->clear();
  if(state.outputMerger.depthStencilState.stencilEnable)
  {
    ui->stencils->addTopLevelItem(new RDTreeWidgetItem({
        tr("Front"),
        ToQStr(state.outputMerger.depthStencilState.frontFace.function),
        ToQStr(state.outputMerger.depthStencilState.frontFace.failOperation),
        ToQStr(state.outputMerger.depthStencilState.frontFace.depthFailOperation),
        ToQStr(state.outputMerger.depthStencilState.frontFace.passOperation),
        QVariant(),
        QVariant(),
        QVariant(),
    }));

    m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 5,
                                     state.outputMerger.depthStencilState.frontFace.writeMask);
    m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 6,
                                     state.outputMerger.depthStencilState.frontFace.compareMask);
    m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 7,
                                     state.outputMerger.depthStencilState.frontFace.reference);

    ui->stencils->addTopLevelItem(new RDTreeWidgetItem({
        tr("Back"),
        ToQStr(state.outputMerger.depthStencilState.backFace.function),
        ToQStr(state.outputMerger.depthStencilState.backFace.failOperation),
        ToQStr(state.outputMerger.depthStencilState.backFace.depthFailOperation),
        ToQStr(state.outputMerger.depthStencilState.backFace.passOperation),
        QVariant(),
        QVariant(),
        QVariant(),
    }));

    m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 5,
                                     state.outputMerger.depthStencilState.backFace.writeMask);
    m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 6,
                                     state.outputMerger.depthStencilState.backFace.compareMask);
    m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 7,
                                     state.outputMerger.depthStencilState.backFace.reference);
  }
  else
  {
    ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
        {tr("Front"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")}));
    ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
        {tr("Back"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")}));
  }
  ui->stencils->clearSelection();
  ui->stencils->endUpdate();

  // set up thread debugging inputs
  bool enableDebug = m_Ctx.APIProps().shaderDebugging && state.computeShader.reflection &&
                     state.computeShader.reflection->debugInfo.debuggable && action &&
                     (action->flags & ActionFlags::Dispatch);
  if(enableDebug)
  {
    // Validate dispatch/threadgroup dimensions
    enableDebug &= action->dispatchDimension[0] > 0;
    enableDebug &= action->dispatchDimension[1] > 0;
    enableDebug &= action->dispatchDimension[2] > 0;

    const rdcfixedarray<uint32_t, 3> &threadDims =
        (action->dispatchThreadsDimension[0] == 0)
            ? state.computeShader.reflection->dispatchThreadsDimension
            : action->dispatchThreadsDimension;
    enableDebug &= threadDims[0] > 0;
    enableDebug &= threadDims[1] > 0;
    enableDebug &= threadDims[2] > 0;
  }

  if(enableDebug)
  {
    ui->computeDebugSelector->setEnabled(true);

    // set maximums for CS debugging
    m_ComputeDebugSelector->SetThreadBounds(
        action->dispatchDimension, (action->dispatchThreadsDimension[0] == 0)
                                       ? state.computeShader.reflection->dispatchThreadsDimension
                                       : action->dispatchThreadsDimension);

    ui->computeDebugSelector->setToolTip(
        tr("Debug this compute shader by specifying group/thread ID or dispatch ID"));
  }
  else
  {
    ui->computeDebugSelector->setEnabled(false);

    if(!m_Ctx.APIProps().shaderDebugging)
      ui->computeDebugSelector->setToolTip(tr("This API does not support shader debugging"));
    else if(!action || !(action->flags & ActionFlags::Dispatch))
      ui->computeDebugSelector->setToolTip(tr("No dispatch selected"));
    else if(!state.computeShader.reflection)
      ui->computeDebugSelector->setToolTip(tr("No compute shader bound"));
    else if(!state.computeShader.reflection->debugInfo.debuggable)
      ui->computeDebugSelector->setToolTip(
          tr("This shader doesn't support debugging: %1")
              .arg(state.computeShader.reflection->debugInfo.debugStatus));
    else
      ui->computeDebugSelector->setToolTip(tr("Invalid dispatch/threadgroup dimensions."));
  }
}

void D3D12PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, int column)
{
  const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget());

  if(stage == NULL)
    return;

  QVariant tag = item->tag();

  TextureDescription *tex = NULL;
  BufferDescription *buf = NULL;
  CompType typeCast = CompType::Typeless;

  if(tag.canConvert<ResourceId>())
  {
    ResourceId id = tag.value<ResourceId>();
    tex = m_Ctx.GetTexture(id);
    buf = m_Ctx.GetBuffer(id);
  }
  else if(tag.canConvert<D3D12ViewTag>())
  {
    D3D12ViewTag view = tag.value<D3D12ViewTag>();
    tex = m_Ctx.GetTexture(view.descriptor.resource);
    buf = m_Ctx.GetBuffer(view.descriptor.resource);
    typeCast = view.descriptor.format.compType;
  }

  if(tex)
  {
    if(tex->type == TextureType::Buffer)
    {
      IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(
          tex->resourceId, Subresource(), BufferFormatter::GetTextureFormatString(*tex));

      m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
    }
    else
    {
      if(!m_Ctx.HasTextureViewer())
        m_Ctx.ShowTextureViewer();
      ITextureViewer *viewer = m_Ctx.GetTextureViewer();
      viewer->ViewTexture(tex->resourceId, typeCast, true);
    }

    return;
  }
  else if(buf)
  {
    D3D12ViewTag view;

    view.descriptor.resource = buf->resourceId;

    if(tag.canConvert<D3D12ViewTag>())
      view = tag.value<D3D12ViewTag>();

    uint64_t offs = 0;
    uint64_t size = buf->length;

    if(view.descriptor.resource != ResourceId())
    {
      offs = view.descriptor.byteOffset;
      size = view.descriptor.byteSize;
    }
    else
    {
      // last thing, see if it's a streamout buffer

      if(stage == &m_Ctx.CurD3D12PipelineState()->geometryShader)
      {
        for(int i = 0; i < m_Ctx.CurD3D12PipelineState()->streamOut.outputs.count(); i++)
        {
          if(buf->resourceId == m_Ctx.CurD3D12PipelineState()->streamOut.outputs[i].resourceId)
          {
            size = m_Ctx.CurD3D12PipelineState()->streamOut.outputs[i].byteSize;
            offs += m_Ctx.CurD3D12PipelineState()->streamOut.outputs[i].byteOffset;
            break;
          }
        }
      }
    }

    QString format;

    const ShaderResource *shaderRes = NULL;

    if(stage->reflection)
    {
      const rdcarray<ShaderResource> &resArray = view.type == D3D12ViewTag::SRV
                                                     ? stage->reflection->readOnlyResources
                                                     : stage->reflection->readWriteResources;

      if(view.access.index < resArray.size())
        shaderRes = &resArray[view.access.index];
    }

    if(shaderRes)
    {
      format = BufferFormatter::GetBufferFormatString(Packing::D3DUAV, stage->resourceId,
                                                      *shaderRes, view.descriptor.format);

      if(view.descriptor.flags & DescriptorFlags::RawBuffer)
        format = lit("xint");
    }

    IBufferViewer *viewer = m_Ctx.ViewBuffer(offs, size, view.descriptor.resource, format);

    m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
  }
}

void D3D12PipelineStateViewer::cbuffer_itemActivated(RDTreeWidgetItem *item, int column)
{
  const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget());

  if(stage == NULL)
    return;

  QVariant tag = item->tag();

  if(!tag.canConvert<D3D12CBufTag>())
    return;

  D3D12CBufTag cb = tag.value<D3D12CBufTag>();

  if(cb.index == DescriptorAccess::NoShaderBinding)
  {
    if(cb.descriptor.resource != ResourceId())
    {
      IBufferViewer *viewer =
          m_Ctx.ViewBuffer(cb.descriptor.byteOffset, cb.descriptor.byteSize, cb.descriptor.resource);

      m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
    }

    return;
  }

  IBufferViewer *prev = m_Ctx.ViewConstantBuffer(stage->stage, cb.index, cb.arrayElement);

  m_Ctx.AddDockWindow(prev->Widget(), DockReference::TransientPopupArea, this, 0.3f);
}

void D3D12PipelineStateViewer::on_iaLayouts_itemActivated(RDTreeWidgetItem *item, int column)
{
  on_meshView_clicked();
}

void D3D12PipelineStateViewer::on_iaBuffers_itemActivated(RDTreeWidgetItem *item, int column)
{
  QVariant tag = item->tag();

  if(tag.canConvert<D3D12VBIBTag>())
  {
    D3D12VBIBTag buf = tag.value<D3D12VBIBTag>();

    if(buf.id != ResourceId())
    {
      IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, buf.size, buf.id, buf.format);

      m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
    }
  }
}

void D3D12PipelineStateViewer::highlightIABind(int slot)
{
  int idx = ((slot + 1) * 21) % 32;    // space neighbouring colours reasonably distinctly

  const D3D12Pipe::InputAssembly &IA = m_Ctx.CurD3D12PipelineState()->inputAssembly;

  QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f,
                                qBound(0.05, palette().color(QPalette::Base).lightnessF(), 0.95));

  ui->iaLayouts->beginUpdate();
  ui->iaBuffers->beginUpdate();

  if(slot < m_VBNodes.count())
  {
    if(m_VBNodes[slot] && !m_EmptyNodes.contains(m_VBNodes[slot]))
    {
      m_VBNodes[slot]->setBackgroundColor(col);
      m_VBNodes[slot]->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
    }
  }

  for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++)
  {
    RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i);

    if((int)IA.layouts[item->tag().toUInt()].inputSlot != slot)
    {
      item->setBackground(QBrush());
      item->setForeground(QBrush());
    }
    else
    {
      item->setBackgroundColor(col);
      item->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
    }
  }

  ui->iaLayouts->endUpdate();
  ui->iaBuffers->endUpdate();
}

void D3D12PipelineStateViewer::on_iaLayouts_mouseMove(QMouseEvent *e)
{
  if(!m_Ctx.IsCaptureLoaded())
    return;

  RDTreeWidgetItem *item = ui->iaLayouts->itemAt(e->pos());

  vertex_leave(NULL);

  const D3D12Pipe::InputAssembly &IA = m_Ctx.CurD3D12PipelineState()->inputAssembly;

  if(item)
  {
    uint32_t buffer = IA.layouts[item->tag().toUInt()].inputSlot;

    highlightIABind((int)buffer);
  }
}

void D3D12PipelineStateViewer::on_iaBuffers_mouseMove(QMouseEvent *e)
{
  if(!m_Ctx.IsCaptureLoaded())
    return;

  RDTreeWidgetItem *item = ui->iaBuffers->itemAt(e->pos());

  vertex_leave(NULL);

  if(item)
  {
    int idx = m_VBNodes.indexOf(item);
    if(idx >= 0)
    {
      highlightIABind(idx);
    }
    else
    {
      if(!m_EmptyNodes.contains(item))
      {
        item->setBackground(ui->iaBuffers->palette().brush(QPalette::Window));
        item->setForeground(ui->iaBuffers->palette().brush(QPalette::WindowText));
      }
    }
  }
}

void D3D12PipelineStateViewer::vertex_leave(QEvent *e)
{
  ui->iaLayouts->beginUpdate();
  ui->iaBuffers->beginUpdate();

  for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++)
  {
    RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i);

    item->setBackground(QBrush());
    item->setForeground(QBrush());
  }

  for(int i = 0; i < ui->iaBuffers->topLevelItemCount(); i++)
  {
    RDTreeWidgetItem *item = ui->iaBuffers->topLevelItem(i);

    if(m_EmptyNodes.contains(item))
      continue;

    item->setBackground(QBrush());
    item->setForeground(QBrush());
  }

  ui->iaLayouts->endUpdate();
  ui->iaBuffers->endUpdate();
}

void D3D12PipelineStateViewer::on_pipeFlow_stageSelected(int index)
{
  if(m_MeshPipe)
  {
    // remap since AS/MS are the last tabs but appear first in the flow
    switch(index)
    {
      // AS
      case 0: ui->stagesTabs->setCurrentIndex(9); break;
      // MS
      case 1: ui->stagesTabs->setCurrentIndex(10); break;
      // raster onwards are the same, just skipping VTX,VS,HS,DS,GS
      case 2: ui->stagesTabs->setCurrentIndex(5); break;
      case 3: ui->stagesTabs->setCurrentIndex(6); break;
      case 4: ui->stagesTabs->setCurrentIndex(7); break;
      case 5: ui->stagesTabs->setCurrentIndex(8); break;
    }
  }
  else
  {
    ui->stagesTabs->setCurrentIndex(index);
  }
}

void D3D12PipelineStateViewer::shaderView_clicked()
{
  QWidget *sender = qobject_cast<QWidget *>(QObject::sender());
  const D3D12Pipe::Shader *stage = stageForSender(sender);

  if(stage == NULL || stage->resourceId == ResourceId())
    return;

  if(!stage->reflection)
    return;

  IShaderViewer *shad =
      m_Ctx.ViewShader(stage->reflection, m_Ctx.CurD3D12PipelineState()->pipelineResourceId);

  m_Ctx.AddDockWindow(shad->Widget(), DockReference::AddTo, this);
}

void D3D12PipelineStateViewer::rootSigView_clicked()
{
  DescriptorViewer *view = (DescriptorViewer *)m_Ctx.ViewDescriptors({}, {});

  view->ViewD3D12State();

  m_Ctx.AddDockWindow(view->Widget(), DockReference::AddTo, this);
}

void D3D12PipelineStateViewer::shaderSave_clicked()
{
  const D3D12Pipe::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));

  if(stage == NULL)
    return;

  ShaderReflection *shaderDetails = stage->reflection;

  if(stage->resourceId == ResourceId())
    return;

  m_Common.SaveShaderFile(shaderDetails);
}

QVariantList D3D12PipelineStateViewer::exportViewHTML(const Descriptor &descriptor, bool rw,
                                                      const ShaderResource *shaderInput,
                                                      const QString &extraParams)
{
  QString name = descriptor.resource == ResourceId()
                     ? tr("Empty")
                     : QString(m_Ctx.GetResourceName(descriptor.resource));
  QString viewType = tr("Unknown");
  QString typeName = tr("Unknown");
  QString format = tr("Unknown");
  uint64_t w = 1;
  uint32_t h = 1, d = 1;
  uint32_t a = 0;

  QString viewFormat = descriptor.format.Name();

  TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource);
  BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource);

  QString viewParams;

  // check to see if it's a texture
  if(tex)
  {
    w = tex->width;
    h = tex->height;
    d = tex->depth;
    a = tex->arraysize;
    format = tex->format.Name();
    viewType = ToQStr(descriptor.type);
    typeName = ToQStr(tex->type);

    if(descriptor.swizzle.red != TextureSwizzle::Red ||
       descriptor.swizzle.green != TextureSwizzle::Green ||
       descriptor.swizzle.blue != TextureSwizzle::Blue ||
       descriptor.swizzle.alpha != TextureSwizzle::Alpha)
    {
      format += tr(" swizzle[%1%2%3%4]")
                    .arg(ToQStr(descriptor.swizzle.red))
                    .arg(ToQStr(descriptor.swizzle.green))
                    .arg(ToQStr(descriptor.swizzle.blue))
                    .arg(ToQStr(descriptor.swizzle.alpha));
    }

    if(tex->mips > 1)
      viewParams =
          tr("Highest Mip: %1, Num Mips: %2").arg(descriptor.firstMip).arg(descriptor.numMips);

    if(tex->arraysize > 1)
    {
      if(!viewParams.isEmpty())
        viewParams += lit(", ");
      viewParams +=
          tr("First Slice: %1, Array Size: %2").arg(descriptor.firstSlice).arg(descriptor.numSlices);
    }

    if(descriptor.minLODClamp != 0.0f)
    {
      if(!viewParams.isEmpty())
        viewParams += lit(", ");
      viewParams += tr("MinLODClamp: %1").arg(descriptor.minLODClamp);
    }
  }

  // if not a texture, it must be a buffer
  if(buf)
  {
    w = buf->length;
    h = 0;
    d = 0;
    a = 0;
    format = descriptor.format.Name();
    viewType = ToQStr(descriptor.type);
    typeName = lit("Buffer");

    if(isByteAddress(descriptor, shaderInput))
    {
      typeName = rw ? lit("RWByteAddressBuffer") : lit("ByteAddressBuffer");
    }
    else if(descriptor.elementByteSize > 0)
    {
      // for structured buffers, display how many 'elements' there are in the buffer
      typeName = QFormatStr("%1[%2]")
                     .arg(rw ? lit("RWStructuredBuffer") : lit("StructuredBuffer"))
                     .arg(buf->length / descriptor.elementByteSize);
    }

    if(descriptor.flags & DescriptorFlags::AppendBuffer ||
       descriptor.flags & DescriptorFlags::CounterBuffer)
    {
      typeName += tr(" (Count: %1)").arg(descriptor.bufferStructCount);
    }

    if(shaderInput && !shaderInput->isTexture)
    {
      if(descriptor.format.compType == CompType::Typeless)
      {
        if(shaderInput->variableType.baseType == VarType::Struct)
          viewFormat = format = lit("struct ") + shaderInput->variableType.name;
        else
          viewFormat = format = shaderInput->variableType.name;
      }
      else
      {
        format = descriptor.format.Name();
      }
    }

    viewParams = tr("Byte Offset: %1, Byte Size %2, Flags %3")
                     .arg(descriptor.byteOffset)
                     .arg(descriptor.byteSize)
                     .arg(ToQStr(descriptor.flags));

    if(descriptor.secondary != ResourceId())
    {
      viewParams += tr(", Counter in %1 at %2 bytes")
                        .arg(m_Ctx.GetResourceName(descriptor.secondary))
                        .arg(descriptor.counterByteOffset);
    }
  }

  if(viewParams.isEmpty())
    viewParams = extraParams;
  else
    viewParams += lit(", ") + extraParams;

  return {name, viewType, typeName, (qulonglong)w, h, d, a, viewFormat, format, viewParams};
}

void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::InputAssembly &ia)
{
  const ActionDescription *action = m_Ctx.CurAction();

  {
    xml.writeStartElement(lit("h3"));
    xml.writeCharacters(tr("Input Layouts"));
    xml.writeEndElement();

    QList<QVariantList> rows;

    int i = 0;
    for(const D3D12Pipe::Layout &l : ia.layouts)
    {
      rows.push_back({i, l.semanticName, l.semanticIndex, l.format.Name(), l.inputSlot,
                      l.byteOffset, (bool)l.perInstance, l.instanceDataStepRate});

      i++;
    }

    m_Common.exportHTMLTable(
        xml,
        {tr("Slot"), tr("Semantic Name"), tr("Semantic Index"), tr("Format"), tr("Input Slot"),
         tr("Byte Offset"), tr("Per Instance"), tr("Instance Data Step Rate")},
        rows);
  }

  {
    xml.writeStartElement(lit("h3"));
    xml.writeCharacters(tr("Vertex Buffers"));
    xml.writeEndElement();

    QList<QVariantList> rows;

    int i = 0;
    for(const D3D12Pipe::VertexBuffer &vb : ia.vertexBuffers)
    {
      QString name = m_Ctx.GetResourceName(vb.resourceId);
      uint64_t length = 0;

      if(vb.resourceId == ResourceId())
      {
        continue;
      }
      else
      {
        BufferDescription *buf = m_Ctx.GetBuffer(vb.resourceId);
        if(buf)
          length = buf->length;
      }

      length = qMin(length, (uint64_t)vb.byteSize);

      rows.push_back({i, name, vb.byteStride, (qulonglong)vb.byteOffset, (qulonglong)length});

      i++;
    }

    m_Common.exportHTMLTable(
        xml, {tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length")}, rows);
  }

  {
    xml.writeStartElement(lit("h3"));
    xml.writeCharacters(tr("Index Buffer"));
    xml.writeEndElement();

    QString name = m_Ctx.GetResourceName(ia.indexBuffer.resourceId);
    uint64_t length = 0;

    if(ia.indexBuffer.resourceId == ResourceId())
    {
      name = tr("Empty");
    }
    else
    {
      BufferDescription *buf = m_Ctx.GetBuffer(ia.indexBuffer.resourceId);
      if(buf)
        length = buf->length;
    }

    length = qMin(length, (uint64_t)ia.indexBuffer.byteSize);

    QString ifmt = lit("UNKNOWN");

    if(ia.indexBuffer.byteStride == 2)
      ifmt = lit("R16_UINT");
    if(ia.indexBuffer.byteStride == 4)
      ifmt = lit("R32_UINT");

    m_Common.exportHTMLTable(xml, {tr("Buffer"), tr("Format"), tr("Offset"), tr("Byte Length")},
                             {name, ifmt, (qulonglong)ia.indexBuffer.byteOffset, (qulonglong)length});
  }

  xml.writeStartElement(lit("p"));
  xml.writeEndElement();

  m_Common.exportHTMLTable(xml, {tr("Primitive Topology")}, {ToQStr(ia.topology)});
}

void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::Shader &sh)
{
  ShaderReflection *shaderDetails = sh.reflection;

  {
    xml.writeStartElement(lit("h3"));
    xml.writeCharacters(tr("Shader"));
    xml.writeEndElement();

    QString shadername = tr("Unknown");

    const D3D12Pipe::State &state = *m_Ctx.CurD3D12PipelineState();

    if(sh.resourceId == ResourceId())
      shadername = tr("Unbound");
    else
      shadername = tr("%1 - %2 Shader")
                       .arg(m_Ctx.GetResourceName(state.pipelineResourceId))
                       .arg(ToQStr(sh.stage, GraphicsAPI::D3D12));

    if(shaderDetails && !shaderDetails->debugInfo.files.empty())
    {
      const ShaderDebugInfo &dbg = shaderDetails->debugInfo;
      int entryFile = qMax(0, dbg.entryLocation.fileIndex);

      shadername = QFormatStr("%1() - %2")
                       .arg(shaderDetails->debugInfo.entrySourceName)
                       .arg(QFileInfo(dbg.files[entryFile].filename).fileName());
    }

    xml.writeStartElement(lit("p"));
    xml.writeCharacters(shadername);
    xml.writeEndElement();

    if(sh.resourceId == ResourceId())
      return;
  }

  bool spacesUsed = false;

  for(ShaderStage stage : values<ShaderStage>())
  {
    for(const ConstantBlock &bind : shaderDetails->constantBlocks)
      spacesUsed |= bind.fixedBindSetOrSpace > 0;
    for(const ShaderSampler &bind : shaderDetails->samplers)
      spacesUsed |= bind.fixedBindSetOrSpace > 0;
    for(const ShaderResource &bind : shaderDetails->readOnlyResources)
      spacesUsed |= bind.fixedBindSetOrSpace > 0;
    for(const ShaderResource &bind : shaderDetails->readWriteResources)
      spacesUsed |= bind.fixedBindSetOrSpace > 0;
  }

  QList<QVariantList> rowsRO;
  QList<QVariantList> rowsRW;
  QList<QVariantList> rowsSampler;
  QList<QVariantList> rowsCB;

  for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetConstantBlocks(sh.stage))
  {
    if(used.access.stage != sh.stage)
      continue;

    const Descriptor &descriptor = used.descriptor;
    const ConstantBlock *shaderCBuf = NULL;

    if(used.access.index < sh.reflection->constantBlocks.size())
      shaderCBuf = &sh.reflection->constantBlocks[used.access.index];

    QString name;
    uint64_t length = descriptor.byteSize;
    uint64_t offset = descriptor.byteOffset;
    int numvars = shaderCBuf ? shaderCBuf->variables.count() : 0;
    uint32_t bytesize = shaderCBuf ? shaderCBuf->byteSize : 0;

    if(descriptor.resource != ResourceId())
      name = m_Ctx.GetResourceName(descriptor.resource);
    else
      name = tr("Empty");

    QString regname;
    if(used.access.index == DescriptorAccess::NoShaderBinding)
    {
      regname = m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName;
    }
    else if(shaderCBuf)
    {
      if(!spacesUsed)
        regname = QFormatStr("%1").arg(shaderCBuf->fixedBindNumber);
      else
        regname = QFormatStr("space%1, %2")
                      .arg(shaderCBuf->fixedBindSetOrSpace)
                      .arg(shaderCBuf->fixedBindNumber);

      if(!shaderCBuf->name.empty())
        regname += lit(": ") + shaderCBuf->name;

      if(shaderCBuf->bindArraySize > 1)
        regname += QFormatStr("[%1]").arg(used.access.arrayElement);
    }

    length = qMin(length, (uint64_t)bytesize);

    rowsCB.push_back({regname, name, (qulonglong)offset, (qulonglong)length, numvars});
  }

  for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetSamplers(sh.stage))
  {
    if(used.access.stage != sh.stage)
      continue;

    const SamplerDescriptor &descriptor = used.sampler;
    const ShaderSampler *shaderSamp = NULL;

    if(used.access.index < sh.reflection->samplers.size())
      shaderSamp = &sh.reflection->samplers[used.access.index];

    {
      QString borderColor;

      if(descriptor.borderColorType == CompType::Float)
        borderColor = QFormatStr("%1, %2, %3, %4")
                          .arg(descriptor.borderColorValue.floatValue[0])
                          .arg(descriptor.borderColorValue.floatValue[1])
                          .arg(descriptor.borderColorValue.floatValue[2])
                          .arg(descriptor.borderColorValue.floatValue[3]);
      else
        borderColor = QFormatStr("%1, %2, %3, %4")
                          .arg(descriptor.borderColorValue.uintValue[0])
                          .arg(descriptor.borderColorValue.uintValue[1])
                          .arg(descriptor.borderColorValue.uintValue[2])
                          .arg(descriptor.borderColorValue.uintValue[3]);

      QString addressing;

      QString addPrefix;
      QString addVal;

      QString addr[] = {ToQStr(descriptor.addressU, GraphicsAPI::D3D12),
                        ToQStr(descriptor.addressV, GraphicsAPI::D3D12),
                        ToQStr(descriptor.addressW, GraphicsAPI::D3D12)};

      // arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
      for(int a = 0; a < 3; a++)
      {
        const QString str[] = {lit("U"), lit("V"), lit("W")};
        QString prefix = str[a];

        if(a == 0 || addr[a] == addr[a - 1])
        {
          addPrefix += prefix;
        }
        else
        {
          addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);

          addPrefix = prefix;
        }
        addVal = addr[a];
      }

      addressing += addPrefix + lit(": ") + addVal;

      if(descriptor.UseBorder())
        addressing += QFormatStr("<%1>").arg(borderColor);

      if(descriptor.unnormalized)
        addressing += lit(" (Un-norm)");

      QString filter = ToQStr(descriptor.filter);

      if(descriptor.maxAnisotropy > 1)
        filter += QFormatStr(" %1x").arg(descriptor.maxAnisotropy);

      if(descriptor.filter.filter == FilterFunction::Comparison)
        filter += QFormatStr(" (%1)").arg(ToQStr(descriptor.compareFunction));
      else if(descriptor.filter.filter != FilterFunction::Normal)
        filter += QFormatStr(" (%1)").arg(ToQStr(descriptor.filter.filter));

      QString regname;
      if(used.access.index == DescriptorAccess::NoShaderBinding)
      {
        regname = m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName;
      }
      else if(shaderSamp)
      {
        if(!spacesUsed)
          regname = QFormatStr("%1").arg(shaderSamp->fixedBindNumber);
        else
          regname = QFormatStr("space%1, %2")
                        .arg(shaderSamp->fixedBindSetOrSpace)
                        .arg(shaderSamp->fixedBindNumber);

        if(!shaderSamp->name.empty())
          regname += lit(": ") + shaderSamp->name;

        if(shaderSamp->bindArraySize > 1)
          regname += QFormatStr("[%1]").arg(used.access.arrayElement);
      }

      rowsSampler.push_back(
          {regname, addressing, filter,
           QFormatStr("%1 - %2")
               .arg(descriptor.minLOD == -FLT_MAX ? lit("0") : QString::number(descriptor.minLOD))
               .arg(descriptor.maxLOD == FLT_MAX ? lit("FLT_MAX")
                                                 : QString::number(descriptor.maxLOD)),
           descriptor.mipBias});
    }
  }

  for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetReadOnlyResources(sh.stage))
  {
    if(used.access.stage != sh.stage)
      continue;

    const ShaderResource *shaderInput = NULL;

    if(used.access.index < sh.reflection->readOnlyResources.size())
      shaderInput = &sh.reflection->readOnlyResources[used.access.index];

    QVariantList row = exportViewHTML(used.descriptor, false, shaderInput, QString());

    rowsRO.push_back(row);
  }

  for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetReadWriteResources(sh.stage))
  {
    if(used.access.stage != sh.stage)
      continue;

    const ShaderResource *shaderInput = NULL;

    if(used.access.index < sh.reflection->readWriteResources.size())
      shaderInput = &sh.reflection->readWriteResources[used.access.index];

    QVariantList row = exportViewHTML(used.descriptor, true, shaderInput, QString());

    rowsRW.push_back(row);
  }

  xml.writeStartElement(lit("h3"));
  xml.writeCharacters(tr("Shader Resource Views"));
  xml.writeEndElement();

  m_Common.exportHTMLTable(xml,
                           {tr("Binding"), tr("Resource"), tr("View Type"), tr("Resource Type"),
                            tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"),
                            tr("View Format"), tr("Resource Format"), tr("View Parameters")},
                           rowsRO);

  xml.writeStartElement(lit("h3"));
  xml.writeCharacters(tr("Unordered Access Views"));
  xml.writeEndElement();

  m_Common.exportHTMLTable(xml,
                           {tr("Binding"), tr("Resource"), tr("View Type"), tr("Resource Type"),
                            tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"),
                            tr("View Format"), tr("Resource Format"), tr("View Parameters")},
                           rowsRW);

  xml.writeStartElement(lit("h3"));
  xml.writeCharacters(tr("Samplers"));
  xml.writeEndElement();

  m_Common.exportHTMLTable(
      xml, {tr("Binding"), tr("Addressing"), tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")},
      rowsSampler);

  xml.writeStartElement(lit("h3"));
  xml.writeCharacters(tr("Constant Buffers"));
  xml.writeEndElement();

  m_Common.exportHTMLTable(
      xml,
      {tr("Binding"), tr("Buffer"), tr("Byte Offset"), tr("Byte Size"), tr("Number of Variables")},
      rowsCB);
}

void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::StreamOut &so)
{
  {
    xml.writeStartElement(lit("h3"));
    xml.writeCharacters(tr("Stream Out Targets"));
    xml.writeEndElement();

    QList<QVariantList> rows;

    int i = 0;
    for(const D3D12Pipe::StreamOutBind &o : so.outputs)
    {
      QString name = m_Ctx.GetResourceName(o.resourceId);
      uint64_t length = 0;
      QString counterName = m_Ctx.GetResourceName(o.writtenCountResourceId);
      uint64_t counterLength = 0;

      if(o.resourceId == ResourceId())
      {
        name = tr("Empty");
      }
      else
      {
        BufferDescription *buf = m_Ctx.GetBuffer(o.resourceId);
        if(buf)
          length = buf->length;
      }

      if(o.writtenCountResourceId == ResourceId())
      {
        counterName = tr("Empty");
      }
      else
      {
        BufferDescription *buf = m_Ctx.GetBuffer(o.writtenCountResourceId);
        if(buf)
          counterLength = buf->length;
      }

      length = qMin(length, o.byteSize);

      rows.push_back({i, name, (qulonglong)o.byteOffset, (qulonglong)length, counterName,
                      (qulonglong)o.writtenCountByteOffset, (qulonglong)counterLength});

      i++;
    }

    m_Common.exportHTMLTable(xml,
                             {tr("Slot"), tr("Buffer"), tr("Offset"), tr("Byte Length"),
                              tr("Counter Buffer"), tr("Counter Offset"), tr("Counter Byte Length")},
                             rows);
  }
}

void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::Rasterizer &rs)
{
  {
    xml.writeStartElement(lit("h3"));
    xml.writeCharacters(tr("States"));
    xml.writeEndElement();

    m_Common.exportHTMLTable(xml, {tr("Fill Mode"), tr("Cull Mode"), tr("Front CCW")},
                             {ToQStr(rs.state.fillMode), ToQStr(rs.state.cullMode),
                              rs.state.frontCCW ? tr("Yes") : tr("No")});

    xml.writeStartElement(lit("p"));
    xml.writeEndElement();

    m_Common.exportHTMLTable(
        xml,
        {tr("Line Rasteriztion"), tr("Forced Sample Count"), tr("Conservative Raster"),
         tr("Sample Mask")},
        {ToQStr(rs.state.lineRasterMode), rs.state.forcedSampleCount,
         rs.state.conservativeRasterization != ConservativeRaster::Disabled ? tr("Yes") : tr("No"),
         Formatter::Format(rs.sampleMask, true)});

    xml.writeStartElement(lit("p"));
    xml.writeEndElement();

    m_Common.exportHTMLTable(
        xml, {tr("Depth Clip"), tr("Depth Bias"), tr("Depth Bias Clamp"), tr("Slope Scaled Bias")},
        {rs.state.depthClip ? tr("Yes") : tr("No"), rs.state.depthBias,
         Formatter::Format(rs.state.depthBiasClamp),
         Formatter::Format(rs.state.slopeScaledDepthBias)});
  }

  {
    xml.writeStartElement(lit("h3"));
    xml.writeCharacters(tr("Viewports"));
    xml.writeEndElement();

    QList<QVariantList> rows;

    int i = 0;
    for(const Viewport &v : rs.viewports)
    {
      rows.push_back({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth});

      i++;
    }

    m_Common.exportHTMLTable(
        xml,
        {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("Min Depth"), tr("Max Depth")},
        rows);
  }

  {
    xml.writeStartElement(lit("h3"));
    xml.writeCharacters(tr("Scissors"));
    xml.writeEndElement();

    QList<QVariantList> rows;

    int i = 0;
    for(const Scissor &s : rs.scissors)
    {
      rows.push_back({i, s.x, s.y, s.width, s.height});

      i++;
    }

    m_Common.exportHTMLTable(xml, {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")}, rows);
  }
}

void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::OM &om)
{
  {
    xml.writeStartElement(lit("h3"));
    xml.writeCharacters(tr("Blend State"));
    xml.writeEndElement();

    QString blendFactor = QFormatStr("%1, %2, %3, %4")
                              .arg(om.blendState.blendFactor[0], 0, 'f', 2)
                              .arg(om.blendState.blendFactor[1], 0, 'f', 2)
                              .arg(om.blendState.blendFactor[2], 0, 'f', 2)
                              .arg(om.blendState.blendFactor[3], 0, 'f', 2);

    m_Common.exportHTMLTable(xml,
                             {tr("Independent Blend Enable"), tr("Alpha to Coverage"),
                              tr("Blend Factor"), tr("Multisampling Rate")},
                             {om.blendState.independentBlend ? tr("Yes") : tr("No"),
                              om.blendState.alphaToCoverage ? tr("Yes") : tr("No"), blendFactor,
                              tr("%1x %2 qual").arg(om.multiSampleCount).arg(om.multiSampleQuality)});

    xml.writeStartElement(lit("h3"));
    xml.writeCharacters(tr("Target Blends"));
    xml.writeEndElement();

    QList<QVariantList> rows;

    int i = 0;
    for(const ColorBlend &b : om.blendState.blends)
    {
      if(i >= om.renderTargets.count())
        continue;

      QString mask = QFormatStr("%1%2%3%4")
                         .arg((b.writeMask & 0x1) == 0 ? lit("_") : lit("R"))
                         .arg((b.writeMask & 0x2) == 0 ? lit("_") : lit("G"))
                         .arg((b.writeMask & 0x4) == 0 ? lit("_") : lit("B"))
                         .arg((b.writeMask & 0x8) == 0 ? lit("_") : lit("A"));

      rows.push_back({i, b.enabled ? tr("Yes") : tr("No"),
                      b.logicOperationEnabled ? tr("Yes") : tr("No"), ToQStr(b.colorBlend.source),
                      ToQStr(b.colorBlend.destination), ToQStr(b.colorBlend.operation),
                      ToQStr(b.alphaBlend.source), ToQStr(b.alphaBlend.destination),
                      ToQStr(b.alphaBlend.operation), ToQStr(b.logicOperation), mask});

      i++;
    }

    m_Common.exportHTMLTable(xml,
                             {
                                 tr("Slot"),
                                 tr("Blend Enable"),
                                 tr("Logic Enable"),
                                 tr("Blend Source"),
                                 tr("Blend Destination"),
                                 tr("Blend Operation"),
                                 tr("Alpha Blend Source"),
                                 tr("Alpha Blend Destination"),
                                 tr("Alpha Blend Operation"),
                                 tr("Logic Operation"),
                                 tr("Write Mask"),
                             },
                             rows);
  }

  {
    xml.writeStartElement(lit("h3"));
    xml.writeCharacters(tr("Depth State"));
    xml.writeEndElement();

    m_Common.exportHTMLTable(
        xml,
        {
            tr("Depth Test Enable"),
            tr("Depth Writes Enable"),
            tr("Depth Function"),
            tr("Depth Bounds"),
        },
        {
            om.depthStencilState.depthEnable ? tr("Yes") : tr("No"),
            om.depthStencilState.depthWrites ? tr("Yes") : tr("No"),
            ToQStr(om.depthStencilState.depthFunction),
            om.depthStencilState.depthBoundsEnable
                ? QFormatStr("%1 - %2")
                      .arg(Formatter::Format(om.depthStencilState.minDepthBounds))
                      .arg(Formatter::Format(om.depthStencilState.maxDepthBounds))
                : tr("Disabled"),
        });
  }

  {
    xml.writeStartElement(lit("h3"));
    xml.writeCharacters(tr("Stencil State"));
    xml.writeEndElement();

    if(om.depthStencilState.stencilEnable)
    {
      QList<QVariantList> rows;

      rows.push_back({
          tr("Front"),
          Formatter::Format(om.depthStencilState.frontFace.reference, true),
          Formatter::Format(om.depthStencilState.frontFace.compareMask, true),
          Formatter::Format(om.depthStencilState.frontFace.writeMask, true),
          ToQStr(om.depthStencilState.frontFace.function),
          ToQStr(om.depthStencilState.frontFace.passOperation),
          ToQStr(om.depthStencilState.frontFace.failOperation),
          ToQStr(om.depthStencilState.frontFace.depthFailOperation),
      });

      rows.push_back({
          tr("back"),
          Formatter::Format(om.depthStencilState.backFace.reference, true),
          Formatter::Format(om.depthStencilState.backFace.compareMask, true),
          Formatter::Format(om.depthStencilState.backFace.writeMask, true),
          ToQStr(om.depthStencilState.backFace.function),
          ToQStr(om.depthStencilState.backFace.passOperation),
          ToQStr(om.depthStencilState.backFace.failOperation),
          ToQStr(om.depthStencilState.backFace.depthFailOperation),
      });

      m_Common.exportHTMLTable(xml,
                               {tr("Face"), tr("Ref"), tr("Compare Mask"), tr("Write Mask"),
                                tr("Function"), tr("Pass Op"), tr("Fail Op"), tr("Depth Fail Op")},
                               rows);
    }
    else
    {
      xml.writeStartElement(lit("p"));
      xml.writeCharacters(tr("Disabled"));
      xml.writeEndElement();
    }
  }

  {
    xml.writeStartElement(lit("h3"));
    xml.writeCharacters(tr("Render targets"));
    xml.writeEndElement();

    QList<QVariantList> rows;

    rdcarray<Descriptor> rts = m_Ctx.CurPipelineState().GetOutputTargets();
    for(uint32_t i = 0; i < rts.size(); i++)
    {
      if(rts[i].resource == ResourceId())
        continue;

      QVariantList row = exportViewHTML(rts[i], false, NULL, QString());
      row.push_front(i);

      rows.push_back(row);
    }

    m_Common.exportHTMLTable(xml,
                             {
                                 tr("Slot"),
                                 tr("Name"),
                                 tr("View Type"),
                                 tr("Resource Type"),
                                 tr("Width"),
                                 tr("Height"),
                                 tr("Depth"),
                                 tr("Array Size"),
                                 tr("View Format"),
                                 tr("Resource Format"),
                                 tr("View Parameters"),
                             },
                             rows);
  }

  {
    xml.writeStartElement(lit("h3"));
    xml.writeCharacters(tr("Depth target"));
    xml.writeEndElement();

    QString extra;

    if(om.depthReadOnly && om.stencilReadOnly)
      extra = tr("Depth & Stencil Read-Only");
    else if(om.depthReadOnly)
      extra = tr("Depth Read-Only");
    else if(om.stencilReadOnly)
      extra = tr("Stencil Read-Only");

    Descriptor depth = m_Ctx.CurPipelineState().GetDepthTarget();

    m_Common.exportHTMLTable(xml,
                             {
                                 tr("Name"),
                                 tr("View Type"),
                                 tr("Resource Type"),
                                 tr("Width"),
                                 tr("Height"),
                                 tr("Depth"),
                                 tr("Array Size"),
                                 tr("View Format"),
                                 tr("Resource Format"),
                                 tr("View Parameters"),
                             },
                             {exportViewHTML(depth, false, NULL, extra)});
  }
}

bool D3D12PipelineStateViewer::isByteAddress(const Descriptor &descriptor,
                                             const ShaderResource *shaderInput)
{
  if(descriptor.flags & DescriptorFlags::RawBuffer)
    return true;

  if(descriptor.format.type == ResourceFormatType::Undefined && descriptor.elementByteSize == 4 &&
     shaderInput && shaderInput->variableType.baseType == VarType::UByte &&
     shaderInput->variableType.rows == 1 && shaderInput->variableType.columns == 1)
    return true;

  return false;
}

void D3D12PipelineStateViewer::on_exportHTML_clicked()
{
  if(!m_Ctx.IsCaptureLoaded())
    return;

  QXmlStreamWriter *xmlptr = m_Common.beginHTMLExport();

  if(xmlptr)
  {
    QXmlStreamWriter &xml = *xmlptr;

    const QStringList &stageNames = ui->pipeFlow->stageNames();
    const QStringList &stageAbbrevs = ui->pipeFlow->stageAbbreviations();

    int stage = 0;
    for(const QString &sn : stageNames)
    {
      xml.writeStartElement(lit("div"));
      xml.writeStartElement(lit("a"));
      xml.writeAttribute(lit("name"), stageAbbrevs[stage]);
      xml.writeEndElement();
      xml.writeEndElement();

      xml.writeStartElement(lit("div"));
      xml.writeAttribute(lit("class"), lit("stage"));

      xml.writeStartElement(lit("h1"));
      xml.writeCharacters(sn);
      xml.writeEndElement();

      if(m_MeshPipe)
      {
        switch(stage)
        {
          case 0: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->ampShader); break;
          case 1: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->meshShader); break;
          case 2: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->rasterizer); break;
          case 3: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->pixelShader); break;
          case 4: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->outputMerger); break;
          case 5: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->computeShader); break;
        }
      }
      else
      {
        switch(stage)
        {
          case 0: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->inputAssembly); break;
          case 1: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->vertexShader); break;
          case 2: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->hullShader); break;
          case 3: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->domainShader); break;
          case 4:
            exportHTML(xml, m_Ctx.CurD3D12PipelineState()->geometryShader);
            exportHTML(xml, m_Ctx.CurD3D12PipelineState()->streamOut);
            break;
          case 5: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->rasterizer); break;
          case 6: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->pixelShader); break;
          case 7: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->outputMerger); break;
          case 8: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->computeShader); break;
        }
      }

      xml.writeEndElement();

      stage++;
    }

    m_Common.endHTMLExport(xmlptr);
  }
}

void D3D12PipelineStateViewer::on_msMeshButton_clicked()
{
  if(!m_Ctx.HasMeshPreview())
    m_Ctx.ShowMeshPreview();
  ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget());
}

void D3D12PipelineStateViewer::on_meshView_clicked()
{
  if(!m_Ctx.HasMeshPreview())
    m_Ctx.ShowMeshPreview();
  ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget());
}

void D3D12PipelineStateViewer::on_computeDebugSelector_clicked()
{
  // Check whether debugging is valid for this event before showing the dialog
  if(!m_Ctx.APIProps().shaderDebugging)
    return;

  if(!m_Ctx.IsCaptureLoaded())
    return;

  const ActionDescription *action = m_Ctx.CurAction();

  if(!action)
    return;

  const ShaderReflection *shaderDetails =
      m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute);

  if(!shaderDetails)
    return;

  RDDialog::show(m_ComputeDebugSelector);
}

void D3D12PipelineStateViewer::computeDebugSelector_beginDebug(
    const rdcfixedarray<uint32_t, 3> &group, const rdcfixedarray<uint32_t, 3> &thread)
{
  const ActionDescription *action = m_Ctx.CurAction();

  if(!action)
    return;

  const ShaderReflection *shaderDetails =
      m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute);

  if(!shaderDetails)
    return;

  struct threadSelect
  {
    rdcfixedarray<uint32_t, 3> g;
    rdcfixedarray<uint32_t, 3> t;
  } debugThread = {
      // g[]
      {group[0], group[1], group[2]},
      // t[]
      {thread[0], thread[1], thread[2]},
  };

  bool done = false;
  ShaderDebugTrace *trace = NULL;

  m_Ctx.Replay().AsyncInvoke([&trace, &done, debugThread](IReplayController *r) {
    trace = r->DebugThread(debugThread.g, debugThread.t);

    if(trace->debugger == NULL)
    {
      r->FreeTrace(trace);
      trace = NULL;
    }

    done = true;
  });

  QString debugContext = lit("Group [%1,%2,%3] Thread [%4,%5,%6]")
                             .arg(group[0])
                             .arg(group[1])
                             .arg(group[2])
                             .arg(thread[0])
                             .arg(thread[1])
                             .arg(thread[2]);

  // wait a short while before displaying the progress dialog (which won't show if we're already
  // done by the time we reach it)
  for(int i = 0; !done && i < 100; i++)
    QThread::msleep(5);

  ShowProgressDialog(this, tr("Debugging %1").arg(debugContext), [&done]() { return done; });

  if(!trace)
  {
    RDDialog::critical(
        this, tr("Error debugging"),
        tr("Error debugging thread - make sure a valid group and thread is selected"));
    return;
  }

  // viewer takes ownership of the trace
  IShaderViewer *s = m_Ctx.DebugShader(
      shaderDetails, m_Ctx.CurPipelineState().GetComputePipelineObject(), trace, debugContext);

  m_Ctx.AddDockWindow(s->Widget(), DockReference::AddTo, this);
}
