in src/dotnet/PowerToys.CyclomaticComplexity/ComplexityAnalysisElementProblemAnalyzer.cs [123:130]
public override bool Equals(IControlFlowEdge x, IControlFlowEdge y)
{
if (x == y)
return true;
if (x == null || y == null)
return false;
return x.Source == y.Source && x.Target == y.Target;
}