public override bool Equals()

in src/dotnet/PowerToys.CyclomaticComplexity/ComplexityAnalysisElementProblemAnalyzer.cs [123:130]


      public override bool Equals(IControlFlowEdge x, IControlFlowEdge y)
      {
        if (x == y)
          return true;
        if (x == null || y == null)
          return false;
        return x.Source == y.Source && x.Target == y.Target;
      }