resharper/resharper-unity/src/Unity/UnityEditorIntegration/Api/api.xml [11:37]:
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      <parameters>
        <parameter type="System.String" array="True" name="assetOrMetaFilePaths">
          <descriptions>
            <description text="Paths to Assets or their .meta files, relative to the project folder." langCode="iv" />
            <description text="资源或其 .meta 文件的路径，相对于项目文件夹。" langCode="zh" />
            <description text="Paths to Assets or their .meta files, relative to the project folder." langCode="ja" />
            <description text="Paths to Assets or their .meta files, relative to the project folder." langCode="ko" />
          </descriptions>
        </parameter>
        <parameter type="System.Collections.Generic.List`1[[System.String]]" array="False" name="outNotEditablePaths">
          <descriptions>
            <description text="Destination list of non-editable Asset paths." langCode="iv" />
            <description text="不可编辑的资源路径的目标列表。" langCode="zh" />
            <description text="Destination list of non-editable Asset paths." langCode="ja" />
            <description text="Destination list of non-editable Asset paths." langCode="ko" />
          </descriptions>
        </parameter>
        <parameter type="UnityEditor.StatusQueryOptions" array="False" name="statusQueryOptions">
          <descriptions>
            <description text="Specifies how Unity should query the version control system. The default value is StatusQueryOptions.UseCachedIfPossible." langCode="iv" />
            <description text="指定 Unity 应如何查询版本控制系统。默认值为 StatusQueryOptions.UseCachedIfPossible。" langCode="zh" />
            <description text="Specifies how Unity should query the version control system. The default value is StatusQueryOptions.UseCachedIfPossible." langCode="ja" />
            <description text="Specifies how Unity should query the version control system. The default value is StatusQueryOptions.UseCachedIfPossible." langCode="ko" />
          </descriptions>
        </parameter>
      </parameters>
      <returns type="System.Boolean" array="False" />
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resharper/resharper-unity/src/Unity/UnityEditorIntegration/Api/api.xml [66:92]:
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      <parameters>
        <parameter type="System.String" array="True" name="assetOrMetaFilePaths">
          <descriptions>
            <description text="Paths to Assets or their .meta files, relative to the project folder." langCode="iv" />
            <description text="资源或其 .meta 文件的路径，相对于项目文件夹。" langCode="zh" />
            <description text="Paths to Assets or their .meta files, relative to the project folder." langCode="ja" />
            <description text="Paths to Assets or their .meta files, relative to the project folder." langCode="ko" />
          </descriptions>
        </parameter>
        <parameter type="System.Collections.Generic.List`1[[System.String]]" array="False" name="outNotEditablePaths">
          <descriptions>
            <description text="Destination list of non-editable Asset paths." langCode="iv" />
            <description text="不可编辑的资源路径的目标列表。" langCode="zh" />
            <description text="Destination list of non-editable Asset paths." langCode="ja" />
            <description text="Destination list of non-editable Asset paths." langCode="ko" />
          </descriptions>
        </parameter>
        <parameter type="UnityEditor.StatusQueryOptions" array="False" name="statusQueryOptions">
          <descriptions>
            <description text="Specifies how Unity should query the version control system. The default value is StatusQueryOptions.UseCachedIfPossible." langCode="iv" />
            <description text="指定 Unity 应如何查询版本控制系统。默认值为 StatusQueryOptions.UseCachedIfPossible。" langCode="zh" />
            <description text="Specifies how Unity should query the version control system. The default value is StatusQueryOptions.UseCachedIfPossible." langCode="ja" />
            <description text="Specifies how Unity should query the version control system. The default value is StatusQueryOptions.UseCachedIfPossible." langCode="ko" />
          </descriptions>
        </parameter>
      </parameters>
      <returns type="System.Boolean" array="False" />
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