resharper/resharper-unity/src/Unity/UnityEditorIntegration/Api/api.xml [971:987]:
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      <descriptions>
        <description text="当另一个对象离开附加到该对象的触发碰撞体时发送（仅限 2D 物理）。" langCode="zh" />
        <description text="Sent when another object leaves a trigger collider attached to this object (2D physics only)." langCode="iv" />
        <description text="トリガー状態のオブジェクトのコライダーと別のオブジェクトのコライダーが衝突から離れた瞬間に、呼び出されます。（2D 物理挙動のみ）" langCode="ja" />
        <description text="Sent when another object leaves a trigger collider attached to this object (2D physics only)." langCode="ko" />
      </descriptions>
      <parameters>
        <parameter type="UnityEngine.Collider2D" array="False" name="other">
          <descriptions>
            <description text="The other Collider2D involved in this collision." langCode="iv" />
            <description text="该碰撞中涉及的其他 Collider2D。" langCode="zh" />
            <description text="他の Collider2D がこの衝突に関係しているか。" langCode="ja" />
            <description text="The other Collider2D involved in this collision." langCode="ko" />
          </descriptions>
        </parameter>
      </parameters>
      <returns type="System.Void" array="False" />
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resharper/resharper-unity/src/Unity/UnityEditorIntegration/Api/api.xml [2011:2027]:
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      <descriptions>
        <description text="当另一个对象离开附加到该对象的触发碰撞体时发送（仅限 2D 物理）。" langCode="zh" />
        <description text="Sent when another object leaves a trigger collider attached to this object (2D physics only)." langCode="iv" />
        <description text="トリガー状態のオブジェクトのコライダーと別のオブジェクトのコライダーが衝突から離れた瞬間に、呼び出されます。（2D 物理挙動のみ）" langCode="ja" />
        <description text="Sent when another object leaves a trigger collider attached to this object (2D physics only)." langCode="ko" />
      </descriptions>
      <parameters>
        <parameter type="UnityEngine.Collider2D" array="False" name="other">
          <descriptions>
            <description text="The other Collider2D involved in this collision." langCode="iv" />
            <description text="该碰撞中涉及的其他 Collider2D。" langCode="zh" />
            <description text="他の Collider2D がこの衝突に関係しているか。" langCode="ja" />
            <description text="The other Collider2D involved in this collision." langCode="ko" />
          </descriptions>
        </parameter>
      </parameters>
      <returns type="System.Void" array="False" />
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