in resharper/resharper-unity/src/Unity.Shaders/ShaderLab/Psi/Parsing/ShaderLabTokenType.NodeSets.cs [10:210]
static ShaderLabTokenType()
{
KEYWORDS = new NodeTypeSet(
SHADER_KEYWORD,
PROPERTIES_KEYWORD,
CATEGORY_KEYWORD,
SUB_SHADER_KEYWORD,
FALLBACK_KEYWORD,
CUSTOM_EDITOR_KEYWORD,
DEPENDENCY_KEYWORD,
PACKAGE_REQUIREMENTS_KEYWORD,
COLOR_KEYWORD,
FLOAT_KEYWORD,
INT_KEYWORD,
INTEGER_KEYWORD,
RANGE_KEYWORD,
VECTOR_KEYWORD,
ANY_KEYWORD,
CUBE_KEYWORD,
CUBE_ARRAY_KEYWORD,
RECT_KEYWORD,
TEXTURE_2D_KEYWORD,
TEXTURE_2D_ARRAY_KEYWORD,
TEXTURE_3D_KEYWORD,
TAGS_KEYWORD,
PASS_KEYWORD,
USEPASS_KEYWORD,
GRABPASS_KEYWORD,
CULL_KEYWORD,
ZCLIP_KEYWORD,
ZTEST_KEYWORD,
ZWRITE_KEYWORD,
CONSERVATIVE_KEYWORD,
OFFSET_KEYWORD,
BLEND_KEYWORD,
BLEND_OP_KEYWORD,
ALPHA_TO_MASK_KEYWORD,
COLOR_MASK_KEYWORD,
STENCIL_KEYWORD,
NAME_KEYWORD,
LOD_KEYWORD,
BIND_CHANNELS_KEYWORD,
BACK_KEYWORD,
FRONT_KEYWORD,
LIGHTING_KEYWORD,
MATERIAL_KEYWORD,
SEPARATE_SPECULAR_KEYWORD,
COLOR_MATERIAL_KEYWORD,
FOG_KEYWORD,
ALPHA_TEST_KEYWORD,
SET_TEXTURE_KEYWORD,
DIFFUSE_KEYWORD,
AMBIENT_KEYWORD,
SPECULAR_KEYWORD,
SHININESS_KEYWORD,
COMBINE_KEYWORD,
CONSTANT_COLOR_KEYWORD,
MATRIX_KEYWORD,
LIGHTMAP_MODE_KEYWORD,
TEX_GEN_KEYWORD,
PREVIOUS_KEYWORD,
PRIMARY_KEYWORD,
TEXTURE_KEYWORD,
CONSTANT_KEYWORD,
DOUBLE_KEYWORD,
QUAD_KEYWORD,
LERP_KEYWORD,
ONE_KEYWORD,
ALPHA_KEYWORD,
DOT3_KEYWORD,
DOT3RGBA_KEYWORD,
SPHERE_MAP_KEYWORD,
EYE_LINEAR_KEYWORD,
CUBE_REFLECT_KEYWORD,
CUBE_NORMAL_KEYWORD,
OBJECT_LINEAR_KEYWORD,
BIND_KEYWORD,
AMBIENT_AND_DIFFUSE_KEYWORD,
EMISSION_KEYWORD,
MODE_KEYWORD,
DENSITY_KEYWORD,
GLOBAL_KEYWORD,
LINEAR_KEYWORD,
EXP_KEYWORD,
EXP2_KEYWORD,
REF_KEYWORD,
READ_MASK_KEYWORD,
WRITE_MASK_KEYWORD,
PASS_FRONT_KEYWORD,
PASS_BACK_KEYWORD,
COMP_KEYWORD,
COMP_FRONT_KEYWORD,
COMP_BACK_KEYWORD,
FAIL_KEYWORD,
FAIL_FRONT_KEYWORD,
FAIL_BACK_KEYWORD,
ZFAIL_KEYWORD,
ZFAIL_FRONT_KEYWORD,
ZFAIL_BACK_KEYWORD,
GREATER_KEYWORD,
GEQUAL_KEYWORD,
LESS_KEYWORD,
LEQUAL_KEYWORD,
EQUAL_KEYWORD,
NOT_EQUAL_KEYWORD,
ALWAYS_KEYWORD,
NEVER_KEYWORD,
KEEP_KEYWORD,
ZERO_KEYWORD,
REPLACE_KEYWORD,
INCR_SAT_KEYWORD,
DECR_SAT_KEYWORD,
INVERT_KEYWORD,
INCR_WRAP_KEYWORD,
DECR_WRAP_KEYWORD,
TRUE_KEYWORD,
FALSE_KEYWORD,
ON_KEYWORD,
OFF_KEYWORD,
ADD_KEYWORD,
SUB_KEYWORD,
REV_SUB_KEYWORD,
MIN_KEYWORD,
MAX_KEYWORD,
LOGICAL_CLEAR_KEYWORD,
LOGICAL_SET_KEYWORD,
LOGICAL_COPY_KEYWORD,
LOGICAL_COPY_INVERTED_KEYWORD,
LOGICAL_NOOP_KEYWORD,
LOGICAL_INVERT_KEYWORD,
LOGICAL_AND_KEYWORD,
LOGICAL_NAND_KEYWORD,
LOGICAL_OR_KEYWORD,
LOGICAL_NOR_KEYWORD,
LOGICAL_XOR_KEYWORD,
LOGICAL_EQUIV_KEYWORD,
LOGICAL_AND_REVERSE_KEYWORD,
LOGICAL_AND_INVERTED_KEYWORD,
LOGICAL_OR_REVERSE_KEYWORD,
LOGICAL_OR_INVERTED_KEYWORD,
MULTIPLY_KEYWORD,
SCREEN_KEYWORD,
OVERLAY_KEYWORD,
DARKEN_KEYWORD,
LIGHTEN_KEYWORD,
COLOR_DODGE_KEYWORD,
COLOR_BURN_KEYWORD,
HARD_LIGHT_KEYWORD,
SOFT_LIGHT_KEYWORD,
DIFFERENCE_KEYWORD,
EXCLUSION_KEYWORD,
HSL_HUE_KEYWORD,
HSL_SATURATION_KEYWORD,
HSL_COLOR_KEYWORD,
HSL_LUMINOSITY_KEYWORD,
SRC_COLOR_KEYWORD,
SRC_ALPHA_KEYWORD,
SRC_ALPHA_SATURATE_KEYWORD,
DST_COLOR_KEYWORD,
DST_ALPHA_KEYWORD,
ONE_MINUS_SRC_COLOR_KEYWORD,
ONE_MINUS_SRC_ALPHA_KEYWORD,
ONE_MINUS_DST_COLOR_KEYWORD,
ONE_MINUS_DST_ALPHA_KEYWORD
);
BLOCK_COMMAND_KEYWORDS = new NodeTypeSet(
SHADER_KEYWORD,
PROPERTIES_KEYWORD,
CATEGORY_KEYWORD,
SUB_SHADER_KEYWORD,
TAGS_KEYWORD,
STENCIL_KEYWORD,
MATERIAL_KEYWORD,
SET_TEXTURE_KEYWORD,
FOG_KEYWORD,
BIND_CHANNELS_KEYWORD,
GRABPASS_KEYWORD,
PASS_KEYWORD,
PACKAGE_REQUIREMENTS_KEYWORD
);
}