public class ShaderProgramCache()

in resharper/resharper-unity/src/Unity.Shaders/ShaderLab/Psi/Caches/ShaderProgramCache.cs [35:477]


    public class ShaderProgramCache(Lifetime lifetime, IShellLocks locks, IPersistentIndexManager persistentIndexManager, ILazy<UnityDialects> dialects)
        : SimplePsiSourceFileCacheWithLocalCache<ShaderProgramCache.Item, VirtualFileSystemPath>(lifetime, locks, persistentIndexManager, Item.Marshaller, "Unity::Shaders::ShaderProgramCacheUpdated")
    {
        // Multiple source files may have same virtual file system path and so may have clashing CppFileLocations which are path based. We have to count how many times path used and invalidate locations on any of source file change 
        private readonly Dictionary<VirtualFileSystemPath, (int Count, ImmutableArray<CppFileLocation> Locations)> myPathToLocations = new(); 
        private readonly Dictionary<CppFileLocation, ShaderProgramInfo> myProgramInfos = new();
        private readonly OneToSetMap<string, CppFileLocation> myShaderKeywords = new();

        protected override bool IsApplicable(IPsiSourceFile sourceFile) => sourceFile.PrimaryPsiLanguage.Is<ShaderLabLanguage>() || UnityShaderFileUtils.IsComputeShaderFile(sourceFile.GetLocation());

        public object? Build(IPsiSourceFile sourceFile) => Build(sourceFile, false);

        public override object? Build(IPsiSourceFile sourceFile, bool isStartup)
        {
            return sourceFile.GetPrimaryPsiFile() switch
            {
                ShaderLabFile shaderLabFile => BuildForShaderLabFile(shaderLabFile),
                _ when UnityShaderFileUtils.IsComputeShaderFile(sourceFile.GetLocation()) => BuildForHlslFile(sourceFile, dialects.Value.ComputeHlslDialect), 
                _ => null
            };
        }

        private Item BuildForHlslFile(IPsiSourceFile sourceFile, UnityHlslDialectBase dialect)
        {
            var programInfo = ReadProgramInfo(new CppDocumentBuffer(sourceFile.Document.Buffer), dialect);
            return new Item([new(TextRange.InvalidRange, programInfo)]);
        }
        
        private Item BuildForShaderLabFile(ShaderLabFile shaderLabFile)
        {
            var entries = new LocalList<Item.Entry>();
            var buffer = shaderLabFile.Buffer ?? shaderLabFile.GetTextAsBuffer();
            foreach (var cgContent in shaderLabFile.Descendants<ICgContent>())
            {
                var content = cgContent.Content;
                var textRange = TextRange.FromLength(content.GetTreeStartOffset().Offset, content.GetTextLength());
                var programInfo = ReadProgramInfo(new CppDocumentBuffer(buffer, textRange), dialects.Value.ShaderLabHlslDialect);
                entries.Add(new Item.Entry(textRange, programInfo));
            }

            return new Item(entries.ToArray());
        }

        protected override VirtualFileSystemPath? BuildLocal(IPsiSourceFile sourceFile, Item persistent)
        {
            var path = sourceFile.GetLocation();
            if (path.IsEmpty)
                return null;

            if (myPathToLocations.TryGetValue(path, out var countAndLocations))
            {
                foreach (var location in countAndLocations.Locations)
                    RemoveProgramInfo(location);
                ++countAndLocations.Count;
            }
            else
                countAndLocations.Count = 1;
            
            var builder = ImmutableArray.CreateBuilder<CppFileLocation>(persistent.Entries.Length);
            foreach (var entry in persistent.Entries)
            {
                var location = entry.Range.IsValid ? new CppFileLocation(sourceFile, entry.Range) : new CppFileLocation(sourceFile);
                builder.Add(location);
                AddProgramInfo(location, entry.ProgramInfo);
            }
            countAndLocations.Locations = builder.MoveOrCopyToImmutableArray();

            myPathToLocations[path] = countAndLocations;
            return path;
        }

        protected override void OnLocalRemoved(IPsiSourceFile sourceFile, VirtualFileSystemPath path)
        {
            var countAndLocations = myPathToLocations[path];
            --countAndLocations.Count;
            if (countAndLocations.Count == 0)
            {
                foreach (var location in countAndLocations.Locations)
                    RemoveProgramInfo(location);
                myPathToLocations.Remove(path);
            }
            else
                myPathToLocations[path] = countAndLocations;
        }

        private void AddProgramInfo(CppFileLocation location, ShaderProgramInfo programInfo)
        {
            myProgramInfos.Add(location, programInfo);
            var shaderFeatures = programInfo.ShaderFeatures;
            if (shaderFeatures.IsEmpty) return;
            
            foreach (var shaderFeature in shaderFeatures)
            foreach (var entry in shaderFeature.Entries)
                myShaderKeywords.Add(entry.Keyword, location);
        }

        private void RemoveProgramInfo(CppFileLocation location)
        {
            if (myProgramInfos.Remove(location, out var programInfo) && programInfo.ShaderFeatures is {IsEmpty: false} shaderFeatures)
            {
                foreach (var shaderFeature in shaderFeatures)
                foreach (var entry in shaderFeature.Entries)
                    myShaderKeywords.Remove(entry.Keyword, location);
            }
        }

        public bool TryGetShaderProgramInfo(CppFileLocation location, [MaybeNullWhen(false)] out ShaderProgramInfo shaderProgramInfo)
        {
            Locks.AssertReadAccessAllowed();
            return myProgramInfos.TryGetValue(location, out shaderProgramInfo);
        }

        public bool TryGetShaderProgramInfo(VirtualFileSystemPath path, int offset, [MaybeNullWhen(false)] out ShaderProgramInfo shaderProgramInfo)
        {
            shaderProgramInfo = null;
            if (!myPathToLocations.TryGetValue(path, out var countAndLocations))
                return false;
            
            if (countAndLocations.Locations is not [var location] || location.IsInjected())
            {
                var result = countAndLocations.Locations.BinarySearchRo(offset, x => x.RootRange.StartOffset);
                var index = result.NearestIndexNotAboveTargetOrMinus1;
                if (index < 0)
                    return false;

                location = countAndLocations.Locations[index];
                if (offset >= location.RootRange.EndOffset)
                    return false;
            }

            shaderProgramInfo = myProgramInfos[location];
            return true;
        }

        public void ForEachKeyword(Action<string> action)
        {
            Locks.AssertReadAccessAllowed();
            foreach (var shaderKeyword in myShaderKeywords.Keys) 
                action(shaderKeyword);
        }

        public bool HasShaderKeyword(string keyword)
        {
            Locks.AssertReadAccessAllowed();
            return myShaderKeywords.ContainsKey(keyword);
        }
        
        public void ForEachLocation(Action<CppFileLocation> action) => ForEachLocation(new DelegateValueAction<CppFileLocation>(action));

        public void ForEachLocation<TAction>(TAction action) where TAction : IValueAction<CppFileLocation>
        {
            Locks.AssertReadAccessAllowed();
            foreach (var location in myProgramInfos.Keys) 
                action.Invoke(location);
        }

        public void ForEachKeywordLocation<TAction>(string keyword, ref TAction action) where TAction : IValueAction<CppFileLocation>
        {
            Locks.AssertReadAccessAllowed();
            foreach (var location in myShaderKeywords.GetReadOnlyValues(keyword)) 
                action.Invoke(location);
        }

        public void CollectLocationsTo(ICollection<CppFileLocation> target)
        {
            Locks.AssertReadAccessAllowed(); 
            foreach (var location in myProgramInfos.Keys) 
                target.Add(location);
        }

        public bool TryGetOrReadUpToDateProgramInfo(IPsiSourceFile sourceFile, CppFileLocation cppFileLocation, [MaybeNullWhen(false)] out ShaderProgramInfo shaderProgramInfo)
        {
            // PSI is not committed here
            // TODO: cpp global cache should calculate cache only when PSI for file with cpp injects is committed.
            if (!UpToDate(sourceFile))
            {
                if (!IsApplicable(sourceFile))
                {
                    shaderProgramInfo = null;
                    return false;
                }
                
                var location = cppFileLocation.Location;
                if (UnityShaderFileUtils.IsComputeShaderFile(location))
                    shaderProgramInfo = ReadProgramInfo(new CppDocumentBuffer(sourceFile.Document.Buffer), dialects.Value.ComputeHlslDialect);
                else if (cppFileLocation.RootRange is { IsValid: true } range)
                    shaderProgramInfo = ReadProgramInfo(new CppDocumentBuffer(sourceFile.Document.Buffer, range), dialects.Value.ShaderLabHlslDialect);
                else
                {
                    shaderProgramInfo = null;
                    return false;
                }
            }
            else if (!TryGetShaderProgramInfo(cppFileLocation, out shaderProgramInfo))
                return false;
            return true;
        }

        private ShaderProgramInfo ReadProgramInfo(CppDocumentBuffer buffer, UnityHlslDialectBase dialect)
        {
            var injectedProgramType = dialect is UnityShaderLabHlslDialect ? GetShaderProgramType(buffer) : InjectedHlslProgramType.NotApplicable;
            
            var lexer = CppLexer.Create(buffer);
            lexer.Start();

            var data = new ShaderProgramInfoData(lexer, dialect);
            var shaderType = dialect switch
            {
                UnityShaderLabHlslDialect => data.IsSurface ? ShaderType.Surface : ShaderType.VertFrag,
                UnityComputeHlslDialect => ShaderType.Compute,
                _ => ShaderType.Unknown
            };
            return new ShaderProgramInfo(injectedProgramType, shaderType, data.ShaderTarget, data.ShaderFeatures.MoveOrCopyToImmutableArray(), data.DefinedMacros);
        }
        
        private InjectedHlslProgramType GetShaderProgramType(CppDocumentBuffer documentBuffer)
        {
            var locationStartOffset = documentBuffer.Range.StartOffset;
            var buffer = documentBuffer.Buffer; 
            Assertion.Assert(locationStartOffset < buffer.Length);
            if (locationStartOffset >= buffer.Length)
                return InjectedHlslProgramType.Unknown;

            int curPos = locationStartOffset - 1;
            while (curPos > 0)
            {
                if (buffer[curPos].IsLetterFast())
                    break;
                curPos--;
            }

            var endPos = curPos;
            while (curPos > 0)
            {
                if (!buffer[curPos].IsLetterFast())
                {
                    curPos++;
                    break;
                }

                curPos--;
            }

            var text = buffer.GetText(new TextRange(curPos, endPos + 1)); // +1, because open interval [a, b)
            switch (text)
            {
                case "CGPROGRAM":
                    return InjectedHlslProgramType.CGProgram;
                case "CGINCLUDE":
                    return InjectedHlslProgramType.CGInclude;
                case "HLSLPROGRAM":
                    return InjectedHlslProgramType.HLSLProgram;
                case "HLSLINCLUDE":
                    return InjectedHlslProgramType.HLSLInclude;
                default:
                    return InjectedHlslProgramType.Unknown;
            }
        }

        #region Cache item
        public class Item(Item.Entry[] entries)
        {
            public static readonly IUnsafeMarshaller<Item> Marshaller = new UniversalMarshaller<Item>(Read, Write);

            public readonly Entry[] Entries = entries;

            private static readonly UnsafeReader.ReadDelegate<Entry> ourReadEntry = reader =>
            {
                var range = new TextRange(reader.ReadInt32(), reader.ReadInt32());
                var programInfo = ShaderProgramInfo.Marshaller.Unmarshal(reader);
                return new Entry(range, programInfo);
            };

            private static readonly UnsafeWriter.WriteDelegate<Entry> ourWriteEntry = static (writer, entry) =>
            {
                writer.WriteInt32(entry.Range.StartOffset);
                writer.WriteInt32(entry.Range.EndOffset);
                ShaderProgramInfo.Marshaller.Marshal(writer, entry.ProgramInfo);
            };

            private static Item Read(UnsafeReader reader) => new(reader.ReadArray(ourReadEntry) ?? []);

            private static void Write(UnsafeWriter writer, Item? item) => writer.WriteCollection(ourWriteEntry, item?.Entries);
            
            public readonly struct Entry(TextRange range, ShaderProgramInfo programInfo)
            {
                public readonly TextRange Range = range;
                public readonly ShaderProgramInfo ProgramInfo = programInfo;
            }
        }
        #endregion

        #region ShaderProgramInfo data
        private struct ShaderProgramInfoData
        {
            private readonly IReadOnlyDictionary<string, PragmaCommand> myPragmas;
            private StringSplitter<SkipWhitespaceOrComment> myContentSplitter;
            private int myPragmaContentStartOffset;
            private static readonly Regex ourBackslashMergerRegex = new("\\\\\\s*\n", RegexOptions.Compiled);
            
            public bool IsSurface = false;
            public int ShaderTarget = HlslConstants.SHADER_TARGET_25;
            public readonly ImmutableArray<ShaderFeature>.Builder ShaderFeatures = ImmutableArray.CreateBuilder<ShaderFeature>();
            public readonly Dictionary<string, string> DefinedMacros = new();

            public ShaderProgramInfoData(CppLexer lexer, UnityHlslDialectBase dialect)
            {
                myPragmas = dialect.Pragmas;
                Read(lexer);
                DefinedMacros["SHADER_TARGET"] = ShaderTarget.ToString();
            }

            private void Read(CppLexer lexer)
            {
                while (lexer.TokenType != null)
                {
                    var tokenType = lexer.TokenType;
                    if (((CppTokenNodeType)tokenType).Kind() == CppTokenKind.PRAGMA_DIRECTIVE)
                    {
                        lexer.Advance();
                        
                        var pragmaContent = MergeBackslashSeparatedLines(lexer.GetTokenText());
                        myPragmaContentStartOffset = lexer.TokenStart;
                        myContentSplitter = new(pragmaContent, new SkipWhitespaceOrComment());
                        if (myContentSplitter.TryGetNextSliceAsString(out var pragmaType)) 
                            ReadPragmaCommand(pragmaType);
                    }
                    lexer.Advance();
                }
            }

            private string MergeBackslashSeparatedLines(string content) => ourBackslashMergerRegex.Replace(content, "");

            private void ReadPragmaCommand(string pragmaType)
            {
                switch (pragmaType)
                {
                    case "surface":
                        IsSurface = true;
                        break;
                    case "target":
                    {
                        if (myContentSplitter.TryGetNextSliceAsString(out var versionString))
                        {
                            var versionFromTarget = int.TryParse(versionString.Replace(".", ""), out var result) ? result : HlslConstants.SHADER_TARGET_35;
                            ShaderTarget = Math.Max(ShaderTarget, versionFromTarget);
                        }
                        break;
                    }
                    // https://en.wikibooks.org/wiki/GLSL_Programming/Unity/Cookies
                    case "multi_compile_lightpass":
                        // multi_compile_lightpass == multi_compile DIRECTIONAL, DIRECTIONAL_COOKIE, POINT, POINT_NOATT, POINT_COOKIE, SPOT
                        DefinedMacros["DIRECTIONAL"] = "1";
                        break;
                    // TODO: handle built-in https://docs.unity3d.com/Manual/SL-MultipleProgramVariants.html
                    // multi_compile_fwdbase, multi_compile_fwdadd, multi_compile_fwdadd_fullshadows, multi_compile_fog
                    // could not find information about that directives
                    default:
                    {
                        if (myPragmas.TryGetValue(pragmaType, out var pragmaCommand) && pragmaCommand is ShaderLabPragmaCommand { Info: var pragmaInfo })
                        {
                            if (TryReadShaderFeature(pragmaInfo, out var shaderFeature))
                                ShaderFeatures.Add(shaderFeature);
                            if (pragmaInfo.ImpliesShaderTarget > ShaderTarget)
                                ShaderTarget = pragmaInfo.ImpliesShaderTarget;
                        }
                        break;
                    }
                }
            }

            private bool IsNoKeywordMarker(StringSlice keyword)
            {
                var length = keyword.Length;
                for (var i = 0; i < length; ++i)
                {
                    if (keyword[i] != '_')
                        return false;
                }
                
                return true;
            }

            private bool TryReadShaderFeature(ShaderLabPragmaInfo pragmaInfo, out ShaderFeature shaderFeature)
            {
                if (pragmaInfo.ShaderFeatureType is ShaderFeatureType.KeywordList or ShaderFeatureType.KeywordListWithDisabledVariantForSingleKeyword)
                {
                    var allowDisableAllKeywords = false;
                    var entries = ImmutableArray.CreateBuilder<ShaderFeature.Entry>();
                    while (myContentSplitter.TryGetNextSlice(out var keyword, out var keywordOffset))
                    {
                        if (!IsNoKeywordMarker(keyword))
                            entries.Add(new ShaderFeature.Entry(keyword.ToString(), TextRange.FromLength(myPragmaContentStartOffset + keywordOffset, keyword.Length)));
                        else
                            allowDisableAllKeywords = true;
                    }

                    if (entries.Count > 0)
                    {
                        if (!allowDisableAllKeywords)
                            allowDisableAllKeywords = entries.Count == 1 && pragmaInfo.ShaderFeatureType == ShaderFeatureType.KeywordListWithDisabledVariantForSingleKeyword;
                        shaderFeature = new ShaderFeature(entries.MoveOrCopyToImmutableArray(), allowDisableAllKeywords);
                        return true;
                    }   
                }

                shaderFeature = default;
                return false;
            }
            
            private struct SkipWhitespaceOrComment : IValueFunction<StringSlice, int, int>
            {
                public int Invoke(StringSlice input, int position)
                {
                    var length = input.Length;
                    do
                    {
                        var ch = input[position];
                        if (ch == '/')
                        {
                            var nextPosition = position + 1;
                            if (nextPosition >= length)
                                return position;
                            
                            var nextCh = input[nextPosition];
                            if (nextCh == '/')
                                return length;
                            if (nextCh != '*')
                                return position;
                            position = input.IndexOf("*/", nextPosition + 1) is var index && index >= 0 ? index + 2 : length;
                        }
                        else if (char.IsWhiteSpace(ch))
                            ++position;
                        else
                            return position;
                    } while (position < length);

                    return length;
                }
            }
        }
        #endregion
    }