static ResultCode process_command()

in tools/skslc/Main.cpp [515:801]


static ResultCode process_command(SkSpan<std::string> args) {
    std::optional<bool> honorSettings;
    std::vector<std::string> paths;
    for (size_t i = 1; i < args.size(); ++i) {
        const std::string& arg = args[i];
        if (arg == "--settings") {
            if (!set_flag(&honorSettings, "settings", true)) {
                return ResultCode::kInputError;
            }
        } else if (arg == "--nosettings") {
            if (!set_flag(&honorSettings, "settings", false)) {
                return ResultCode::kInputError;
            }
        } else if (!skstd::starts_with(arg, "--")) {
            paths.push_back(arg);
        } else {
            show_usage();
            return ResultCode::kInputError;
        }
    }
    if (paths.size() != 2) {
        show_usage();
        return ResultCode::kInputError;
    }

    if (!honorSettings.has_value()) {
        honorSettings = true;
    }

    const std::string& inputPath = paths[0];
    const std::string& outputPath = paths[1];
    SkSL::ProgramKind kind;
    if (skstd::ends_with(inputPath, ".vert")) {
        kind = SkSL::ProgramKind::kVertex;
    } else if (skstd::ends_with(inputPath, ".frag") || skstd::ends_with(inputPath, ".sksl")) {
        kind = SkSL::ProgramKind::kFragment;
    } else if (skstd::ends_with(inputPath, ".mvert")) {
        kind = SkSL::ProgramKind::kMeshVertex;
    } else if (skstd::ends_with(inputPath, ".mfrag")) {
        kind = SkSL::ProgramKind::kMeshFragment;
    } else if (skstd::ends_with(inputPath, ".compute")) {
        kind = SkSL::ProgramKind::kCompute;
    } else if (skstd::ends_with(inputPath, ".rtb")) {
        kind = SkSL::ProgramKind::kRuntimeBlender;
    } else if (skstd::ends_with(inputPath, ".rtcf")) {
        kind = SkSL::ProgramKind::kRuntimeColorFilter;
    } else if (skstd::ends_with(inputPath, ".rts")) {
        kind = SkSL::ProgramKind::kRuntimeShader;
    } else if (skstd::ends_with(inputPath, ".privrts")) {
        kind = SkSL::ProgramKind::kPrivateRuntimeShader;
    } else {
        printf("input filename must end in '.vert', '.frag', '.mvert', '.mfrag', '.compute', "
               "'.rtb', '.rtcf', '.rts', '.privrts', or '.sksl'\n");
        return ResultCode::kInputError;
    }

    std::ifstream in(inputPath);
    std::string text((std::istreambuf_iterator<char>(in)), std::istreambuf_iterator<char>());
    if (in.rdstate()) {
        printf("error reading '%s'\n", inputPath.c_str());
        return ResultCode::kInputError;
    }

    SkSL::ProgramSettings settings;
    const SkSL::ShaderCaps* caps = SkSL::ShaderCapsFactory::Standalone();
    std::unique_ptr<SkSL::DebugTracePriv> debugTrace;
    if (*honorSettings) {
        if (!detect_shader_settings(text, &settings, &caps, &debugTrace)) {
            return ResultCode::kInputError;
        }
    }

    // This tells the compiler where the rt-flip uniform will live should it be required. For
    // testing purposes we don't care where that is, but the compiler will report an error if we
    // leave them at their default invalid values, or if the offset overlaps another uniform.
    settings.fRTFlipOffset  = 16384;
    settings.fRTFlipSet     = 0;
    settings.fRTFlipBinding = 0;

    auto emitCompileError = [&](const char* errorText) {
        // Overwrite the compiler output, if any, with an error message.
        SkSL::FileOutputStream errorStream(outputPath.c_str());
        errorStream.writeText("### Compilation failed:\n\n");
        errorStream.writeText(errorText);
        errorStream.close();
        // Also emit the error directly to stdout.
        puts(errorText);
    };

    auto compileProgram = [&](const auto& writeFn) -> ResultCode {
        SkSL::FileOutputStream out(outputPath.c_str());
        SkSL::Compiler compiler;
        if (!out.isValid()) {
            printf("error writing '%s'\n", outputPath.c_str());
            return ResultCode::kOutputError;
        }
        std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, text, settings);
        if (!program || !writeFn(compiler, caps, *program, out)) {
            out.close();
            emitCompileError(compiler.errorText().c_str());
            return ResultCode::kCompileError;
        }
        if (!out.close()) {
            printf("error writing '%s'\n", outputPath.c_str());
            return ResultCode::kOutputError;
        }
        return ResultCode::kSuccess;
    };

    auto compileProgramAsRuntimeShader = [&](const auto& writeFn) -> ResultCode {
        if (kind == SkSL::ProgramKind::kVertex) {
            emitCompileError("Runtime shaders do not support vertex programs\n");
            return ResultCode::kCompileError;
        }
        if (kind == SkSL::ProgramKind::kFragment) {
            // Handle .sksl and .frag programs as runtime shaders.
            kind = SkSL::ProgramKind::kPrivateRuntimeShader;
        }
        return compileProgram(writeFn);
    };

    if (skstd::ends_with(outputPath, ".spirv")) {
        return compileProgram([](SkSL::Compiler& compiler,
                                 const SkSL::ShaderCaps* shaderCaps,
                                 SkSL::Program& program,
                                 SkSL::OutputStream& out) {
            return SkSL::ToSPIRV(program, shaderCaps, out, SkSL::ValidateSPIRVAndDissassemble);
        });
    } else if (skstd::ends_with(outputPath, ".asm.frag") ||
               skstd::ends_with(outputPath, ".asm.vert") ||
               skstd::ends_with(outputPath, ".asm.comp")) {
        return compileProgram(
                [](SkSL::Compiler& compiler,
                   const SkSL::ShaderCaps* shaderCaps,
                   SkSL::Program& program,
                   SkSL::OutputStream& out) {
                    // Compile program to SPIR-V assembly in a string-stream.
                    SkSL::StringStream assembly;
                    if (!SkSL::ToSPIRV(program,
                                       shaderCaps,
                                       assembly,
                                       SkSL::ValidateSPIRVAndDissassemble)) {
                        return false;
                    }
                    // Convert the string-stream to a SPIR-V disassembly.
                    spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_0);
                    const std::string& spirv(assembly.str());
                    std::string disassembly;
                    uint32_t options = spvtools::SpirvTools::kDefaultDisassembleOption;
                    options |= SPV_BINARY_TO_TEXT_OPTION_INDENT;
                    if (!tools.Disassemble((const uint32_t*)spirv.data(),
                                           spirv.size() / 4,
                                           &disassembly,
                                           options)) {
                        return false;
                    }
                    // Finally, write the disassembly to our output stream.
                    out.write(disassembly.data(), disassembly.size());
                    return true;
                });
    } else if (skstd::ends_with(outputPath, ".glsl")) {
        return compileProgram([](SkSL::Compiler& compiler,
                                 const SkSL::ShaderCaps* shaderCaps,
                                 SkSL::Program& program,
                                 SkSL::OutputStream& out) {
            return SkSL::ToGLSL(program, shaderCaps, out, SkSL::PrettyPrint::kYes);
        });
    } else if (skstd::ends_with(outputPath, ".metal")) {
        return compileProgram([](SkSL::Compiler& compiler,
                                 const SkSL::ShaderCaps* shaderCaps,
                                 SkSL::Program& program,
                                 SkSL::OutputStream& out) {
            return SkSL::ToMetal(program, shaderCaps, out, SkSL::PrettyPrint::kYes);
        });
    } else if (skstd::ends_with(outputPath, ".hlsl")) {
        return compileProgram([](SkSL::Compiler& compiler,
                                 const SkSL::ShaderCaps* shaderCaps,
                                 SkSL::Program& program,
                                 SkSL::OutputStream& out) {
            return SkSL::ToHLSL(program, shaderCaps, out, SkSL::ValidateSPIRVAndDissassemble);
        });
    } else if (skstd::ends_with(outputPath, ".wgsl")) {
        return compileProgram([](SkSL::Compiler& compiler,
                                 const SkSL::ShaderCaps* shaderCaps,
                                 SkSL::Program& program,
                                 SkSL::OutputStream& out) {
            return SkSL::ToWGSL(program,
                                shaderCaps,
                                out,
                                SkSL::PrettyPrint::kYes,
                                SkSL::IncludeSyntheticCode::kYes,
                                SkSL::ValidateWGSL);
        });
    } else if (skstd::ends_with(outputPath, ".skrp")) {
        settings.fMaxVersionAllowed = SkSL::Version::k300;
        return compileProgramAsRuntimeShader([&](SkSL::Compiler& compiler,
                                                 const SkSL::ShaderCaps* shaderCaps,
                                                 SkSL::Program& program,
                                                 SkSL::OutputStream& out) {
            SkSL::DebugTracePriv skrpDebugTrace;
            const SkSL::FunctionDeclaration* main = program.getFunction("main");
            if (!main) {
                compiler.errorReporter().error({}, "code has no entrypoint");
                return false;
            }
            bool wantTraceOps = (debugTrace != nullptr);
            std::unique_ptr<SkSL::RP::Program> rasterProg = SkSL::MakeRasterPipelineProgram(
                    program, *main->definition(), &skrpDebugTrace, wantTraceOps);
            if (!rasterProg) {
                compiler.errorReporter().error({}, "code is not supported");
                return false;
            }
            rasterProg->dump(as_SkWStream(out).get(), /*writeInstructionCount=*/true);
            return true;
        });
    } else if (skstd::ends_with(outputPath, ".stage")) {
        return compileProgram([](SkSL::Compiler&,
                                 const SkSL::ShaderCaps* shaderCaps,
                                 SkSL::Program& program,
                                 SkSL::OutputStream& out) {
            class Callbacks : public SkSL::PipelineStage::Callbacks {
            public:
                std::string getMangledName(const char* name) override {
                    return std::string(name) + "_0";
                }

                std::string declareUniform(const SkSL::VarDeclaration* decl) override {
                    fOutput += decl->description();
                    return std::string(decl->var()->name());
                }

                void defineFunction(const char* decl, const char* body, bool /*isMain*/) override {
                    fOutput += std::string(decl) + '{' + body + '}';
                }

                void declareFunction(const char* decl) override { fOutput += decl; }

                void defineStruct(const char* definition) override { fOutput += definition; }

                void declareGlobal(const char* declaration) override { fOutput += declaration; }

                std::string sampleShader(int index, std::string coords) override {
                    return "child_" + std::to_string(index) + ".eval(" + coords + ')';
                }

                std::string sampleColorFilter(int index, std::string color) override {
                    return "child_" + std::to_string(index) + ".eval(" + color + ')';
                }

                std::string sampleBlender(int index, std::string src, std::string dst) override {
                    return "child_" + std::to_string(index) + ".eval(" + src + ", " + dst + ')';
                }

                std::string toLinearSrgb(std::string color) override {
                    return "toLinearSrgb(" + color + ')';
                }
                std::string fromLinearSrgb(std::string color) override {
                    return "fromLinearSrgb(" + color + ')';
                }

                std::string fOutput;
            };
            // The .stage output looks almost like valid SkSL, but not quite.
            // The PipelineStageGenerator bridges the gap between the SkSL in `program`,
            // and the C++ FP builder API (see GrSkSLFP). In that API, children don't need
            // to be declared (so they don't emit declarations here). Children are sampled
            // by index, not name - so all children here are just "child_N".
            // The input color and coords have names in the original SkSL (as parameters to
            // main), but those are ignored here. References to those variables become
            // "_coords" and "_inColor". At runtime, those variable names are irrelevant
            // when the new SkSL is emitted inside the FP - references to those variables
            // are replaced with strings from EmitArgs, and might be varyings or differently
            // named parameters.
            Callbacks callbacks;
            SkSL::PipelineStage::ConvertProgram(program, "_coords", "_inColor",
                                                "_canvasColor", &callbacks);
            out.writeString(SkShaderUtils::PrettyPrint(callbacks.fOutput));
            return true;
        });
    } else {
        printf("expected output path to end with one of: .glsl, .html, .metal, .hlsl, .wgsl, "
               ".spirv, .asm.vert, .asm.frag, .asm.comp, .skrp, .stage (got '%s')\n",
               outputPath.c_str());
        return ResultCode::kConfigurationError;
    }
    return ResultCode::kSuccess;
}