void GrGLCaps::init()

in src/gpu/ganesh/gl/GrGLCaps.cpp [121:910]


void GrGLCaps::init(const GrContextOptions& contextOptions,
                    const GrGLContextInfo& ctxInfo,
                    const GrGLInterface* gli) {
    GrGLStandard standard = ctxInfo.standard();
    // standard can be unused (optimized away) if SK_ASSUME_GL_ES is set
    sk_ignore_unused_variable(standard);
    GrGLVersion version = ctxInfo.version();

#if defined(GPU_TEST_UTILS)
    const GrGLubyte* deviceName;
    GR_GL_CALL_RET(gli, deviceName, GetString(GR_GL_RENDERER));
    this->setDeviceName(reinterpret_cast<const char*>(deviceName));
#endif

    if (GR_IS_GR_GL(standard)) {
        GrGLint max;
        GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max);
        fMaxFragmentUniformVectors = max / 4;
        if (version >= GR_GL_VER(3, 2)) {
            GrGLint profileMask;
            GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask);
            fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT);
        }
    } else if (GR_IS_GR_GL_ES(standard) || GR_IS_GR_WEBGL(standard)) {
        GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS,
                          &fMaxFragmentUniformVectors);
    }

    if (fDriverBugWorkarounds.max_fragment_uniform_vectors_32) {
        fMaxFragmentUniformVectors = std::min(fMaxFragmentUniformVectors, 32);
    }
    GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes);

    if (GR_IS_GR_GL(standard)) {
        fWritePixelsRowBytesSupport = true;
        fReadPixelsRowBytesSupport = true;
        fPackFlipYSupport = false;
    } else if (GR_IS_GR_GL_ES(standard)) {
        fWritePixelsRowBytesSupport =
                version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_unpack_subimage");
        fReadPixelsRowBytesSupport =
                version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_NV_pack_subimage");
        fPackFlipYSupport =
            ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order");
    } else if (GR_IS_GR_WEBGL(standard)) {
        // WebGL 2.0 has these
        fWritePixelsRowBytesSupport = version >= GR_GL_VER(2, 0);
        fReadPixelsRowBytesSupport = version >= GR_GL_VER(2, 0);
    }
    fTransferPixelsToRowBytesSupport = fWritePixelsRowBytesSupport;

    if (fDriverBugWorkarounds.pack_parameters_workaround_with_pack_buffer) {
        // In some cases drivers handle copying the last row incorrectly
        // when using GL_PACK_ROW_LENGTH.  Chromium handles this by iterating
        // through every row and conditionally clobbering that value, but
        // Skia already has a scratch buffer workaround when pack row length
        // is not supported, so just use that.
        fReadPixelsRowBytesSupport = false;
    }

    fTextureUsageSupport = GR_IS_GR_GL_ES(standard) &&
                           ctxInfo.hasExtension("GL_ANGLE_texture_usage");

    if (GR_IS_GR_GL(standard)) {
        fTextureBarrierSupport = version >= GR_GL_VER(4,5) ||
                                 ctxInfo.hasExtension("GL_ARB_texture_barrier") ||
                                 ctxInfo.hasExtension("GL_NV_texture_barrier");
    } else if (GR_IS_GR_GL_ES(standard)) {
        fTextureBarrierSupport = ctxInfo.hasExtension("GL_NV_texture_barrier");
    } else if (GR_IS_GR_WEBGL(standard)) {
        fTextureBarrierSupport = false;
    }

    if (GR_IS_GR_GL(standard)) {
        fSampleLocationsSupport = version >= GR_GL_VER(3,2) ||
                                  ctxInfo.hasExtension("GL_ARB_texture_multisample");
    } else if (GR_IS_GR_GL_ES(standard)) {
        fSampleLocationsSupport = version >= GR_GL_VER(3,1);
    } else if (GR_IS_GR_WEBGL(standard)) {
        fSampleLocationsSupport = false;
    }

    fImagingSupport = GR_IS_GR_GL(standard) &&
                      ctxInfo.hasExtension("GL_ARB_imaging");

    if (((GR_IS_GR_GL(standard) && version >= GR_GL_VER(4,3)) ||
         (GR_IS_GR_GL_ES(standard) && version >= GR_GL_VER(3,0)) ||
         ctxInfo.hasExtension("GL_ARB_invalidate_subdata"))) {
        fInvalidateFBType = kInvalidate_InvalidateFBType;
    } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) {
        fInvalidateFBType = kDiscard_InvalidateFBType;
    }

    // For future reference on Desktop GL, GL_PRIMITIVE_RESTART_FIXED_INDEX appears in 4.3, and
    // GL_PRIMITIVE_RESTART (where the client must call glPrimitiveRestartIndex) appears in 3.1.
    if (GR_IS_GR_GL_ES(standard)) {
        // Primitive restart can cause a 3x slowdown on Adreno. Enable conservatively.
        // FIXME: Primitive restart would likely be a win on iOS if we had an enum value for it.
        if (ctxInfo.vendor() == GrGLVendor::kARM) {
            fUsePrimitiveRestart = version >= GR_GL_VER(3,0);
        }
    }

    if (ctxInfo.vendor() == GrGLVendor::kARM         ||
        ctxInfo.vendor() == GrGLVendor::kImagination ||
        ctxInfo.vendor() == GrGLVendor::kQualcomm ) {
        fPreferFullscreenClears = true;
    }

    if (GR_IS_GR_GL(standard)) {
        fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
                                    ctxInfo.hasExtension("GL_ARB_vertex_array_object") ||
                                    ctxInfo.hasExtension("GL_APPLE_vertex_array_object");
    } else if (GR_IS_GR_GL_ES(standard)) {
        fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
                                    ctxInfo.hasExtension("GL_OES_vertex_array_object");
    } else if (GR_IS_GR_WEBGL(standard)) {
        fVertexArrayObjectSupport = version >= GR_GL_VER(2, 0) ||
                                    ctxInfo.hasExtension("GL_OES_vertex_array_object") ||
                                    ctxInfo.hasExtension("OES_vertex_array_object");
    }

    if (GR_IS_GR_GL(standard) && version >= GR_GL_VER(4,3)) {
        fDebugSupport = true;
    } else if (GR_IS_GR_GL_ES(standard)) {
        fDebugSupport = ctxInfo.hasExtension("GL_KHR_debug");
    } else if (GR_IS_GR_WEBGL(standard)) {
        fDebugSupport = false;
    }

    if (GR_IS_GR_GL(standard)) {
        fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility");
    }
    else if (GR_IS_GR_GL_ES(standard)) {
        fES2CompatibilitySupport = true;
    } else if (GR_IS_GR_WEBGL(standard)) {
        fES2CompatibilitySupport = true;
    }

    if (GR_IS_GR_GL(standard)) {
        fClientCanDisableMultisample = true;
    } else if (GR_IS_GR_GL_ES(standard)) {
        fClientCanDisableMultisample = ctxInfo.hasExtension("GL_EXT_multisample_compatibility");
    } else if (GR_IS_GR_WEBGL(standard)) {
        fClientCanDisableMultisample = false;
    }

    if (GR_IS_GR_GL(standard)) {
        // 3.1 has draw_instanced but not instanced_arrays, for the time being we only care about
        // instanced arrays, but we could make this more granular if we wanted
        fDrawInstancedSupport =
                version >= GR_GL_VER(3, 2) ||
                (ctxInfo.hasExtension("GL_ARB_draw_instanced") &&
                 ctxInfo.hasExtension("GL_ARB_instanced_arrays"));
    } else if (GR_IS_GR_GL_ES(standard)) {
        fDrawInstancedSupport =
                version >= GR_GL_VER(3, 0) ||
                (ctxInfo.hasExtension("GL_EXT_draw_instanced") &&
                 ctxInfo.hasExtension("GL_EXT_instanced_arrays")) ||
                ctxInfo.hasExtension("GL_ANGLE_instanced_arrays");
    }  else if (GR_IS_GR_WEBGL(standard)) {
        // WebGL 2.0 has DrawArraysInstanced and drawElementsInstanced
        fDrawInstancedSupport = version >= GR_GL_VER(2, 0);
    }

    if (GR_IS_GR_GL(standard)) {
        if (version >= GR_GL_VER(3, 0)) {
            fBindFragDataLocationSupport = true;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (version >= GR_GL_VER(3, 0) && ctxInfo.hasExtension("GL_EXT_blend_func_extended")) {
            fBindFragDataLocationSupport = true;
        }
    } else if (GR_IS_GR_WEBGL(standard)) {
        fBindFragDataLocationSupport = false;
    }

    fBindUniformLocationSupport = ctxInfo.hasExtension("GL_CHROMIUM_bind_uniform_location");

    if (GR_IS_GR_GL(standard)) {
        if (version >= GR_GL_VER(3, 1) || ctxInfo.hasExtension("GL_ARB_texture_rectangle") ||
            ctxInfo.hasExtension("GL_ANGLE_texture_rectangle")) {
            fRectangleTextureSupport = true;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        fRectangleTextureSupport = ctxInfo.hasExtension("GL_ARB_texture_rectangle") ||
                                   ctxInfo.hasExtension("GL_ANGLE_texture_rectangle");
    } else if (GR_IS_GR_WEBGL(standard)) {
        fRectangleTextureSupport = false;
    }

    // GrCaps defaults fClampToBorderSupport to true, so disable when unsupported
    if (GR_IS_GR_GL(standard)) {
        // Clamp to border added in 1.3
        if (version < GR_GL_VER(1, 3) && !ctxInfo.hasExtension("GL_ARB_texture_border_clamp")) {
            fClampToBorderSupport = false;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        // GLES didn't have clamp to border until 3.2, but provides several alternative extensions
        if (version < GR_GL_VER(3, 2) && !ctxInfo.hasExtension("GL_EXT_texture_border_clamp") &&
            !ctxInfo.hasExtension("GL_NV_texture_border_clamp") &&
            !ctxInfo.hasExtension("GL_OES_texture_border_clamp")) {
            fClampToBorderSupport = false;
        }
    } else if (GR_IS_GR_WEBGL(standard)) {
        // WebGL appears to only have REPEAT, CLAMP_TO_EDGE and MIRRORED_REPEAT
        fClampToBorderSupport = false;
    }

    if (GR_IS_GR_GL(standard)) {
        if (version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle")) {
            fTextureSwizzleSupport = true;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (version >= GR_GL_VER(3,0)) {
            fTextureSwizzleSupport = true;
        }
    } else if (GR_IS_GR_WEBGL(standard)) {
        fTextureSwizzleSupport = false;
    }

    if (GR_IS_GR_GL(standard)) {
        fMipmapLevelControlSupport = true;
        fMipmapLodControlSupport = true;
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (version >= GR_GL_VER(3,0)) {
            fMipmapLevelControlSupport = true;
            fMipmapLodControlSupport = true;
        }
    } else if (GR_IS_GR_WEBGL(standard)) {
        fMipmapLevelControlSupport = false;
        fMipmapLodControlSupport = false;
    }

    if ((GR_IS_GR_GL_ES(standard) || GR_IS_GR_GL(standard)) &&
        ctxInfo.hasExtension("GL_ARB_invalidate_subdata")) {
        fInvalidateBufferType = InvalidateBufferType::kInvalidate;
    } else if (!GR_IS_GR_WEBGL(standard) && !ctxInfo.isOverCommandBuffer()) {
        // Chrome's command buffer will push an array of zeros to a buffer if null is passed to
        // glBufferData (to avoid letting an application see uninitialized memory). This is
        // expensive so we avoid it. WebGL spec explicitly disallows null values.
        fInvalidateBufferType = InvalidateBufferType::kNullData;
    }

    if (GR_IS_GR_GL(standard)) {
        fClearTextureSupport = (version >= GR_GL_VER(4,4) ||
                                ctxInfo.hasExtension("GL_ARB_clear_texture"));
    } else if (GR_IS_GR_GL_ES(standard)) {
        fClearTextureSupport = ctxInfo.hasExtension("GL_EXT_clear_texture");
    } else if (GR_IS_GR_WEBGL(standard)) {
        fClearTextureSupport = false;
    }

#if defined(SK_BUILD_FOR_ANDROID) && __ANDROID_API__ >= 26
    fSupportsAHardwareBufferImages = true;
#endif

    if (GR_IS_GR_GL(standard)) {
        fSRGBWriteControl = version >= GR_GL_VER(3, 0) ||
                            ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") ||
                            ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB");
    } else if (GR_IS_GR_GL_ES(standard)) {
        // ES through 3.2 requires EXT_srgb_write_control to support toggling
        // sRGB writing for destinations.
        fSRGBWriteControl = ctxInfo.hasExtension("GL_EXT_sRGB_write_control");
    }  // No WebGL support

    fSkipErrorChecks = ctxInfo.isOverCommandBuffer();
    if (GR_IS_GR_WEBGL(standard)) {
        // Error checks are quite costly in webgl, especially in Chrome.
        fSkipErrorChecks = true;
    }

    // When we are abandoning the context we cannot call into GL thus we should skip any sync work.
    fMustSyncGpuDuringAbandon = false;

    fSupportsProtectedContent = [&]() {
        if (!ctxInfo.hasExtension("GL_EXT_protected_textures")) {
            return false;
        }

        GrGLint contextFlags;
        GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_FLAGS, &contextFlags);
        return SkToBool(contextFlags & GR_GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT);
    }();

    /**
     * When Ganesh is backed by ANGLE mapping to Vulkan, the Protectedness handling has to be
     * more like the Vulkan case (i.e., all internally allocated objects that will be written to
     * in a Protected Context must be Protected). ANGLE just forwards any work to the
     * active Vulkan Context. If that Vulkan Context is Protected that would mean, without
     * using strict Protectedness, writes to unProtected objects would be submitted to a
     * Protected Queue - which is not allowed in Vulkan.
     */
    fStrictProtectedness = fSupportsProtectedContent &&
                           ctxInfo.angleBackend() != GrGLANGLEBackend::kUnknown;

    /**************************************************************************
    * GrShaderCaps fields
    **************************************************************************/

    // This must be called after fCoreProfile is set on the GrGLCaps
    this->initGLSL(ctxInfo, gli);
    GrShaderCaps* shaderCaps = fShaderCaps.get();

    // Enable supported shader-related caps
    if (GR_IS_GR_GL(standard)) {
        shaderCaps->fDualSourceBlendingSupport =
                (version >= GR_GL_VER(3, 3) ||
                 ctxInfo.hasExtension("GL_ARB_blend_func_extended")) &&
                ctxInfo.glslGeneration() >= SkSL::GLSLGeneration::k130;

        shaderCaps->fShaderDerivativeSupport = true;
        shaderCaps->fExplicitTextureLodSupport =
                ctxInfo.glslGeneration() >= SkSL::GLSLGeneration::k130;

        shaderCaps->fIntegerSupport = version >= GR_GL_VER(3, 0) &&
            ctxInfo.glslGeneration() >= SkSL::GLSLGeneration::k130;

        shaderCaps->fNonsquareMatrixSupport =
                ctxInfo.glslGeneration() >= SkSL::GLSLGeneration::k130;
        shaderCaps->fInverseHyperbolicSupport =
                ctxInfo.glslGeneration() >= SkSL::GLSLGeneration::k130;
    } else if (GR_IS_GR_GL_ES(standard)) {
        shaderCaps->fDualSourceBlendingSupport = ctxInfo.hasExtension("GL_EXT_blend_func_extended");

        shaderCaps->fShaderDerivativeSupport =
                // We use this value for GLSL ES 3.0.
                version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_OES_standard_derivatives");
        shaderCaps->fExplicitTextureLodSupport =
                ctxInfo.glslGeneration() >= SkSL::GLSLGeneration::k300es;

        shaderCaps->fIntegerSupport = version >= GR_GL_VER(3, 0) &&
                                      ctxInfo.glslGeneration() >= SkSL::GLSLGeneration::k300es;
        shaderCaps->fNonsquareMatrixSupport =
                ctxInfo.glslGeneration() >= SkSL::GLSLGeneration::k300es;
        shaderCaps->fInverseHyperbolicSupport =
                ctxInfo.glslGeneration() >= SkSL::GLSLGeneration::k300es;
    } else if (GR_IS_GR_WEBGL(standard)) {
        shaderCaps->fShaderDerivativeSupport = version >= GR_GL_VER(2, 0) ||
                                               ctxInfo.hasExtension("GL_OES_standard_derivatives") ||
                                               ctxInfo.hasExtension("OES_standard_derivatives");
        shaderCaps->fExplicitTextureLodSupport =
                version >= GR_GL_VER(2, 0) &&
                ctxInfo.glslGeneration() >= SkSL::GLSLGeneration::k300es;
        shaderCaps->fIntegerSupport = (version >= GR_GL_VER(2, 0));
        shaderCaps->fNonsquareMatrixSupport =
                ctxInfo.glslGeneration() >= SkSL::GLSLGeneration::k300es;
        shaderCaps->fInverseHyperbolicSupport =
                ctxInfo.glslGeneration() >= SkSL::GLSLGeneration::k300es;
    }

    if (ctxInfo.hasExtension("GL_NV_conservative_raster")) {
        fConservativeRasterSupport = true;
    }

    if (GR_IS_GR_GL(standard)) {
        fWireframeSupport = true;
    }

    if (GR_IS_GR_GL(standard)) {
        shaderCaps->fRewriteSwitchStatements =
                ctxInfo.glslGeneration() < SkSL::GLSLGeneration::k130;  // introduced in GLSL 1.3
    } else if (GR_IS_GR_GL_ES(standard)) {
        shaderCaps->fRewriteSwitchStatements =
                ctxInfo.glslGeneration() < SkSL::GLSLGeneration::k300es;  // introduced in GLSL ES3
    } else if (GR_IS_GR_WEBGL(standard)) {
        shaderCaps->fRewriteSwitchStatements = version < GR_GL_VER(2, 0);  // introduced in WebGL 2
        shaderCaps->fCanUseVoidInSequenceExpressions =
                false;  // removed in WebGL 2, use workaround in all versions for safety
    }

    // Protect ourselves against tracking huge amounts of texture state.
    static const uint8_t kMaxSaneSamplers = 32;
    GrGLint maxSamplers;
    GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &maxSamplers);
    shaderCaps->fMaxFragmentSamplers = std::min<GrGLint>(kMaxSaneSamplers, maxSamplers);

    // SGX and Mali GPUs have tiled architectures that have trouble with frequently changing VBOs.
    // We've measured a performance increase using non-VBO vertex data for dynamic content on these
    // GPUs. Perhaps we should read the renderer string and limit this decision to specific GPU
    // families rather than basing it on the vendor alone.
    // Angle can be initialized with client arrays disabled and needs to be queried. The Chrome
    // command buffer blocks the use of client side buffers (but may emulate VBOs with them). Client
    // side buffers are not allowed in core profiles.
    if (GR_IS_GR_GL(standard) || GR_IS_GR_GL_ES(standard)) {
        GrGLint clientArraysEnabled = GR_GL_TRUE;
        if (ctxInfo.hasExtension("GL_ANGLE_client_arrays")) {
            GR_GL_GetIntegerv(gli, GR_GL_CLIENT_ARRAYS_ANGLE, &clientArraysEnabled);
        }

        if (clientArraysEnabled && !ctxInfo.isOverCommandBuffer() && !fIsCoreProfile &&
            (ctxInfo.vendor() == GrGLVendor::kARM || ctxInfo.vendor() == GrGLVendor::kImagination ||
             ctxInfo.vendor() == GrGLVendor::kQualcomm)) {
            fPreferClientSideDynamicBuffers = true;
        }
    } // No client side arrays in WebGL https://www.khronos.org/registry/webgl/specs/1.0/#6.2

    if (!contextOptions.fAvoidStencilBuffers && !fSupportsProtectedContent) {
        // To reduce surface area, if we avoid stencil buffers, we also disable MSAA.
        // We also avoid both for Protected Contexts due to their use of RenderBuffers (which
        // cannot be correctly created as Protected).
        this->initFSAASupport(contextOptions, ctxInfo, gli);
        this->initStencilSupport(ctxInfo);
    }

    // Setup blit framebuffer
    if (GR_IS_GR_GL(standard)) {
        if (version >= GR_GL_VER(3,0) ||
            ctxInfo.hasExtension("GL_ARB_framebuffer_object") ||
            ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) {
            fBlitFramebufferFlags = 0;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (version >= GR_GL_VER(3, 0) ||
            ctxInfo.hasExtension("GL_NV_framebuffer_blit")) {
            fBlitFramebufferFlags = kNoFormatConversionForMSAASrc_BlitFramebufferFlag |
                                    kNoMSAADst_BlitFramebufferFlag |
                                    kRectsMustMatchForMSAASrc_BlitFramebufferFlag;
        } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample") ||
                   ctxInfo.hasExtension("GL_ANGLE_framebuffer_blit")) {
            // The CHROMIUM extension uses the ANGLE version of glBlitFramebuffer and includes its
            // limitations.
            fBlitFramebufferFlags = kNoScalingOrMirroring_BlitFramebufferFlag |
                                    kResolveMustBeFull_BlitFrambufferFlag |
                                    kNoMSAADst_BlitFramebufferFlag |
                                    kNoFormatConversion_BlitFramebufferFlag |
                                    kRectsMustMatchForMSAASrc_BlitFramebufferFlag;
        }
    } // No WebGL 1.0 support for BlitFramebuffer

    this->initBlendEqationSupport(ctxInfo);

    if (GR_IS_GR_GL(standard)) {
        fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO
                                            // extension includes glMapBuffer.
        if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) {
            fMapBufferFlags |= kSubset_MapFlag;
            fMapBufferType = kMapBufferRange_MapBufferType;
        } else {
            fMapBufferType = kMapBuffer_MapBufferType;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        // Unextended GLES2 doesn't have any buffer mapping.
        fMapBufferFlags = kNone_MapFlags;
        if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) {
            fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
            fMapBufferType = kChromium_MapBufferType;
        } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) {
            fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
            fMapBufferType = kMapBufferRange_MapBufferType;
        } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) {
            fMapBufferFlags = kCanMap_MapFlag;
            fMapBufferType = kMapBuffer_MapBufferType;
        }
    } else if (GR_IS_GR_WEBGL(standard)) {
        // explicitly removed https://www.khronos.org/registry/webgl/specs/2.0/#5.14
        fMapBufferFlags = kNone_MapFlags;
    }

    // Buffers have more restrictions in WebGL than GLES. For example,
    // https://www.khronos.org/registry/webgl/specs/latest/2.0/#BUFFER_OBJECT_BINDING
    // We therefore haven't attempted to support mapping or transfers between buffers and surfaces
    // or between buffers.

    if (GR_IS_GR_GL(standard)) {
        if (version >= GR_GL_VER(2, 1) || ctxInfo.hasExtension("GL_ARB_pixel_buffer_object") ||
            ctxInfo.hasExtension("GL_EXT_pixel_buffer_object")) {
            fTransferFromBufferToTextureSupport = true;
            fTransferFromSurfaceToBufferSupport = true;
            fTransferBufferType = TransferBufferType::kARB_PBO;
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (version >= GR_GL_VER(3, 0) ||
            (ctxInfo.hasExtension("GL_NV_pixel_buffer_object") &&
             // GL_EXT_unpack_subimage needed to support subtexture rectangles
             ctxInfo.hasExtension("GL_EXT_unpack_subimage"))) {
            fTransferFromBufferToTextureSupport = true;
            fTransferFromSurfaceToBufferSupport = true;
            if (version < GR_GL_VER(3, 0)) {
                fTransferBufferType = TransferBufferType::kNV_PBO;
            } else {
                fTransferBufferType = TransferBufferType::kARB_PBO;
            }
// TODO: get transfer buffers working in Chrome
//        } else if (ctxInfo.hasExtension("GL_CHROMIUM_pixel_transfer_buffer_object")) {
//            fTransferFromBufferToTextureSupport = false;
//            fTransferFromSurfaceToBufferSupport = false;
//            fTransferBufferType = TransferBufferType::kChromium;
        }
    }

    if (GR_IS_GR_GL(standard) &&
        (version >= GR_GL_VER(3, 1) || ctxInfo.hasExtension("GL_ARB_copy_buffer"))) {
        fTransferFromBufferToBufferSupport = true;
    } else if (GR_IS_GR_GL_ES(standard) &&
               (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_NV_copy_buffer"))) {
        fTransferFromBufferToBufferSupport = true;
    }

    // On many GPUs, map memory is very expensive, so we effectively disable it here by setting the
    // threshold to the maximum unless the client gives us a hint that map memory is cheap.
    if (fBufferMapThreshold < 0) {
#if 0
        // We think mapping on Chromium will be cheaper once we know ahead of time how much space
        // we will use for all GrMeshDrawOps. Right now we might wind up mapping a large buffer and
        // using a small subset.
        fBufferMapThreshold = ctxInfo.isOverCommandBuffer() ? 0 : SK_MaxS32;
#else
        fBufferMapThreshold = SK_MaxS32;
#endif
    }

    if (GR_IS_GR_GL(standard)) {
        fNPOTTextureTileSupport = true;
        fMipmapSupport = true;
        fAnisoSupport = version >= GR_GL_VER(4,6)                                 ||
                        ctxInfo.hasExtension("GL_ARB_texture_filter_anisotropic") ||
                        ctxInfo.hasExtension("GL_EXT_texture_filter_anisotropic");
    } else if (GR_IS_GR_GL_ES(standard)) {
        // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only
        // ES3 has no limitations.
        fNPOTTextureTileSupport = version >= GR_GL_VER(3,0) ||
                                  ctxInfo.hasExtension("GL_OES_texture_npot");
        // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP
        // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently,
        // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to
        // to alllow arbitrary wrap modes, however.
        fMipmapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot");
        fAnisoSupport = ctxInfo.hasExtension("GL_EXT_texture_filter_anisotropic");
    } else if (GR_IS_GR_WEBGL(standard)) {
        // Texture access works in the WebGL 2.0 API as in the OpenGL ES 3.0 API
        fNPOTTextureTileSupport = version >= GR_GL_VER(2,0);
        // All mipmapping and all wrapping modes are supported for non-power-of-
        // two images [in WebGL 2.0].
        fMipmapSupport = fNPOTTextureTileSupport;
        fAnisoSupport = ctxInfo.hasExtension("GL_EXT_texture_filter_anisotropic") ||
                        ctxInfo.hasExtension("EXT_texture_filter_anisotropic");
    }
    if (fAnisoSupport) {
        GR_GL_GetFloatv(gli, GR_GL_MAX_TEXTURE_MAX_ANISOTROPY, &fMaxTextureMaxAnisotropy);
    }

    GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize);

    GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize);
    fMaxPreferredRenderTargetSize = fMaxRenderTargetSize;

    if (ctxInfo.vendor() == GrGLVendor::kARM) {
        // On Mali G71, RT's above 4k have been observed to incur a performance cost.
        fMaxPreferredRenderTargetSize = std::min(4096, fMaxPreferredRenderTargetSize);
    }

    fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker");

    // Disable scratch texture reuse on Mali and Adreno devices
    fReuseScratchTextures = (ctxInfo.vendor() != GrGLVendor::kARM);

#if 0
    fReuseScratchBuffers = ctxInfo.vendor() != GrGLVendor::kARM
                           ctxInfo.vendor() != GrGLVendor::kQualcomm;
#endif

    if (ctxInfo.hasExtension("GL_EXT_window_rectangles")) {
        GR_GL_GetIntegerv(gli, GR_GL_MAX_WINDOW_RECTANGLES, &fMaxWindowRectangles);
    }

#ifdef SK_BUILD_FOR_WIN
    // We're assuming that on Windows Chromium we're using D3D ANGLE.
    bool isD3DANGLE = angle_backend_is_d3d(ctxInfo.angleBackend()) ||
                      ctxInfo.isOverCommandBuffer();
    // On ANGLE deferring flushes can lead to GPU starvation
    fPreferVRAMUseOverFlushes = !isD3DANGLE;
#endif

    if (ctxInfo.isOverCommandBuffer()) {
        fMustClearUploadedBufferData = true;
    }

    // In a WASM build on Firefox, we see warnings like
    // WebGL warning: texSubImage2D: This operation requires zeroing texture data. This is slow.
    // WebGL warning: texSubImage2D: Texture has not been initialized prior to a partial upload,
    //                forcing the browser to clear it. This may be slow.
    // Setting the initial clear seems to make those warnings go away and offers a substantial
    // boost in performance in Firefox. Chrome sees a more modest increase.
    if (GR_IS_GR_WEBGL(standard)) {
        fShouldInitializeTextures = true;
    }

    if (GR_IS_GR_GL(standard)) {
        // ARB allows mixed size FBO attachments, EXT does not.
        if (version >= GR_GL_VER(3, 0) ||
            ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
            fOversizedStencilSupport = true;
        } else {
            SkASSERT(ctxInfo.hasExtension("GL_EXT_framebuffer_object"));
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        // ES 3.0 supports mixed size FBO attachments, 2.0 does not.
        fOversizedStencilSupport = version >= GR_GL_VER(3, 0);
    } else if (GR_IS_GR_WEBGL(standard)) {
        // WebGL 1.0 has some constraints for FBO attachments:
        // https://www.khronos.org/registry/webgl/specs/1.0/index.html#6.6
        // These constraints "no longer apply in WebGL 2"
        fOversizedStencilSupport = version >= GR_GL_VER(2, 0);
    }

    if (GR_IS_GR_GL(standard)) {
        fBaseVertexBaseInstanceSupport = version >= GR_GL_VER(4,2) ||
                                         ctxInfo.hasExtension("GL_ARB_base_instance");
        if (fBaseVertexBaseInstanceSupport) {
            fNativeDrawIndirectSupport = version >= GR_GL_VER(4,0) ||
                                         ctxInfo.hasExtension("GL_ARB_draw_indirect");
            if (version >= GR_GL_VER(4,3) || ctxInfo.hasExtension("GL_ARB_multi_draw_indirect")) {
                fMultiDrawType = MultiDrawType::kMultiDrawIndirect;
            }
        }
        fDrawRangeElementsSupport = version >= GR_GL_VER(2,0);
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (ctxInfo.hasExtension("GL_ANGLE_base_vertex_base_instance")) {
            fBaseVertexBaseInstanceSupport = true;
            fNativeDrawIndirectSupport = true;
            fMultiDrawType = MultiDrawType::kANGLEOrWebGL;
            // The indirect structs need to reside in CPU memory for the ANGLE version.
            fUseClientSideIndirectBuffers = true;
        } else {
            fBaseVertexBaseInstanceSupport = ctxInfo.hasExtension("GL_EXT_base_instance");
            // Don't support indirect draws on ES. They don't allow VAO 0.
            //
            // "An INVALID_OPERATION error is generated if zero is bound to VERTEX_ARRAY_BINDING,
            // DRAW_INDIRECT_BUFFER or to any enabled vertex array."
            //
            // https://www.khronos.org/registry/OpenGL/specs/es/3.1/es_spec_3.1.pdf
        }
        fDrawRangeElementsSupport = version >= GR_GL_VER(3,0);
    } else if (GR_IS_GR_WEBGL(standard)) {
        fBaseVertexBaseInstanceSupport = ctxInfo.hasExtension(
                "WEBGL_draw_instanced_base_vertex_base_instance");
        if (fBaseVertexBaseInstanceSupport && ctxInfo.hasExtension(
                "GL_WEBGL_multi_draw_instanced_base_vertex_base_instance")) {
            fNativeDrawIndirectSupport = true;
            fMultiDrawType = MultiDrawType::kANGLEOrWebGL;
        }
        // The indirect structs need to reside in CPU memory for the WebGL version.
        fUseClientSideIndirectBuffers = true;
        fDrawRangeElementsSupport = version >= GR_GL_VER(2,0);
    }
    // We used to disable this as a correctness workaround (http://anglebug.com/4536). Now it is
    // disabled because of poor performance (http://skbug.com/11998).
    if (ctxInfo.angleBackend() == GrGLANGLEBackend::kD3D11) {
        fBaseVertexBaseInstanceSupport = false;
        fNativeDrawIndirectSupport = false;
        fMultiDrawType = MultiDrawType::kNone;
    }

    // We do not support GrBackendSemaphore for GL backends because the clients cannot really make
    // GrGLsync objects ahead of time without talking to the GPU.
    fBackendSemaphoreSupport = false;
    // We prefer GL sync objects but also support NV_fence_sync. The former can be
    // used to implement GrGLsync and GrSemaphore. The latter only implements GrGLsync.
    // TODO: support CHROMIUM_sync_point and maybe KHR_fence_sync
    if (GR_IS_GR_WEBGL(standard)) {
        // Only in WebGL 2.0
        fSemaphoreSupport = fFenceSyncSupport = version >= GR_GL_VER(2, 0);
        fFenceType = FenceType::kSyncObject;
    } else if (GR_IS_GR_GL(standard) &&
               (version >= GR_GL_VER(3, 2) || ctxInfo.hasExtension("GL_ARB_sync"))) {
        fSemaphoreSupport = fFenceSyncSupport = true;
        fFenceType = FenceType::kSyncObject;
    } else if (GR_IS_GR_GL_ES(standard) &&
               (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_APPLE_sync"))) {
        fSemaphoreSupport = fFenceSyncSupport = true;
        fFenceType = FenceType::kSyncObject;
    } else if (ctxInfo.hasExtension("GL_NV_fence")) {
        // This extension can exist in GL and GL ES. We have it last because we prefer the
        // standard GLsync object implementation which also supports GPU semaphore semantics.
        fFenceSyncSupport = true;
        fFenceType = FenceType::kNVFence;
    }
    fFinishedProcAsyncCallbackSupport = fFenceSyncSupport;

    if (GR_IS_GR_WEBGL(standard)) {
        if (version >= GR_GL_VER(2, 0)) {
            if (ctxInfo.hasExtension("EXT_disjoint_timer_query_webgl2") ||
                ctxInfo.hasExtension("GL_EXT_disjoint_timer_query_webgl2")) {
                fTimerQueryType = TimerQueryType::kDisjoint;
            }
        } else {
            if (ctxInfo.hasExtension("EXT_disjoint_timer_query") ||
                ctxInfo.hasExtension("GL_EXT_disjoint_timer_query")) {
                fTimerQueryType = TimerQueryType::kDisjoint;
            }
        }
    } else if (GR_IS_GR_GL_ES(standard)) {
        if (ctxInfo.hasExtension("GL_EXT_disjoint_timer_query")) {
            fTimerQueryType = TimerQueryType::kDisjoint;
        }
    } else if (GR_IS_GR_GL(standard)) {
        if (version >= GR_GL_VER(3, 3) || ctxInfo.hasExtension("GL_EXT_timer_query") ||
            ctxInfo.hasExtension("GL_ARB_timer_query")) {
            fTimerQueryType = TimerQueryType::kRegular;
        }
    }
    if (fTimerQueryType != TimerQueryType::kNone) {
        fSupportedGpuStats |= skgpu::GpuStatsFlags::kElapsedTime;
    }

    // Safely moving textures between contexts requires semaphores.
    fCrossContextTextureSupport = fSemaphoreSupport;

    // Half float vertex attributes requires GL3 or ES3
    // It can also work with OES_VERTEX_HALF_FLOAT, but that requires a different enum.
    if (GR_IS_GR_GL(standard)) {
        fHalfFloatVertexAttributeSupport = (version >= GR_GL_VER(3, 0));
    } else if (GR_IS_GR_GL_ES(standard)) {
        fHalfFloatVertexAttributeSupport = (version >= GR_GL_VER(3, 0));
    } else if (GR_IS_GR_WEBGL(standard)) {
        // This appears to be supported in 2.0, looking at the spec.
        fHalfFloatVertexAttributeSupport = (version >= GR_GL_VER(2, 0));
    }

    fDynamicStateArrayGeometryProcessorTextureSupport = true;

    if (GR_IS_GR_GL(standard)) {
        fProgramBinarySupport = (version >= GR_GL_VER(4, 1));
        fProgramParameterSupport = (version >= GR_GL_VER(4, 1));
    } else if (GR_IS_GR_GL_ES(standard)) {
        fProgramBinarySupport =
                (version >= GR_GL_VER(3, 0)) || ctxInfo.hasExtension("GL_OES_get_program_binary");
        fProgramParameterSupport = (version >= GR_GL_VER(3, 0));
    } // Explicitly not supported in WebGL 2.0
      // https://www.khronos.org/registry/webgl/specs/2.0/#5.4
    if (fProgramBinarySupport) {
        GrGLint count;
        GR_GL_GetIntegerv(gli, GR_GL_NUM_PROGRAM_BINARY_FORMATS, &count);
        if (count > 0) {
            fProgramBinaryFormats.resize_back(count);
            GR_GL_GetIntegerv(gli, GR_GL_PROGRAM_BINARY_FORMATS,
                              reinterpret_cast<GrGLint*>(fProgramBinaryFormats.data()));
        } else {
            fProgramBinarySupport = false;
        }
    }
    if (GR_IS_GR_GL(standard)) {
        fSamplerObjectSupport =
                version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_sampler_objects");
    } else if (GR_IS_GR_GL_ES(standard)) {
        fSamplerObjectSupport = version >= GR_GL_VER(3,0);
    } else if (GR_IS_GR_WEBGL(standard)) {
        fSamplerObjectSupport = version >= GR_GL_VER(2,0);
    }
    // We currently use sampler objects whenever they are available.
    fUseSamplerObjects = fSamplerObjectSupport;

    if (GR_IS_GR_GL_ES(standard)) {
        fTiledRenderingSupport = ctxInfo.hasExtension("GL_QCOM_tiled_rendering");
    }

    if (ctxInfo.vendor() == GrGLVendor::kARM) {
        fShouldCollapseSrcOverToSrcWhenAble = true;
    }

#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
    if (ctxInfo.renderer() == GrGLRenderer::kPowerVRRogue) {
        // https://b/195281495
        // The TecnoSpark 3 Pro with a PowerVR GE8300 seems to have a steep dithering performance
        // cliff in the Android Framework
        fAvoidDithering = true;
    }
#endif

    FormatWorkarounds formatWorkarounds;

    if (!contextOptions.fDisableDriverCorrectnessWorkarounds) {
        this->applyDriverCorrectnessWorkarounds(ctxInfo, contextOptions, gli, shaderCaps,
                                                &formatWorkarounds);
    }

    // Requires msaa support, ES compatibility have already been detected.
    this->initFormatTable(ctxInfo, gli, formatWorkarounds);

    this->finishInitialization(contextOptions);

    // For GL, besides the user-specifiable override, we also want to avoid stencil buffers
    // in Protected mode (to avoid using RenderBuffers)
    fAvoidStencilBuffers = contextOptions.fAvoidStencilBuffers || fSupportsProtectedContent;

    // For now these two are equivalent but we could have dst read in shader via some other method.
    shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport;
}