shared/java/Bitmap.java [919:963]:
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        } finally {
            Reference.reachabilityFence(this);
        }
    }

    @NotNull
    public Shader makeShader() {
        return makeShader(FilterTileMode.CLAMP, FilterTileMode.CLAMP, SamplingMode.DEFAULT, null);
    }

    @NotNull
    public Shader makeShader(@Nullable Matrix33 localMatrix) {
        return makeShader(FilterTileMode.CLAMP, FilterTileMode.CLAMP, SamplingMode.DEFAULT, localMatrix);
    }

    @NotNull
    public Shader makeShader(@NotNull FilterTileMode tm) {
        return makeShader(tm, tm, SamplingMode.DEFAULT, null);
    }

    @NotNull
    public Shader makeShader(@NotNull FilterTileMode tmx, @NotNull FilterTileMode tmy) {
        return makeShader(tmx, tmy, SamplingMode.DEFAULT, null);
    }

    @NotNull
    public Shader makeShader(@NotNull FilterTileMode tmx,
                             @NotNull FilterTileMode tmy,
                             @Nullable Matrix33 localMatrix) {
        return makeShader(tmx, tmy, SamplingMode.DEFAULT, localMatrix);
    }

    @NotNull
    public Shader makeShader(@NotNull FilterTileMode tmx,
                             @NotNull FilterTileMode tmy,
                             @NotNull SamplingMode sampling,
                             @Nullable Matrix33 localMatrix) {
        try {
            assert tmx != null : "Can’t Bitmap.makeShader with tmx == null";
            assert tmy != null : "Can’t Bitmap.makeShader with tmy == null";
            assert sampling != null : "Can’t Bitmap.makeShader with sampling == null";
            Stats.onNativeCall();
            return new Shader(_nMakeShader(_ptr, tmx.ordinal(), tmy.ordinal(), sampling._pack(), localMatrix == null ? null : localMatrix._mat));
        } finally {
            Reference.reachabilityFence(this);
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shared/java/Image.java [215:259]:
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        } finally {
            Reference.reachabilityFence(this);
        }
    }

    @NotNull
    public Shader makeShader() {
        return makeShader(FilterTileMode.CLAMP, FilterTileMode.CLAMP, SamplingMode.DEFAULT, null);
    }

    @NotNull
    public Shader makeShader(@Nullable Matrix33 localMatrix) {
        return makeShader(FilterTileMode.CLAMP, FilterTileMode.CLAMP, SamplingMode.DEFAULT, localMatrix);
    }

    @NotNull
    public Shader makeShader(@NotNull FilterTileMode tm) {
        return makeShader(tm, tm, SamplingMode.DEFAULT, null);
    }

    @NotNull
    public Shader makeShader(@NotNull FilterTileMode tmx, @NotNull FilterTileMode tmy) {
        return makeShader(tmx, tmy, SamplingMode.DEFAULT, null);
    }

    @NotNull
    public Shader makeShader(@NotNull FilterTileMode tmx,
                             @NotNull FilterTileMode tmy,
                             @Nullable Matrix33 localMatrix) {
        return makeShader(tmx, tmy, SamplingMode.DEFAULT, localMatrix);
    }

    @NotNull
    public Shader makeShader(@NotNull FilterTileMode tmx,
                             @NotNull FilterTileMode tmy,
                             @NotNull SamplingMode sampling,
                             @Nullable Matrix33 localMatrix) {
        try {
            assert tmx != null : "Can’t Bitmap.makeShader with tmx == null";
            assert tmy != null : "Can’t Bitmap.makeShader with tmy == null";
            assert sampling != null : "Can’t Bitmap.makeShader with sampling == null";
            Stats.onNativeCall();
            return new Shader(_nMakeShader(_ptr, tmx.ordinal(), tmy.ordinal(), sampling._pack(), localMatrix == null ? null : localMatrix._mat));
        } finally {
            Reference.reachabilityFence(this);
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