TeamCity.CSharpInteractive/FileSystem.cs (19 lines of code) (raw):
// ReSharper disable ClassNeverInstantiated.Global
namespace TeamCity.CSharpInteractive;
using System.Diagnostics.CodeAnalysis;
using System.Text;
[ExcludeFromCodeCoverage]
internal class FileSystem : IFileSystem
{
public void DeleteDirectory(string path, bool recursive) => Directory.Delete(path, recursive);
public bool IsPathRooted(string path) => Path.IsPathRooted(path);
public bool IsFileExist(string file) => File.Exists(file);
public bool IsDirectoryExist(string path) => Directory.Exists(path);
public IEnumerable<string> EnumerateFiles(string path, string searchPattern, SearchOption searchOption) =>
Directory.EnumerateFiles(path, searchPattern, searchOption);
public IEnumerable<string> EnumerateFileSystemEntries(string path, string searchPattern, SearchOption searchOption) =>
Directory.EnumerateFileSystemEntries(path, searchPattern, searchOption);
public IEnumerable<string> ReadAllLines(string file) => File.ReadAllLines(file);
public void WriteAllLines(string file, IEnumerable<string> lines) => File.WriteAllLines(file, lines);
public IStreamReader OpenReader(string file) => new StreamReader(File.Open(file, FileMode.Open, FileAccess.Read, FileShare.ReadWrite));
public TextReader OpenTextReader(string file, Encoding encoding) => new System.IO.StreamReader(File.OpenRead(file), encoding);
}