TeamCity.CSharpInteractive/Program.cs (75 lines of code) (raw):
namespace TeamCity.CSharpInteractive;
public class Program
{
// ReSharper disable once UnusedMember.Global
public static int Main()
{
try
{
return Composer.ResolveProgram().Run();
}
finally
{
Composer.FinalDispose();
}
}
private readonly ILog<Program> _log;
private readonly IEnumerable<IActive> _activeObjects;
private readonly IInfo _info;
private readonly ISettings _settings;
private readonly IExitTracker _exitTracker;
private readonly Func<IScriptRunner> _runner;
private readonly IStatistics _statistics;
internal Program(
ILog<Program> log,
IEnumerable<IActive> activeObjects,
IInfo info,
ISettings settings,
IExitTracker exitTracker,
Func<IScriptRunner> runner,
IStatistics statistics)
{
_log = log;
_activeObjects = activeObjects;
_info = info;
_settings = settings;
_exitTracker = exitTracker;
_runner = runner;
_statistics = statistics;
}
// ReSharper disable once MemberCanBePrivate.Global
internal int Run()
{
if (_settings.ShowVersionAndExit)
{
_info.ShowVersion();
return 0;
}
_info.ShowHeader();
if (_settings.ShowHelpAndExit)
{
_info.ShowHelp();
return 0;
}
using var exitToken = _exitTracker.Track();
try
{
using (Disposable.Create(_activeObjects.Select(i => i.Activate()).ToArray()))
{
var result = _runner().Run();
if (_statistics.Errors.Any())
{
result = 1;
}
return result;
}
}
catch (Exception error)
{
_log.Error(ErrorId.Unhandled, error);
return 1;
}
finally
{
_info.ShowFooter();
}
}
}