in common/src/main/kotlin/com/jetbrains/teamcity/plugins/unrealengine/common/buildgraph/BuildGraphParameters.kt [25:32]
fun parseScriptPath(runnerParameters: Map<String, String>): BuildGraphScriptPath {
val scriptPath = runnerParameters[name]
if (scriptPath.isNullOrEmpty()) {
raise(PropertyValidationError(name, "The path to the script is not set."))
}
return BuildGraphScriptPath(scriptPath)
}