in common/src/main/kotlin/com/jetbrains/teamcity/plugins/unrealengine/common/parameters/UnrealProjectPathParameter.kt [22:29]
fun parseProjectPath(runnerParameters: Map<String, String>): UnrealProjectPath {
val projectPath = runnerParameters[name]
if (projectPath.isNullOrEmpty()) {
raise(PropertyValidationError(name, "Project path must not be empty"))
}
return UnrealProjectPath(projectPath)
}