in agent/src/main/kotlin/com/jetbrains/teamcity/plugins/unrealengine/agent/build/events/BuildStepExecutionMonitor.kt [24:32]
override fun beforeRunnerStart(runner: BuildRunnerContext) {
if (!shouldNotifyAboutExecution(runner)) {
return
}
val stepName = runner.getStepName() ?: return
runner.build.buildLogger.logUnrealBuildEvent(BuildStepStarted(stepName))
}