in src/platform_impl/linux/x11/window.rs [586:705]
fn set_fullscreen_inner(&self, fullscreen: Option<Fullscreen>) -> Option<util::Flusher<'_>> {
let mut shared_state_lock = self.shared_state.lock();
match shared_state_lock.visibility {
// Setting fullscreen on a window that is not visible will generate an error.
Visibility::No | Visibility::YesWait => {
shared_state_lock.desired_fullscreen = Some(fullscreen);
return None;
}
Visibility::Yes => (),
}
let old_fullscreen = shared_state_lock.fullscreen.clone();
if old_fullscreen == fullscreen {
return None;
}
shared_state_lock.fullscreen = fullscreen.clone();
match (&old_fullscreen, &fullscreen) {
// Store the desktop video mode before entering exclusive
// fullscreen, so we can restore it upon exit, as XRandR does not
// provide a mechanism to set this per app-session or restore this
// to the desktop video mode as macOS and Windows do
(
&None,
&Some(Fullscreen::Exclusive(RootVideoMode {
video_mode: PlatformVideoMode::X(ref video_mode),
})),
)
| (
&Some(Fullscreen::Borderless(_)),
&Some(Fullscreen::Exclusive(RootVideoMode {
video_mode: PlatformVideoMode::X(ref video_mode),
})),
) => {
let monitor = video_mode.monitor.as_ref().unwrap();
shared_state_lock.desktop_video_mode =
Some((monitor.id, self.xconn.get_crtc_mode(monitor.id)));
}
// Restore desktop video mode upon exiting exclusive fullscreen
(&Some(Fullscreen::Exclusive(_)), &None)
| (&Some(Fullscreen::Exclusive(_)), &Some(Fullscreen::Borderless(_))) => {
let (monitor_id, mode_id) = shared_state_lock.desktop_video_mode.take().unwrap();
self.xconn
.set_crtc_config(monitor_id, mode_id)
.expect("failed to restore desktop video mode");
}
_ => (),
}
drop(shared_state_lock);
match fullscreen {
None => {
let flusher = self.set_fullscreen_hint(false);
let mut shared_state_lock = self.shared_state.lock();
if let Some(position) = shared_state_lock.restore_position.take() {
drop(shared_state_lock);
self.set_position_inner(position.0, position.1).queue();
}
Some(flusher)
}
Some(fullscreen) => {
let (video_mode, monitor) = match fullscreen {
Fullscreen::Exclusive(RootVideoMode {
video_mode: PlatformVideoMode::X(ref video_mode),
}) => (Some(video_mode), video_mode.monitor.clone().unwrap()),
Fullscreen::Borderless(Some(RootMonitorHandle {
inner: PlatformMonitorHandle::X(monitor),
})) => (None, monitor),
Fullscreen::Borderless(None) => (None, self.current_monitor()),
#[cfg(feature = "wayland")]
_ => unreachable!(),
};
// Don't set fullscreen on an invalid dummy monitor handle
if monitor.is_dummy() {
return None;
}
if let Some(video_mode) = video_mode {
// FIXME: this is actually not correct if we're setting the
// video mode to a resolution higher than the current
// desktop resolution, because XRandR does not automatically
// reposition the monitors to the right and below this
// monitor.
//
// What ends up happening is we will get the fullscreen
// window showing up on those monitors as well, because
// their virtual position now overlaps with the monitor that
// we just made larger..
//
// It'd be quite a bit of work to handle this correctly (and
// nobody else seems to bother doing this correctly either),
// so we're just leaving this broken. Fixing this would
// involve storing all CRTCs upon entering fullscreen,
// restoring them upon exit, and after entering fullscreen,
// repositioning displays to the right and below this
// display. I think there would still be edge cases that are
// difficult or impossible to handle correctly, e.g. what if
// a new monitor was plugged in while in fullscreen?
//
// I think we might just want to disallow setting the video
// mode higher than the current desktop video mode (I'm sure
// this will make someone unhappy, but it's very unusual for
// games to want to do this anyway).
self.xconn
.set_crtc_config(monitor.id, video_mode.native_mode)
.expect("failed to set video mode");
}
let window_position = self.outer_position_physical();
self.shared_state.lock().restore_position = Some(window_position);
let monitor_origin: (i32, i32) = monitor.position().into();
self.set_position_inner(monitor_origin.0, monitor_origin.1)
.queue();
Some(self.set_fullscreen_hint(true))
}
}
}