in src/agent/NamedPipe.cc [33:81]
bool NamedPipe::serviceIo(std::vector<HANDLE> *waitHandles)
{
bool justConnected = false;
const auto kError = ServiceResult::Error;
const auto kProgress = ServiceResult::Progress;
const auto kNoProgress = ServiceResult::NoProgress;
if (m_handle == NULL) {
return false;
}
if (m_connectEvent.get() != nullptr) {
// We're still connecting this server pipe. Check whether the pipe is
// now connected. If it isn't, add the pipe to the list of handles to
// wait on.
DWORD actual = 0;
BOOL success =
GetOverlappedResult(m_handle, &m_connectOver, &actual, FALSE);
if (!success && GetLastError() == ERROR_PIPE_CONNECTED) {
// I'm not sure this can happen, but it's easy to handle if it
// does.
success = TRUE;
}
if (!success) {
ASSERT(GetLastError() == ERROR_IO_INCOMPLETE &&
"Pended ConnectNamedPipe call failed");
waitHandles->push_back(m_connectEvent.get());
} else {
TRACE("Server pipe [%s] connected",
utf8FromWide(m_name).c_str());
m_connectEvent.dispose();
startPipeWorkers();
justConnected = true;
}
}
const auto readProgress = m_inputWorker ? m_inputWorker->service() : kNoProgress;
const auto writeProgress = m_outputWorker ? m_outputWorker->service() : kNoProgress;
if (readProgress == kError || writeProgress == kError) {
closePipe();
return true;
}
if (m_inputWorker && m_inputWorker->getWaitEvent() != nullptr) {
waitHandles->push_back(m_inputWorker->getWaitEvent());
}
if (m_outputWorker && m_outputWorker->getWaitEvent() != nullptr) {
waitHandles->push_back(m_outputWorker->getWaitEvent());
}
return justConnected
|| readProgress == kProgress
|| writeProgress == kProgress;
}