gremlin-go/driver/client.go (134 lines of code) (raw):

/* Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ package gremlingo import ( "crypto/tls" "runtime" "time" "golang.org/x/text/language" ) // ClientSettings is used to modify a Client's settings on initialization. type ClientSettings struct { TraversalSource string TransporterType TransporterType LogVerbosity LogVerbosity Logger Logger Language language.Tag AuthInfo AuthInfoProvider TlsConfig *tls.Config KeepAliveInterval time.Duration WriteDeadline time.Duration ConnectionTimeout time.Duration EnableCompression bool ReadBufferSize int WriteBufferSize int Session string // Minimum amount of concurrent active traversals on a connection to trigger creation of a new connection NewConnectionThreshold int // Maximum number of concurrent connections. Default: number of runtime processors MaximumConcurrentConnections int // Initial amount of instantiated connections. Default: 1 InitialConcurrentConnections int EnableUserAgentOnConnect bool } // Client is used to connect and interact with a Gremlin-supported server. type Client struct { url string traversalSource string logHandler *logHandler transporterType TransporterType connections connectionPool session string } // NewClient creates a Client and configures it with the given parameters. During creation of the Client, a connection // is created, which establishes a websocket. // Important note: to avoid leaking a connection, always close the Client. func NewClient(url string, configurations ...func(settings *ClientSettings)) (*Client, error) { settings := &ClientSettings{ TraversalSource: "g", TransporterType: Gorilla, LogVerbosity: Info, Logger: &defaultLogger{}, Language: language.English, AuthInfo: &AuthInfo{}, TlsConfig: &tls.Config{}, KeepAliveInterval: keepAliveIntervalDefault, WriteDeadline: writeDeadlineDefault, ConnectionTimeout: connectionTimeoutDefault, EnableCompression: false, EnableUserAgentOnConnect: true, ReadBufferSize: readBufferSizeDefault, WriteBufferSize: writeBufferSizeDefault, NewConnectionThreshold: defaultNewConnectionThreshold, MaximumConcurrentConnections: runtime.NumCPU(), InitialConcurrentConnections: defaultInitialConcurrentConnections, } for _, configuration := range configurations { configuration(settings) } connSettings := &connectionSettings{ authInfo: settings.AuthInfo, tlsConfig: settings.TlsConfig, keepAliveInterval: settings.KeepAliveInterval, writeDeadline: settings.WriteDeadline, connectionTimeout: settings.ConnectionTimeout, enableCompression: settings.EnableCompression, readBufferSize: settings.ReadBufferSize, writeBufferSize: settings.WriteBufferSize, enableUserAgentOnConnect: settings.EnableUserAgentOnConnect, } logHandler := newLogHandler(settings.Logger, settings.LogVerbosity, settings.Language) if settings.InitialConcurrentConnections > settings.MaximumConcurrentConnections { logHandler.logf(Warning, poolInitialExceedsMaximum, settings.InitialConcurrentConnections, settings.MaximumConcurrentConnections, settings.MaximumConcurrentConnections) settings.InitialConcurrentConnections = settings.MaximumConcurrentConnections } pool, err := newLoadBalancingPool(url, logHandler, connSettings, settings.NewConnectionThreshold, settings.MaximumConcurrentConnections, settings.InitialConcurrentConnections) if err != nil { if err != nil { logHandler.logf(Error, logErrorGeneric, "NewClient", err.Error()) } return nil, err } client := &Client{ url: url, traversalSource: settings.TraversalSource, logHandler: logHandler, transporterType: settings.TransporterType, connections: pool, session: settings.Session, } return client, nil } // Close closes the client via connection. // This is idempotent due to the underlying close() methods being idempotent as well. func (client *Client) Close() { // If it is a session, call closeSession if client.session != "" { err := client.closeSession() if err != nil { client.logHandler.logf(Warning, closeSessionRequestError, client.url, client.session, err.Error()) } client.session = "" } client.logHandler.logf(Info, closeClient, client.url) client.connections.close() } // SubmitWithOptions submits a Gremlin script to the server with specified RequestOptions and returns a ResultSet. func (client *Client) SubmitWithOptions(traversalString string, requestOptions RequestOptions) (ResultSet, error) { client.logHandler.logf(Debug, submitStartedString, traversalString) request := makeStringRequest(traversalString, client.traversalSource, client.session, requestOptions) result, err := client.connections.write(&request) if err != nil { client.logHandler.logf(Error, logErrorGeneric, "Client.Submit()", err.Error()) } return result, err } // Submit submits a Gremlin script to the server and returns a ResultSet. Submit can optionally accept a map of bindings // to be applied to the traversalString, it is preferred however to instead wrap any bindings into a RequestOptions // struct and use SubmitWithOptions(). func (client *Client) Submit(traversalString string, bindings ...map[string]interface{}) (ResultSet, error) { requestOptionsBuilder := new(RequestOptionsBuilder) if len(bindings) > 0 { requestOptionsBuilder.SetBindings(bindings[0]) } return client.SubmitWithOptions(traversalString, requestOptionsBuilder.Create()) } // submitBytecode submits Bytecode to the server to execute and returns a ResultSet. func (client *Client) submitBytecode(bytecode *Bytecode) (ResultSet, error) { client.logHandler.logf(Debug, submitStartedBytecode, *bytecode) request := makeBytecodeRequest(bytecode, client.traversalSource, client.session) return client.connections.write(&request) } func (client *Client) closeSession() error { message := makeCloseSessionRequest(client.session) result, err := client.connections.write(&message) if err != nil { return err } _, err = result.All() return err }