source/backend/opengl/glsl/eltwise.glsl (13 lines of code) (raw):

layout(FORMAT, binding=1) writeonly uniform PRECISION image3D uOutput; layout(location=10) uniform ivec3 uOutputSize; layout (local_size_x = 2, local_size_y = 2, local_size_z = 16) in; void main() { ivec3 pos = ivec3(gl_GlobalInvocationID); ivec3 outputSize = uOutputSize; if (all(lessThan(pos, outputSize))) { vec4 color = MAINOP(pos); imageStore(uOutput, pos, color); } }