source/backend/vulkan/buffer/compiler/makeshader.py (390 lines of code) (raw):
#!/usr/bin/python
# -*- coding: UTF-8 -*-
import os
import json
import sys # sys.argv
import getopt # getopt
import hashlib # md5 sha1
import configparser # ini (python 3.0 use configparser)
import fcntl # file lock
import datetime # format file modify time
gDefaultPath = "../execution/glsl"
gOutputHeadFile = "../shaders/AllShader.h"
gOutputSourceFile = "AllShader.cpp"
def findAllShader(path):
cmd = "find " + path + " -name \"*.comp\""
vexs = os.popen(cmd).read().split('\n')
cmd = "find " + path + " -name \"*.frag\""
vexs += os.popen(cmd).read().split('\n')
cmd = "find " + path + " -name \"*.vert\""
vexs += os.popen(cmd).read().split('\n')
output = []
for f in vexs:
if len(f) > 1:
output.append(f)
return output
def getName(fileName):
s1 = fileName.replace("/", "_")
s1 = s1.replace(".", "_")
s1=s1.replace("__","_")
return s1
def generateFileAsm(headfile, sourcefile, asmdirs):
cmd = "find " + asmdirs + " -name \"*.spirv\""
vexs = os.popen(cmd).read().split('\n')
output = []
for f in vexs:
if len(f) > 1:
output.append(f)
h = "#ifndef SPRIV_SHADER_AUTO_GENERATE_H\n#define SPRIV_SHADER_AUTO_GENERATE_H\n"
cpp = "#include \"" + headfile + "\"\n"
for s in output:
name = getName(s)
print(name)
print(os.popen("spirv-as " + s + " -o tempspv --target-env vulkan1.0").read())
h += "extern const unsigned char " + name + "[];\n"
h += 'extern unsigned int ' + name + '_len;\n'
print(os.popen("xxd -i tempspv > temp.spv.cpp").read())
with open('temp.spv.cpp') as f:
allContent = f.read().replace('tempspv', name)
cpp += 'const ' + allContent + '\n'
h += "#endif"
with open(headfile, "w") as f:
f.write(h)
with open(sourcefile, "w") as f:
f.write(cpp)
os.popen('rm temp.spv.cpp').read()
os.popen('rm tempspv').read()
class ShaderFile:
def __init__(self, shader='', ref=False, raw=''):
self.shaderFile = shader # string , source .comp file
self.refFile = ref # bool , reference file , org file not exists ,auto generated by script
self.rawRefFile = raw # string , if isRefFile this value point out raw file name else empty
self.spirvFile = '' # string, spir-v file
self.spirvCacheFile = '' # string, spir-v cache file
self.appendMacro = '' # string, append macro content if isRefFile is true
def getShaderFile(self):
return self.shaderFile
def getRawRefFile(self):
if (None == self.rawRefFile):
return ''
return self.rawRefFile
def getFileName(self):
s = self.shaderFile.split('glsl')
s1 = 'glsl'+s[1]
s1 = s1.replace("/", "_")
s1 = s1.replace(".", "_")
return s1
def isRefFile(self):
return self.refFile
def setMacro(self, macro):
self.appendMacro = macro
def getMacro(self):
return self.appendMacro
def getSpirvFile(self):
return self.spirvFile
def setSpirvFile(self,f):
self.spirvFile = f
def getSpirvCacheFile(self):
return self.spirvCacheFile
def setSpirvCacheFile(self,f):
self.spirvCacheFile = f
class ShaderCache:
# make dirs
def __checkDir__(self,dir):
if not os.path.exists(dir) :
os.makedirs(dir)
if not os.path.isdir(dir) :
print('cache dir %s exists but it is a file not a directory, please check! \n' % dir)
return False
return True
def __checkCacheDirs__(self):
if not self.__checkDir__(self.root_dir):
return False
dir = os.path.join(self.root_dir, self.shader_dir)
if not self.__checkDir__(dir):
return False
dir = os.path.join(self.root_dir, self.shader_dir,self.cache_dir)
if not self.__checkDir__(dir):
return False
return True
def __calcFileCheckInformation__(self,f):
f = f.encode('utf-8')
ck_size = os.path.getsize(f)
ck_size = '%d' %ck_size
ck_mtime = os.path.getmtime(f)
ck_lastmodify = datetime.datetime.fromtimestamp(ck_mtime).strftime('%Y-%m-%d %H:%M:%S %f')
ck_md5 = hashlib.md5(f)
ck_sha1 = hashlib.sha1(f)
return ck_size,ck_lastmodify,ck_md5.hexdigest(),ck_sha1.hexdigest()
def __readShaderFileConfigInformation__(self,shader):
sha1 = ''
md5 = ''
size = 0
lastmodify = ''
spirv_file = ''
spirv_size = 0
spirv_sha1 = ''
spirv_md5 = ''
spirv_lastmodify = ''
if self.configParser.has_section(shader) :
sha1 = self.configParser.get(shader,'sha1')
md5 = self.configParser.get(shader,'md5')
size = self.configParser.getint(shader, 'size')
lastmodify = self.configParser.get(shader, 'lastmodify')
spirv_file = self.configParser.get(shader, 'spirv_file')
spirv_size = self.configParser.getint(shader, 'spirv_size')
spirv_sha1 = self.configParser.get(shader, 'spirv_sha1')
spirv_md5 = self.configParser.get(shader, 'spirv_md5')
spirv_lastmodify = self.configParser.get(shader, 'spirv_lastmodify')
return sha1, md5, size, lastmodify, spirv_file, spirv_size, spirv_sha1, spirv_md5, spirv_lastmodify
def __readConfigInformation__(self):
self.cache_valid = False
sh_section = self.scriptName
if self.configParser.has_section(sh_section) :
self.sha1 = self.configParser.get(sh_section,'sha1')
self.md5 = self.configParser.get(sh_section,'md5')
self.size = self.configParser.getint(sh_section, 'size')
self.lastmodify = self.configParser.get(sh_section, 'lastmodify')
# check information
sc_size,lastmodify,sc_md5,sc_sha1 = self.__calcFileCheckInformation__(sh_section)
if (sc_size == self.size) and (lastmodify == self.lastmodify) and (sc_md5 == self.md5) and (sc_sha1 == self.sha1) :
self.cache_valid = True
def __loadConfigFile__(self):
if not self.__checkCacheDirs__() :
return False
if os.path.isfile(self.configFile):
self.__readConfigInformation__()
return True
def initlizateShaderCache(self):
if not self.__loadConfigFile__():
return False
return True
def __setupSpirvCacheFiles__(self,objs):
for obj in objs:
if obj.isRefFile():
shader = obj.getRawRefFile()
cache_name = obj.getShaderFile()
name, ext = os.path.splitext(os.path.basename(cache_name))
else :
shader = obj.getShaderFile()
name, ext = os.path.splitext(os.path.basename(shader))
cache_path = os.path.join(self.root_dir, self.shader_dir, self.cache_dir, name + '.spv')
obj.setSpirvFile('')
obj.setSpirvCacheFile(cache_path)
def setupShaderCache(self,objs):
if not self.use_cache :
return
# cache invalid ,we setup cache file path
# if not self.cache_valid :
# self.__setupSpirvCacheFiles__(objs)
# return
for obj in objs:
shader = obj.getShaderFile()
refFile = shader
if obj.isRefFile():
cache_name = obj.getShaderFile()
name, ext = os.path.splitext(os.path.basename(cache_name))
refFile = obj.getRawRefFile()
else :
name, ext = os.path.splitext(os.path.basename(shader))
cache_path = os.path.join(self.root_dir, self.shader_dir, self.cache_dir, name + '.spv')
sha1, md5, size, lastmodify, spirv_file, spirv_size, spirv_sha1, spirv_md5, spirv_lastmodify = self.__readShaderFileConfigInformation__(shader)
if len(sha1)<=0 or len(md5)<=0 or size<=0 or len(spirv_file) <= 0 or spirv_size <=0 or len(spirv_md5) <= 0 \
or len(spirv_lastmodify) <= 0 or (not os.path.isfile(refFile)) or (not os.path.isfile(spirv_file)) :
obj.setSpirvFile('')
obj.setSpirvCacheFile(cache_path)
else :
ck_size, ck_lastmodify, ck_md5, ck_sha1 = self.__calcFileCheckInformation__(refFile)
sp_ck_size, sp_ck_lastmodify, sp_ck_md5, sp_ck_sha1 = self.__calcFileCheckInformation__(spirv_file)
# print("Check begin")
# print(sha1 == ck_sha1)
# print(md5 == ck_md5)
# print(size == ck_size)
# print(lastmodify == ck_lastmodify)
# print(sp_ck_sha1 == spirv_sha1)
# print(sp_ck_size == spirv_size)
# print(sp_ck_lastmodify == spirv_lastmodify)
# print(sp_ck_md5 == spirv_md5)
# print("Check End")
if (sha1 == ck_sha1) and (md5 == ck_md5) and (lastmodify == ck_lastmodify) \
and (sp_ck_lastmodify == spirv_lastmodify) and (sp_ck_md5 == spirv_md5) \
and (sp_ck_sha1 == spirv_sha1) :
obj.setSpirvFile(spirv_file)
obj.setSpirvCacheFile('')
# print("Cache Match: ", len(obj.getSpirvFile()))
else :
obj.setSpirvFile('')
obj.setSpirvCacheFile(cache_path)
def __writeShaderFileConfigInformation__(self,section,shader,spirv):
if not self.configParser.has_section(section):
self.configParser.add_section(section)
ck_size, ck_lastmodify, ck_md5, ck_sha1 = self.__calcFileCheckInformation__(shader)
self.configParser.set(section,'sha1',ck_sha1)
self.configParser.set(section,'md5',ck_md5)
self.configParser.set(section, 'size', ck_size)
self.configParser.set(section, 'lastmodify', ck_lastmodify)
self.configParser.set(section, 'spirv_file', spirv)
ck_size, ck_lastmodify, ck_md5, ck_sha1 = self.__calcFileCheckInformation__(spirv)
self.configParser.set(section, 'spirv_size', ck_size)
self.configParser.set(section, 'spirv_sha1', ck_sha1)
self.configParser.set(section, 'spirv_md5', ck_md5)
self.configParser.set(section, 'spirv_lastmodify', ck_lastmodify)
def updateShaderCache(self,objs):
if not self.use_cache :
return
write = False
# update self
sh_section = self.scriptName
if not self.configParser.has_section(sh_section):
self.configParser.add_section(sh_section)
sc_size, lastmodify, sc_md5, sc_sha1 = self.__calcFileCheckInformation__(sh_section)
if (sc_size != self.size) or (lastmodify != self.lastmodify) or (sc_md5 != self.md5) or (sc_sha1 != self.sha1) :
self.configParser.set(sh_section, 'sha1', sc_sha1)
self.configParser.set(sh_section, 'md5', sc_md5)
self.configParser.set(sh_section, 'size', sc_size)
self.configParser.set(sh_section, 'lastmodify', lastmodify)
write = True
for obj in objs:
section = obj.getShaderFile()
shader = section
if obj.isRefFile() :
shader = obj.getRawRefFile()
spirv_file = obj.getSpirvCacheFile()
if len(spirv_file) > 0 :
self.__writeShaderFileConfigInformation__(section,shader,spirv_file)
write = True
if write :
with open(self.configFile, 'w') as cfg:
self.configParser.write(cfg)
def __init__(self,use):
self.root_dir = '.cache'
self.shader_dir = 'shader'
self.cache_dir = 'cache'
self.configFile = os.path.join(self.root_dir, self.shader_dir,'config') # config path
self.configParser = configparser.ConfigParser()
self.configParser.read(self.configFile)
self.scriptName = os.path.basename(__file__) # makeshader.py
self.cache_valid = False # bool, is cache valid
self.config_sha1 = '' # sha1 for '.cache/shader/config' ,check if '.cache/shader/config' is changed
self.use_cache = use
self.sha1 = '' # string, self sha1
self.md5 = '' # string, self md5
self.size = '' # number, self size
self.lastmodify = '' # string, self lastmodify
def genShaderFileObjs(shaders, macros):
shaderObjs = []
print(macros)
for fileName in shaders:
obj = ShaderFile(shader=fileName, ref=False, raw=None)
shaderObjs.append(obj)
simplename = fileName.split('/')
simplename = simplename[len(simplename)-1]
if simplename in macros:
for macro in macros[simplename]:
newName = fileName.replace(".comp", "") + "_" + macro + ".comp"
obj = ShaderFile(shader=newName, ref=True, raw=fileName)
obj.setMacro(macro)
shaderObjs.append(obj)
return shaderObjs
def genJsonHeadFile():
writeHeadFile = False
with open("glsl/headfile.json") as f:
originShaders = json.loads(f.read())
for s in shaders:
if not s in originShaders:
print("Write Head File")
writeHeadFile = True
break
if (writeHeadFile):
allShaders = {}
for s in shaders:
allShaders[s] = "glsl"
with open("glsl/headfile.json", "w") as f:
f.write(json.dumps(allShaders, indent=4))
def genRefCompFiles(objs):
for obj in objs:
if obj.isRefFile():
raw = obj.getRawRefFile()
dst = obj.getShaderFile()
if len(raw) > 0 and len(dst) > 0:
with open(raw) as f:
contents = f.read().split('\n')
content = contents[0] + "\n" + "#define " + obj.getMacro() + "\n"
for i in range(1, len(contents)):
content += contents[i] + "\n"
with open(dst, 'w') as wf:
wf.write(content)
def removeRefCompFiles(objs):
for obj in objs:
if obj.isRefFile():
s = obj.getShaderFile()
if os.path.exists(s) and os.path.isfile(s):
os.remove(s)
def genMapFile(objs):
mapFile = "VulkanShaderMap.cpp"
cpp = '/*Auto Generated File, Don\' Modified.*/\n'
cpp += "#include \"VulkanShaderMap.hpp\"\n"
cpp += "#include \"AllShader.h\"\n"
cpp += 'namespace MNN {\n'
cpp += 'void VulkanShaderMap::init() {\n'
for obj in objs:
name = obj.getFileName()
cpp += 'mMaps.insert(std::make_pair(\"'+ name + '", std::make_pair(' + name + ',' + name + '_len' ')));\n'
cpp += '}\n'
cpp += '}\n'
with open(mapFile, 'w') as f:
f.write(cpp)
def genCppFile(objs, inc, dst):
cpp = "#include \"" + inc + "\"\n"
genRefCompFiles(objs)
for obj in objs:
s = obj.getShaderFile()
name = obj.getFileName()
#print name
out = 'tempspv'
rm = True
spirv_cache = obj.getSpirvFile()
# print("cache:", len(spirv_cache))
if len(spirv_cache) <= 0 :
spirv_save = obj.getSpirvCacheFile()
if len(spirv_save) > 0:
out = spirv_save
rm = False
print(os.popen("glslangValidator -V " + s + " -Os -o " + out).read())
else:
out = spirv_cache
rm = False
cpp_tmp_file = 'temp.spv.cpp'
os.popen("xxd -i "+ out +" > " + cpp_tmp_file).read()
with open(cpp_tmp_file) as f:
rep = out.replace(os.sep,'_')
rep = rep.replace('.','_')
allContent = f.read().replace(rep, name)
cpp += 'const ' + allContent + '\n'
if os.path.exists(cpp_tmp_file) and os.path.isfile(cpp_tmp_file) :
os.remove(cpp_tmp_file)
if rm and os.path.exists(out) and os.path.isfile(out) :
os.remove(out)
with open(dst, "w") as f:
f.write(cpp)
removeRefCompFiles(objs)
def genHppFile(objs, fileName):
h = "#ifndef VK_GLSL_SHADER_AUTO_GENERATE_H\n#define VK_GLSL_SHADER_AUTO_GENERATE_H\n"
for obj in objs:
name = obj.getFileName()
print(name)
h += "extern const unsigned char " + name + "[];\n";
h += 'extern unsigned int ' + name + '_len;\n'
h += "#endif"
with open(fileName, "w") as f:
f.write(h)
def generateFile(headfile, sourcefile, shaders, macros, cache):
#genJsonHeadFile()
print(macros)
fileObjs = genShaderFileObjs(shaders, macros)
cache.setupShaderCache(fileObjs)
genHppFile(fileObjs, headfile)
genCppFile(fileObjs, headfile, sourcefile)
cache.updateShaderCache(fileObjs)
genMapFile(fileObjs)
def parseArgs(argv):
try:
opts, args = getopt.getopt(argv, "hf", ["force="])
except getopt.GetoptError:
print('makeshader.py [-h,-f]')
sys.exit(2)
for opt, arg in opts:
if opt == '-h':
print('makeshader.py [-h,-f,--force] <-h> help <-f,--force> disable cache')
sys.exit()
elif opt in ("-f", "--force"):
return False
return True
if __name__ == '__main__':
use_cache = parseArgs(sys.argv[1:])
shaderCache = ShaderCache(use_cache)
if use_cache :
if not shaderCache.initlizateShaderCache() :
print("cache init failed,do't use cache")
shaders = findAllShader(gDefaultPath)
jsonFile = open(gDefaultPath +'/macro.json', 'r')
macros = json.loads(jsonFile.read())
jsonFile.close()
generateFile(gOutputHeadFile, gOutputSourceFile, shaders, macros, shaderCache)
# generateFileAsm("AllShader_asm.h", "AllShader_asm.cpp", "spirv");