async_simple/Promise.h (90 lines of code) (raw):
/*
* Copyright (c) 2022, Alibaba Group Holding Limited;
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ASYNC_SIMPLE_PROMISE_H
#define ASYNC_SIMPLE_PROMISE_H
#ifndef ASYNC_SIMPLE_USE_MODULES
#include <exception>
#include "async_simple/Common.h"
#include "async_simple/Future.h"
#endif // ASYNC_SIMPLE_USE_MODULES
namespace async_simple {
template <typename T>
class Future;
// The well-known Future/Promise pair mimics a producer/consumer pair.
// The Promise stands for the producer-side.
//
// We could get a Future from the Promise by calling getFuture(). And
// set value by calling setValue(). In case we need to set exception,
// we could call setException().
template <typename T>
class Promise {
public:
using value_type = std::conditional_t<std::is_void_v<T>, Unit, T>;
Promise() : _sharedState(new FutureState<value_type>()), _hasFuture(false) {
_sharedState->attachPromise();
}
~Promise() {
if (_sharedState) {
_sharedState->detachPromise();
}
}
Promise(const Promise& other) {
_sharedState = other._sharedState;
_hasFuture = other._hasFuture;
_sharedState->attachPromise();
}
Promise& operator=(const Promise& other) {
if (this == &other) {
return *this;
}
this->~Promise();
_sharedState = other._sharedState;
_hasFuture = other._hasFuture;
_sharedState->attachPromise();
return *this;
}
Promise(Promise<T>&& other)
: _sharedState(other._sharedState), _hasFuture(other._hasFuture) {
other._sharedState = nullptr;
other._hasFuture = false;
}
Promise& operator=(Promise<T>&& other) {
std::swap(_sharedState, other._sharedState);
std::swap(_hasFuture, other._hasFuture);
return *this;
}
public:
Future<T> getFuture() {
logicAssert(valid(), "Promise is broken");
logicAssert(!_hasFuture, "Promise already has a future");
_hasFuture = true;
return Future<T>(_sharedState);
}
bool valid() const { return _sharedState != nullptr; }
// make the continuation back to origin context
Promise& checkout() {
if (_sharedState) {
_sharedState->checkout();
}
return *this;
}
Promise& forceSched() {
if (_sharedState) {
_sharedState->setForceSched();
}
return *this;
}
public:
void setException(std::exception_ptr error) {
logicAssert(valid(), "Promise is broken");
_sharedState->setResult(Try<value_type>(error));
}
void setValue(value_type&& v) requires(!std::is_void_v<T>) {
logicAssert(valid(), "Promise is broken");
_sharedState->setResult(Try<value_type>(std::forward<T>(v)));
}
void setValue(Try<value_type>&& t) {
logicAssert(valid(), "Promise is broken");
_sharedState->setResult(std::move(t));
}
void setValue() requires(std::is_void_v<T>) {
logicAssert(valid(), "Promise is broken");
_sharedState->setResult(Try<value_type>(Unit()));
}
private:
FutureState<value_type>* _sharedState = nullptr;
bool _hasFuture = false;
};
} // namespace async_simple
#endif // ASYNC_SIMPLE_PROMISE_H