backup/polaris/polaris-gsi/src/PolarisGSI.ts (10 lines): - line 191: // TODO 这里 不应该 允许 view 引用变化 - line 251: // TODO refactor picking - line 304: // TODO refactor picking - line 319: // TODO refactor picking - line 400: // TODO refactor picking - line 431: // TODO refactor picking - line 446: // this.timeline.currentTime - lastTouchedTime > 500 // TODO: remove hardcode - line 462: // TODO refactor picking - line 463: // // @TODO why? @浅寻 - line 464: // // TODO: explanation needed here packages/layers/flyline/src/util.ts (6 lines): - line 14: * @TODO alpha通道是否应该影响到前后两个颜色的rgb权重?(preMultAlpha) - line 15: * @TODO 如果结果数量和关键帧数量对不齐, 会导致一些关键帧不会出现在结果中 - line 115: * @TODO: 目前使用的是性能较好的方案(二维二次贝塞尔) - line 154: // @TODO 移到后面的分支判断里,每次计算只需要用到一个 - line 176: // TODO: 这里要么直接做表, 要么加缓存 - line 182: // TODO: 不需要 _t packages/utils/indicator/src/LineIndicator.ts (3 lines): - line 74: // TODO: @qianxun why? 这个本来就不会生成 - line 83: // TODO: Why, why check commitedVersion @qianxun - line 155: // TODO: Why? @qianxun packages/layers/xyz-poi-tile/src/POILayer.ts (3 lines): - line 131: * TODO: @qianxun describe this - line 440: /** @TODO react on marker highlight */ - line 838: // TODO: refactor picking backup/renderers/renderer-gsi-gl2/src/GSIGL2Renderer.ts (3 lines): - line 181: /** @FIXME gamma correction未生效 */ - line 463: // TODO: call updateCamera() - line 883: // NOTE TODO 不这样做的话似乎会有不clear的情况 packages/layers/flyline/src/Grid.ts (2 lines): - line 48: // @TODO: 评估不使用Float32的可能性 - line 186: * @TODO 只能使用Float32Array packages/core/projections/src/AzimuthalEquidistantProjection.ts (2 lines): - line 50: // @TODO 90度检查 - line 95: // @TODO 90度检查 backup/renderers/renderer-lite/src/LiteRenderer.ts (2 lines): - line 218: /** @FIXME gamma correction未生效 */ - line 524: // TODO refactor picking packages/layers/flyline/src/FlyLine.ts (2 lines): - line 120: // @TODO not safe - line 296: // @TODO lerp colors packages/core/projections/csharp/AzimuthalEquidistantProjection.cs (2 lines): - line 33: // @TODO 90度检查 - line 65: // @TODO 90度检查 packages/core/projections/src/old/AzimuthalEquidistantProjection.js (2 lines): - line 10: * @TODO 90°极端情况处理 - line 35: // @TODO 90度极端情况处理 packages/utils/utils/src/capacity.ts (2 lines): - line 10: // @TODO 可删减 - line 13: // TODO 浏览器兼容性 packages/core/coordinator/src/Coordinator.ts (2 lines): - line 45: * @TODO optimization, should do dirty-check - line 46: * @TODO support GeocentricProjection 地心投影 packages/layers/geojson/src/LineString/LodLineStringLayer.ts (2 lines): - line 76: * @TODO worker可以返回arraybuffer来进一步提高线程间传输data的效率 - line 186: // TODO: not safe, props may change during this async calling backup/layers/standard/src/StandardLayer.ts (1 line): - line 382: // TODO refactor picking packages/layers/label/src/LabelLayer.ts (1 line): - line 52: // TODO: @qianxun type these packages/polaris/polaris-three/src/renderer/pipeline/pass/glsl/bokeh_fs.glsl (1 line): - line 74: // TODO 双边过滤 packages/layers/xyz-aoi-tile/src/AOILayer.ts (1 line): - line 776: // TODO: gen wire frame is a GSI processor now packages/layers/amap/src/AMapLayer.ts (1 line): - line 248: // TODO: all these elements can be undefined packages/polaris/polaris-three/src/renderer/pipeline/Pipeline.js (1 line): - line 27: // // @TODO: 能否放在pass中实现 packages/layers/geojson/src/utils.ts (1 line): - line 8: // @TODO 体积过大,需要全部换成按需引入 packages/utils/utils/src/poly.ts (1 line): - line 7: // // @TODO 体积过大,需要全部换成按需引入 packages/core/base/src/Polaris.ts (1 line): - line 362: // TODO 重建PointerControl packages/polaris/polaris-three/src/renderer/pipeline/pass/glsl/bilateral_fs.glsl (1 line): - line 25: // // TODO 这个为何效果不好 packages/polaris/polaris-three/src/renderer/pipeline/Pass.js (1 line): - line 5: // @TODO: 拆分Pass和CopyPass packages/core/gsi/src/polaris/PolarisGSI.ts (1 line): - line 358: this.timeline.currentTime - lastTouchedTime > 500 // TODO: remove hardcode backup/renderers/renderer-gsi-gl2/src/passes/BokehPass.ts (1 line): - line 15: // TODO fix this backup/polaris/polaris-gsi/src/Renderer.ts (1 line): - line 65: // TODO refactor picking packages/utils/utils/src/index.ts (1 line): - line 34: // @TODO 替换成 is.js packages/layers/geojson/src/Polygon/PolygonSurfaceLayer.ts (1 line): - line 183: // @TODO: what is 'workers' ? @qianxun backup/polaris/polaris-gl2/src/Polaris.GL2.ts (1 line): - line 83: // @TODO update cameraNear/cameraFar packages/layers/xyz-poi-tile/src/helpers.ts (1 line): - line 38: // TODO: refactor picking packages/layers/geojson/src/workers/PolygonGeomWorker.ts (1 line): - line 7: // @TODO 体积过大,需要全部换成按需引入 backup/renderers/renderer-gsi-gl2/src/passes/ReadPass.ts (1 line): - line 13: // TODO fix me packages/layers/geojson/src/Polygon/PolygonLayer.ts (1 line): - line 548: * @FIXME show/hide is not working with attribute colors