in src/struct_pack/benchmark/protobuf_sample.hpp [49:150]
inline mygame::Monsters create_monsters(size_t object_count) {
mygame::Monsters Monsters;
for (int i = 0; i < object_count / 2; i++) {
{
auto m = Monsters.add_monsters();
auto vec = new mygame::Vec3;
vec->set_x(1);
vec->set_y(2);
vec->set_z(3);
m->set_allocated_pos(vec);
m->set_mana(16);
m->set_hp(24);
m->set_name("it is a test");
m->set_inventory("\1\2\3\4");
m->set_color(::mygame::Monster_Color::Monster_Color_Red);
auto w1 = m->add_weapons();
w1->set_name("gun");
w1->set_damage(42);
auto w2 = m->add_weapons();
w2->set_name("shotgun");
w2->set_damage(56);
auto w3 = new mygame::Weapon;
w3->set_name("air craft");
w3->set_damage(67);
m->set_allocated_equipped(w3);
auto p1 = m->add_path();
p1->set_x(7);
p1->set_y(8);
p1->set_z(9);
auto p2 = m->add_path();
p2->set_x(71);
p2->set_y(81);
p2->set_z(91);
}
{
auto m = Monsters.add_monsters();
auto vec = new mygame::Vec3;
vec->set_x(11);
vec->set_y(22);
vec->set_z(33);
m->set_allocated_pos(vec);
m->set_mana(161);
m->set_hp(241);
m->set_name("it is a test, ok");
m->set_inventory("\24\25\26\24");
m->set_color(::mygame::Monster_Color::Monster_Color_Red);
auto w1 = m->add_weapons();
w1->set_name("gun");
w1->set_damage(421);
auto w2 = m->add_weapons();
w2->set_name("shotgun");
w2->set_damage(561);
auto w3 = new mygame::Weapon;
w3->set_name("air craft");
w3->set_damage(671);
m->set_allocated_equipped(w3);
auto p1 = m->add_path();
p1->set_x(71);
p1->set_y(82);
p1->set_z(93);
auto p2 = m->add_path();
p2->set_x(711);
p2->set_y(821);
p2->set_z(931);
}
}
if (object_count % 2 == 1) {
{
auto m = Monsters.add_monsters();
auto vec = new mygame::Vec3;
vec->set_x(1);
vec->set_y(2);
vec->set_z(3);
m->set_allocated_pos(vec);
m->set_mana(16);
m->set_hp(24);
m->set_name("it is a test");
m->set_inventory("\1\2\3\4");
m->set_color(::mygame::Monster_Color::Monster_Color_Red);
auto w1 = m->add_weapons();
w1->set_name("gun");
w1->set_damage(42);
auto w2 = m->add_weapons();
w2->set_name("shotgun");
w2->set_damage(56);
auto w3 = new mygame::Weapon;
w3->set_name("air craft");
w3->set_damage(67);
m->set_allocated_equipped(w3);
auto p1 = m->add_path();
p1->set_x(7);
p1->set_y(8);
p1->set_z(9);
auto p2 = m->add_path();
p1->set_x(71);
p1->set_y(81);
p1->set_z(91);
}
}
return Monsters;
}