in nlsCppSdk/transport/connectNode.cpp [505:575]
std::string ConnectNode::getConnectNodeStatusString(ConnectStatus status) {
std::string ret_str("Unknown");
switch (status) {
case NodeInvalid:
ret_str.assign("NodeInvalid");
break;
case NodeCreated:
ret_str.assign("NodeCreated");
break;
case NodeInvoking:
ret_str.assign("NodeInvoking");
break;
case NodeInvoked:
ret_str.assign("NodeInvoked");
break;
case NodeConnecting:
ret_str.assign("NodeConnecting");
break;
case NodeConnected:
ret_str.assign("NodeConnected");
break;
case NodeHandshaking:
ret_str.assign("NodeHandshaking");
break;
case NodeHandshaked:
ret_str.assign("NodeHandshaked");
break;
case NodeStarting:
ret_str.assign("NodeStarting");
break;
case NodeStarted:
ret_str.assign("NodeStarted");
break;
case NodeWakeWording:
ret_str.assign("NodeWakeWording");
break;
case NodeFailed:
ret_str.assign("NodeFailed");
break;
case NodeCompleted:
ret_str.assign("NodeCompleted");
break;
case NodeClosed:
ret_str.assign("NodeClosed");
break;
case NodeReleased:
ret_str.assign("NodeReleased");
break;
case NodeStop:
ret_str.assign("NodeStop");
break;
case NodeCancel:
ret_str.assign("NodeCancel");
break;
case NodeSendAudio:
ret_str.assign("NodeSendAudio");
break;
case NodeSendControl:
ret_str.assign("NodeSendControl");
break;
case NodePlayAudio:
ret_str.assign("NodePlayAudio");
break;
case NodeSendText:
ret_str.assign("NodeSendText");
break;
default:
LOG_ERROR("Current invalid node status:%d.", status);
}
return ret_str;
}