client/model/gamenotifyresultmodel.go (7 lines of code) (raw):

// Package client /* * YuanJing OpenAPI SDK for Go * * */ package model type GameNotifyResultModel struct { // 会话ID GameSession string `json:"gameSession,omitempty"` // 设置是否成功 Success bool `json:"success,omitempty"` // 错误Code Code string `json:"code,omitempty"` // 错误Message Message string `json:"message,omitempty"` }