client/model/gamenotifyresultmodel.go (7 lines of code) (raw):
// Package client
/*
* YuanJing OpenAPI SDK for Go
*
*
*/
package model
type GameNotifyResultModel struct {
// 会话ID
GameSession string `json:"gameSession,omitempty"`
// 设置是否成功
Success bool `json:"success,omitempty"`
// 错误Code
Code string `json:"code,omitempty"`
// 错误Message
Message string `json:"message,omitempty"`
}