client/model/setgamehangresultmodel.go (9 lines of code) (raw):
// Package client
/*
* YuanJing OpenAPI SDK for Go
*
*
*/
package model
type SetGameHangResultModel struct {
// 会话ID
GameSession string `json:"gameSession,omitempty"`
// 设置是否成功
Success bool `json:"success,omitempty"`
// 错误Code
Code string `json:"code,omitempty"`
// 错误Message
Message string `json:"message,omitempty"`
// 开始挂机毫秒时间戳
StartHangTimestamp int64 `json:"startHangTimestamp,omitempty"`
// 挂机时长,单位:秒
Duration int64 `json:"duration,omitempty"`
}