client/model/setgamehangresultmodel.go (9 lines of code) (raw):

// Package client /* * YuanJing OpenAPI SDK for Go * * */ package model type SetGameHangResultModel struct { // 会话ID GameSession string `json:"gameSession,omitempty"` // 设置是否成功 Success bool `json:"success,omitempty"` // 错误Code Code string `json:"code,omitempty"` // 错误Message Message string `json:"message,omitempty"` // 开始挂机毫秒时间戳 StartHangTimestamp int64 `json:"startHangTimestamp,omitempty"` // 挂机时长,单位:秒 Duration int64 `json:"duration,omitempty"` }