lib/Model/GetStockResultInstanceStockList.php (201 lines of code) (raw):
<?php
/**
* GetStockResultInstanceStockList
*
* PHP version 5
*
* @category Class
* @package Yjopenapi\Client
*/
/** Package client
*
*
* YuanJing OpenAPI SDK for PHP
*
*
*
*/
namespace Yjopenapi\Client\Model;
use \ArrayAccess;
use \Yjopenapi\Client\Api\ObjectSerializer;
/**
* GetStockResultInstanceStockList Class Doc Comment
*
* @category Class
* @description 实例库存信息
* @package Yjopenapi\Client
*/
class GetStockResultInstanceStockList implements ModelInterface, ArrayAccess
{
const DISCRIMINATOR = null;
/**
* The original name of the model.
*
* @var string
*/
protected static $serialModelName = 'GetStockResultInstanceStockList';
/**
* Array of property to type mappings. Used for (de)serialization
*
* @var string[]
*/
protected static $serialTypes = [
'instance_id' => 'string',
'instance_region_id' => 'string',
'instance_user_level' => 'int',
'instance_total' => 'int',
'instance_used_total' => 'int',
'instance_available_total' => 'int',
'instance_game_total' => 'int',
'instance_game_used_total' => 'int',
'instance_game_available_total' => 'int' ];
/**
* Array of property to format mappings. Used for (de)serialization
*
* @var string[]
*/
protected static $serialFormats = [
'instance_id' => null,
'instance_region_id' => null,
'instance_user_level' => null,
'instance_total' => null,
'instance_used_total' => null,
'instance_available_total' => null,
'instance_game_total' => null,
'instance_game_used_total' => null,
'instance_game_available_total' => null ];
/**
* Array of property to type mappings. Used for (de)serialization
*
* @return array
*/
public static function serialTypes()
{
return self::$serialTypes;
}
/**
* Array of property to format mappings. Used for (de)serialization
*
* @return array
*/
public static function serialFormats()
{
return self::$serialFormats;
}
/**
* Array of attributes where the key is the local name,
* and the value is the original name
*
* @var string[]
*/
protected static $attributeMap = [
'instance_id' => 'instanceId',
'instance_region_id' => 'instanceRegionId',
'instance_user_level' => 'instanceUserLevel',
'instance_total' => 'instanceTotal',
'instance_used_total' => 'instanceUsedTotal',
'instance_available_total' => 'instanceAvailableTotal',
'instance_game_total' => 'instanceGameTotal',
'instance_game_used_total' => 'instanceGameUsedTotal',
'instance_game_available_total' => 'instanceGameAvailableTotal' ];
/**
* Array of attributes to setter functions (for deserialization of responses)
*
* @var string[]
*/
protected static $setters = [
'instance_id' => 'setInstanceId',
'instance_region_id' => 'setInstanceRegionId',
'instance_user_level' => 'setInstanceUserLevel',
'instance_total' => 'setInstanceTotal',
'instance_used_total' => 'setInstanceUsedTotal',
'instance_available_total' => 'setInstanceAvailableTotal',
'instance_game_total' => 'setInstanceGameTotal',
'instance_game_used_total' => 'setInstanceGameUsedTotal',
'instance_game_available_total' => 'setInstanceGameAvailableTotal' ];
/**
* Array of attributes to getter functions (for serialization of requests)
*
* @var string[]
*/
protected static $getters = [
'instance_id' => 'getInstanceId',
'instance_region_id' => 'getInstanceRegionId',
'instance_user_level' => 'getInstanceUserLevel',
'instance_total' => 'getInstanceTotal',
'instance_used_total' => 'getInstanceUsedTotal',
'instance_available_total' => 'getInstanceAvailableTotal',
'instance_game_total' => 'getInstanceGameTotal',
'instance_game_used_total' => 'getInstanceGameUsedTotal',
'instance_game_available_total' => 'getInstanceGameAvailableTotal' ];
/**
* Array of attributes where the key is the local name,
* and the value is the original name
*
* @return array
*/
public static function attributeMap()
{
return self::$attributeMap;
}
/**
* Array of attributes to setter functions (for deserialization of responses)
*
* @return array
*/
public static function setters()
{
return self::$setters;
}
/**
* Array of attributes to getter functions (for serialization of requests)
*
* @return array
*/
public static function getters()
{
return self::$getters;
}
/**
* The original name of the model.
*
* @return string
*/
public function getModelName()
{
return self::$serialModelName;
}
/**
* Associative array for storing property values
*
* @var mixed[]
*/
protected $container = [];
/**
* Constructor
*
* @param mixed[] $data Associated array of property values
* initializing the model
*/
public function __construct(array $data = null)
{
$this->container['instance_id'] = isset($data['instance_id']) ? $data['instance_id'] : null;
$this->container['instance_region_id'] = isset($data['instance_region_id']) ? $data['instance_region_id'] : null;
$this->container['instance_user_level'] = isset($data['instance_user_level']) ? $data['instance_user_level'] : null;
$this->container['instance_total'] = isset($data['instance_total']) ? $data['instance_total'] : null;
$this->container['instance_used_total'] = isset($data['instance_used_total']) ? $data['instance_used_total'] : null;
$this->container['instance_available_total'] = isset($data['instance_available_total']) ? $data['instance_available_total'] : null;
$this->container['instance_game_total'] = isset($data['instance_game_total']) ? $data['instance_game_total'] : null;
$this->container['instance_game_used_total'] = isset($data['instance_game_used_total']) ? $data['instance_game_used_total'] : null;
$this->container['instance_game_available_total'] = isset($data['instance_game_available_total']) ? $data['instance_game_available_total'] : null;
}
/**
* Gets instance_id
*
* @return string
*/
public function getInstanceId()
{
return $this->container['instance_id'];
}
/**
* Sets instance_id
*
* @param string $instance_id 实例id
*
* @return $this
*/
public function setInstanceId($instance_id)
{
$this->container['instance_id'] = $instance_id;
return $this;
}
/**
* Gets instance_region_id
*
* @return string
*/
public function getInstanceRegionId()
{
return $this->container['instance_region_id'];
}
/**
* Sets instance_region_id
*
* @param string $instance_region_id 实例大区ID
*
* @return $this
*/
public function setInstanceRegionId($instance_region_id)
{
$this->container['instance_region_id'] = $instance_region_id;
return $this;
}
/**
* Gets instance_user_level
*
* @return int
*/
public function getInstanceUserLevel()
{
return $this->container['instance_user_level'];
}
/**
* Sets instance_user_level
*
* @param int $instance_user_level 实例调度等级
*
* @return $this
*/
public function setInstanceUserLevel($instance_user_level)
{
$this->container['instance_user_level'] = $instance_user_level;
return $this;
}
/**
* Gets instance_total
*
* @return int
*/
public function getInstanceTotal()
{
return $this->container['instance_total'];
}
/**
* Sets instance_total
*
* @param int $instance_total 实例总路数
*
* @return $this
*/
public function setInstanceTotal($instance_total)
{
$this->container['instance_total'] = $instance_total;
return $this;
}
/**
* Gets instance_used_total
*
* @return int
*/
public function getInstanceUsedTotal()
{
return $this->container['instance_used_total'];
}
/**
* Sets instance_used_total
*
* @param int $instance_used_total 实例已用路数
*
* @return $this
*/
public function setInstanceUsedTotal($instance_used_total)
{
$this->container['instance_used_total'] = $instance_used_total;
return $this;
}
/**
* Gets instance_available_total
*
* @return int
*/
public function getInstanceAvailableTotal()
{
return $this->container['instance_available_total'];
}
/**
* Sets instance_available_total
*
* @param int $instance_available_total 实例可用路数
*
* @return $this
*/
public function setInstanceAvailableTotal($instance_available_total)
{
$this->container['instance_available_total'] = $instance_available_total;
return $this;
}
/**
* Gets instance_game_total
*
* @return int
*/
public function getInstanceGameTotal()
{
return $this->container['instance_game_total'];
}
/**
* Sets instance_game_total
*
* @param int $instance_game_total 实例配置游戏总路数
*
* @return $this
*/
public function setInstanceGameTotal($instance_game_total)
{
$this->container['instance_game_total'] = $instance_game_total;
return $this;
}
/**
* Gets instance_game_used_total
*
* @return int
*/
public function getInstanceGameUsedTotal()
{
return $this->container['instance_game_used_total'];
}
/**
* Sets instance_game_used_total
*
* @param int $instance_game_used_total 实例游戏当前已使用路数
*
* @return $this
*/
public function setInstanceGameUsedTotal($instance_game_used_total)
{
$this->container['instance_game_used_total'] = $instance_game_used_total;
return $this;
}
/**
* Gets instance_game_available_total
*
* @return int
*/
public function getInstanceGameAvailableTotal()
{
return $this->container['instance_game_available_total'];
}
/**
* Sets instance_game_available_total
*
* @param int $instance_game_available_total 实例游戏当前可使用路数
*
* @return $this
*/
public function setInstanceGameAvailableTotal($instance_game_available_total)
{
$this->container['instance_game_available_total'] = $instance_game_available_total;
return $this;
}
/**
* Returns true if offset exists. False otherwise.
*
* @param integer $offset Offset
*
* @return boolean
*/
public function offsetExists($offset)
{
return isset($this->container[$offset]);
}
/**
* Gets offset.
*
* @param integer $offset Offset
*
* @return mixed
*/
public function offsetGet($offset)
{
return isset($this->container[$offset]) ? $this->container[$offset] : null;
}
/**
* Sets value based on offset.
*
* @param integer $offset Offset
* @param mixed $value Value to be set
*
* @return void
*/
public function offsetSet($offset, $value)
{
if (is_null($offset)) {
$this->container[] = $value;
} else {
$this->container[$offset] = $value;
}
}
/**
* Unsets offset.
*
* @param integer $offset Offset
*
* @return void
*/
public function offsetUnset($offset)
{
unset($this->container[$offset]);
}
/**
* Gets the string presentation of the object
*
* @return string
*/
public function __toString()
{
//if (defined('JSON_PRETTY_PRINT')) { // use JSON pretty print
// return json_encode(
// ObjectSerializer::sanitizeForSerialization($this),
// JSON_PRETTY_PRINT
// );
//}
return json_encode(ObjectSerializer::sanitizeForSerialization($this));
}
}