model/scene.go (10 lines of code) (raw):

package model type Scene struct { SceneId int64 `json:"scene_id,omitempty"` SceneName string `json:"scene_name"` SceneInfo string `json:"scene_info"` ExperimentRooms []*ExperimentRoom `json:"experiment_rooms"` } func (s *Scene) AddExperimentRoom(room *ExperimentRoom) { s.ExperimentRooms = append(s.ExperimentRooms, room) }