model/scene.go (10 lines of code) (raw):
package model
type Scene struct {
SceneId int64 `json:"scene_id,omitempty"`
SceneName string `json:"scene_name"`
SceneInfo string `json:"scene_info"`
ExperimentRooms []*ExperimentRoom `json:"experiment_rooms"`
}
func (s *Scene) AddExperimentRoom(room *ExperimentRoom) {
s.ExperimentRooms = append(s.ExperimentRooms, room)
}