id: 1 unit: def get_task_goals_and_script() file: Luminous4Alfred/TaskParser/cdf_gene/utils.py start line: 0 end line: 0 size: 254 LOC McCabe index: 6 number of parameters: 1 id: 2 unit: def generate_cdf_from_task_by_gt() file: Luminous4Alfred/TaskParser/cdf_gene/utils.py start line: 0 end line: 0 size: 253 LOC McCabe index: 92 number of parameters: 3 id: 3 unit: public void ParseTaskJson() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 276 end line: 613 size: 247 LOC McCabe index: 28 number of parameters: 1 id: 4 unit: public void ParseTaskJson() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 276 end line: 612 size: 246 LOC McCabe index: 28 number of parameters: 1 id: 5 unit: def prepare_data_instances() file: EAIEvaluation/HiTUT/hitut_train/custom_dataset.py start line: 0 end line: 0 size: 168 LOC McCabe index: 37 number of parameters: 1 id: 6 unit: def get_goal_conditions_meet() file: EAIEvaluation/MOCA/moca_train/custom_eval.py start line: 0 end line: 0 size: 146 LOC McCabe index: 121 number of parameters: 4 id: 7 unit: def get_goal_conditions_meet() file: EAIEvaluation/ET/et_train/custom_eval.py start line: 0 end line: 0 size: 146 LOC McCabe index: 121 number of parameters: 4 id: 8 unit: def get_goal_conditions_meet() file: EAIEvaluation/HiTUT/hitut_train/custom_eval.py start line: 0 end line: 0 size: 146 LOC McCabe index: 121 number of parameters: 4 id: 9 unit: public override void OnInspectorGUI() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 23 end line: 214 size: 125 LOC McCabe index: 29 number of parameters: 0 id: 10 unit: def generate_cdf_from_task() file: Luminous4Alfred/TaskParser/cdf_gene/utils.py start line: 0 end line: 0 size: 123 LOC McCabe index: 31 number of parameters: 2 id: 11 unit: def process_actions() file: EAIEvaluation/HiTUT/hitut_train/custom_dataset.py start line: 0 end line: 0 size: 118 LOC McCabe index: 50 number of parameters: 3 id: 12 unit: public bool CustomPlaceObj() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs start line: 616 end line: 836 size: 113 LOC McCabe index: 18 number of parameters: 5 id: 13 unit: public override void OnInspectorGUI() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneBuilder.cs start line: 20 end line: 195 size: 106 LOC McCabe index: 18 number of parameters: 0 id: 14 unit: public IEnumerator SetUpNewSceneFromSelf() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CSceneBuilderTool.cs start line: 279 end line: 470 size: 106 LOC McCabe index: 18 number of parameters: 3 id: 15 unit: public void CopyStructure2NewScene() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 436 end line: 571 size: 105 LOC McCabe index: 70 number of parameters: 0 id: 16 unit: public void GoToLocation() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 747 end line: 878 size: 99 LOC McCabe index: 24 number of parameters: 4 id: 17 unit: public void GoToLocation() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 748 end line: 879 size: 99 LOC McCabe index: 24 number of parameters: 4 id: 18 unit: public void LoadObjectPrefab() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/Visualization/CSunCGVisualizer.cs start line: 37 end line: 168 size: 89 LOC McCabe index: 11 number of parameters: 2 id: 19 unit: public void GenerateTrainingForOneTaskInCurrentScene() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredTaskHelperTool.cs start line: 126 end line: 247 size: 83 LOC McCabe index: 15 number of parameters: 0 id: 20 unit: public bool CustomPlaceObject() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs start line: 148 end line: 260 size: 83 LOC McCabe index: 17 number of parameters: 0 id: 21 unit: public void GenerateTrainingForOneTaskInCurrentScene() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredTaskHelperTool.cs start line: 126 end line: 247 size: 80 LOC McCabe index: 14 number of parameters: 0 id: 22 unit: public bool CustomPlaceObjectParallel() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs start line: 262 end line: 369 size: 79 LOC McCabe index: 19 number of parameters: 0 id: 23 unit: public void LoadFurniturePrefab() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 1169 end line: 1293 size: 78 LOC McCabe index: 11 number of parameters: 2 id: 24 unit: public void LoadObjectPrefab() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs start line: 868 end line: 996 size: 77 LOC McCabe index: 13 number of parameters: 2 id: 25 unit: def __getitem__() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_location_dataset.py start line: 0 end line: 0 size: 73 LOC McCabe index: 16 number of parameters: 2 id: 26 unit: public bool CustomPlaceFurniture() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 871 end line: 1033 size: 72 LOC McCabe index: 8 number of parameters: 5 id: 27 unit: public bool CustomPlaceMSOP() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CKitchenPlacerTool.cs start line: 211 end line: 383 size: 69 LOC McCabe index: 8 number of parameters: 5 id: 28 unit: private List ProcessCustomReceptableSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs start line: 405 end line: 520 size: 66 LOC McCabe index: 12 number of parameters: 6 id: 29 unit: def process_images() file: EAIEvaluation/HiTUT/hitut_train/custom_dataset.py start line: 0 end line: 0 size: 65 LOC McCabe index: 40 number of parameters: 3 id: 30 unit: public bool CustomPlaceDecoration() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CDecorationPlacerTool.cs start line: 381 end line: 495 size: 64 LOC McCabe index: 7 number of parameters: 5 id: 31 unit: public void ModifyRuleReceptacleSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CDecorationPlacerTool.cs start line: 205 end line: 275 size: 60 LOC McCabe index: 14 number of parameters: 2 id: 32 unit: public void SetFloorAndScaleDoor() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 1075 end line: 1159 size: 60 LOC McCabe index: 17 number of parameters: 2 id: 33 unit: public void JsonRuleReceptacleSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs start line: 531 end line: 614 size: 59 LOC McCabe index: 14 number of parameters: 2 id: 34 unit: public List OnTheWallReceptableSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CDecorationPlacerTool.cs start line: 300 end line: 379 size: 59 LOC McCabe index: 13 number of parameters: 1 id: 35 unit: public List GetRequiredExtendObjPhysics() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 132 end line: 206 size: 58 LOC McCabe index: 17 number of parameters: 1 id: 36 unit: public List ProcessCustomReceptableSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 378 end line: 459 size: 58 LOC McCabe index: 14 number of parameters: 2 id: 37 unit: def train_one_epoch() file: EAIEvaluation/HiTUT/hitut_train/custom_train.py start line: 0 end line: 0 size: 56 LOC McCabe index: 20 number of parameters: 5 id: 38 unit: public bool CustomPlaceFurniture() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 250 end line: 344 size: 56 LOC McCabe index: 10 number of parameters: 0 id: 39 unit: public void JsonRuleReceptacleSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 482 end line: 562 size: 56 LOC McCabe index: 13 number of parameters: 2 id: 40 unit: public List OnTheWallReceptableSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 716 end line: 784 size: 52 LOC McCabe index: 13 number of parameters: 1 id: 41 unit: def generate_natural_language_from_plan() file: EAIEvaluation/ET/et_train/language.py start line: 0 end line: 0 size: 51 LOC McCabe index: 14 number of parameters: 6 id: 42 unit: def generate_natural_language_from_plan() file: Luminous4Alfred/NaturalLanguageTools/et_train/language.py start line: 0 end line: 0 size: 51 LOC McCabe index: 14 number of parameters: 6 id: 43 unit: public List WallRuleReceptableSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 786 end line: 868 size: 51 LOC McCabe index: 9 number of parameters: 3 id: 44 unit: def __getitem__() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_rotation_dataset.py start line: 0 end line: 0 size: 51 LOC McCabe index: 6 number of parameters: 2 id: 45 unit: public void GetShortestPath() file: Luminous4Alfred/TaskSolver/Algorithms/AGraph.cs start line: 175 end line: 268 size: 50 LOC McCabe index: 11 number of parameters: 2 id: 46 unit: public void GetShortestPath() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AGraph.cs start line: 175 end line: 268 size: 50 LOC McCabe index: 11 number of parameters: 2 id: 47 unit: def validation_check() file: EAIEvaluation/HiTUT/hitut_train/custom_train.py start line: 0 end line: 0 size: 48 LOC McCabe index: 17 number of parameters: 5 id: 48 unit: public List GetRequiredExtendObjPhysics() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs start line: 80 end line: 146 size: 47 LOC McCabe index: 15 number of parameters: 1 id: 49 unit: public void TakeScreenShot() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 634 end line: 705 size: 46 LOC McCabe index: 8 number of parameters: 2 id: 50 unit: public void LoadJsonRulefor3DSLN() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/Visualization/CSunCGVisualizer.cs start line: 233 end line: 301 size: 45 LOC McCabe index: 9 number of parameters: 2 id: 51 unit: public List WallRuleReceptableSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CKitchenPlacerTool.cs start line: 404 end line: 483 size: 45 LOC McCabe index: 9 number of parameters: 3 id: 52 unit: def generate_language_from_high_pddl() file: EAIEvaluation/ET/et_train/language.py start line: 0 end line: 0 size: 44 LOC McCabe index: 15 number of parameters: 1 id: 53 unit: def generate_language_from_high_pddl() file: Luminous4Alfred/NaturalLanguageTools/et_train/language.py start line: 0 end line: 0 size: 44 LOC McCabe index: 15 number of parameters: 1 id: 54 unit: public override void OnInspectorGUI() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CObjectPlacer.cs start line: 18 end line: 68 size: 44 LOC McCabe index: 11 number of parameters: 0 id: 55 unit: public void LoadJsonRuleForSceneFormer() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/Visualization/CSunCGVisualizer.cs start line: 171 end line: 231 size: 44 LOC McCabe index: 3 number of parameters: 1 id: 56 unit: IEnumerator ReadJsonAndGenerateScene() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CSceneBuilderTool.cs start line: 107 end line: 189 size: 43 LOC McCabe index: 9 number of parameters: 1 id: 57 unit: def generate_language_from_high_pddl() file: Luminous4Alfred/TaskParser/cdf_gene/language.py start line: 0 end line: 0 size: 42 LOC McCabe index: 14 number of parameters: 1 id: 58 unit: public override void OnInspectorGUI() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CFurniturePlacer.cs start line: 29 end line: 110 size: 41 LOC McCabe index: 6 number of parameters: 0 id: 59 unit: public bool CustomPlaceDecoration() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CDecorationPlacerTool.cs start line: 73 end line: 144 size: 41 LOC McCabe index: 5 number of parameters: 0 id: 60 unit: void AddScenePath() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/2.1.0/AddBuilding.cs start line: 13 end line: 68 size: 41 LOC McCabe index: 10 number of parameters: 1 id: 61 unit: private void ResetAgent() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 59 end line: 134 size: 40 LOC McCabe index: 5 number of parameters: 0 id: 62 unit: public static List GetItemRule() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CRule.cs start line: 312 end line: 353 size: 40 LOC McCabe index: 9 number of parameters: 1 id: 63 unit: private void ResetAgent() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 59 end line: 134 size: 40 LOC McCabe index: 5 number of parameters: 0 id: 64 unit: def get_sliced_script_from_targets() file: Luminous4Alfred/TaskParser/cdf_gene/utils.py start line: 0 end line: 0 size: 39 LOC McCabe index: 3 number of parameters: 1 id: 65 unit: public static List GetItemRule() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CRule.cs start line: 413 end line: 452 size: 39 LOC McCabe index: 9 number of parameters: 1 id: 66 unit: def merge_cdfs() file: Luminous4Alfred/TaskParser/cdf_gene/utils.py start line: 0 end line: 0 size: 38 LOC McCabe index: 9 number of parameters: 1 id: 67 unit: public override void OnInspectorGUI() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/Visualization/CSunCGEditor.cs start line: 21 end line: 74 size: 37 LOC McCabe index: 6 number of parameters: 0 id: 68 unit: public void TakeScreenShotbyOneClick() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 271 end line: 332 size: 36 LOC McCabe index: 8 number of parameters: 1 id: 69 unit: private void LoopOverBuildSceneToGetObjPos() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 744 end line: 790 size: 35 LOC McCabe index: 6 number of parameters: 0 id: 70 unit: public void ParseAllTaskJsonsForRoomType() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredTaskHelperTool.cs start line: 18 end line: 76 size: 34 LOC McCabe index: 7 number of parameters: 0 id: 71 unit: public void PlaceOneObjectFromJsonInfo() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/Visualization/CSunCGVisualizer.cs start line: 303 end line: 343 size: 34 LOC McCabe index: 6 number of parameters: 6 id: 72 unit: public void ReNameKitchenSceneObjs() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CKitchenPlacerTool.cs start line: 61 end line: 142 size: 33 LOC McCabe index: 6 number of parameters: 0 id: 73 unit: public void CopyRoomFromTypes() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 387 end line: 434 size: 32 LOC McCabe index: 9 number of parameters: 1 id: 74 unit: public static IList ComputeConvexHull() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/UUtils.cs start line: 6 end line: 44 size: 31 LOC McCabe index: 10 number of parameters: 2 id: 75 unit: public void ParseAllTaskJsonsForRoomType() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredTaskHelperTool.cs start line: 18 end line: 76 size: 31 LOC McCabe index: 6 number of parameters: 0 id: 76 unit: def prepare_vocab() file: EAIEvaluation/HiTUT/hitut_train/custom_dataset.py start line: 0 end line: 0 size: 30 LOC McCabe index: 2 number of parameters: 1 id: 77 unit: def __init__() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 29 LOC McCabe index: 5 number of parameters: 5 id: 78 unit: def preprocess_traj() file: EAIEvaluation/HiTUT/hitut_train/custom_dataset.py start line: 0 end line: 0 size: 29 LOC McCabe index: 9 number of parameters: 3 id: 79 unit: public void ParseAllTaskJsonsForCurrentScene() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 137 end line: 192 size: 29 LOC McCabe index: 9 number of parameters: 0 id: 80 unit: def __init__() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 29 LOC McCabe index: 5 number of parameters: 5 id: 81 unit: public CObjectItemRule() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CRule.cs start line: 376 end line: 411 size: 29 LOC McCabe index: 8 number of parameters: 7 id: 82 unit: public void LoopOverJsonFolderToGetObjPos() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPool.cs start line: 185 end line: 226 size: 29 LOC McCabe index: 4 number of parameters: 0 id: 83 unit: public void ParseAllTaskJsonsForCurrentScene() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 137 end line: 192 size: 29 LOC McCabe index: 9 number of parameters: 0 id: 84 unit: def preprocess_data() file: EAIEvaluation/HiTUT/hitut_train/custom_dataset.py start line: 0 end line: 0 size: 28 LOC McCabe index: 11 number of parameters: 1 id: 85 unit: public void PushObjectToBorder() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 1041 end line: 1073 size: 28 LOC McCabe index: 2 number of parameters: 1 id: 86 unit: def generate_task_desc_from_task_name() file: EAIEvaluation/ET/et_train/language.py start line: 0 end line: 0 size: 27 LOC McCabe index: 11 number of parameters: 1 id: 87 unit: def generate_task_desc_from_task_name() file: Luminous4Alfred/NaturalLanguageTools/et_train/language.py start line: 0 end line: 0 size: 27 LOC McCabe index: 11 number of parameters: 1 id: 88 unit: public void GetObjectPoses() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPool.cs start line: 48 end line: 81 size: 27 LOC McCabe index: 3 number of parameters: 1 id: 89 unit: public void SetFloor() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CDecorationPlacerTool.cs start line: 497 end line: 525 size: 27 LOC McCabe index: 7 number of parameters: 0 id: 90 unit: def get_composite() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_rendered.py start line: 0 end line: 0 size: 27 LOC McCabe index: 5 number of parameters: 3 id: 91 unit: def __init__() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 26 LOC McCabe index: 4 number of parameters: 5 id: 92 unit: def __init__() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 26 LOC McCabe index: 4 number of parameters: 5 id: 93 unit: public List GetRequiredExtendObjPhysics() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CDecorationPlacerTool.cs start line: 34 end line: 61 size: 26 LOC McCabe index: 5 number of parameters: 1 id: 94 unit: public bool CustomPlaceDecorationReceptacle() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CDecorationPlacerTool.cs start line: 160 end line: 187 size: 26 LOC McCabe index: 5 number of parameters: 6 id: 95 unit: public List GetRequiredObjPhysics() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 208 end line: 240 size: 26 LOC McCabe index: 7 number of parameters: 0 id: 96 unit: def load_features() file: EAIEvaluation/ET/et_train/train_one_task_only.py start line: 0 end line: 0 size: 25 LOC McCabe index: 7 number of parameters: 2 id: 97 unit: def load_features() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 25 LOC McCabe index: 7 number of parameters: 2 id: 98 unit: def load_features() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 25 LOC McCabe index: 7 number of parameters: 2 id: 99 unit: def modify() file: Luminous4Alfred/TaskParser/cdf_gene/utils.py start line: 0 end line: 0 size: 25 LOC McCabe index: 68 number of parameters: 1 id: 100 unit: private void ResetSceneConditions() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 194 end line: 228 size: 25 LOC McCabe index: 10 number of parameters: 0 id: 101 unit: def load_features() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 25 LOC McCabe index: 7 number of parameters: 2 id: 102 unit: def load_features() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 25 LOC McCabe index: 7 number of parameters: 2 id: 103 unit: private void RenameFaucets() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 232 end line: 265 size: 25 LOC McCabe index: 5 number of parameters: 0 id: 104 unit: public void PlaceObject() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs start line: 52 end line: 78 size: 25 LOC McCabe index: 3 number of parameters: 1 id: 105 unit: public bool CustomPlaceObjectReceptacle() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs start line: 371 end line: 403 size: 25 LOC McCabe index: 5 number of parameters: 9 id: 106 unit: private void ResetSceneConditions() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 194 end line: 228 size: 25 LOC McCabe index: 10 number of parameters: 0 id: 107 unit: private void AddHelperTools() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 707 end line: 742 size: 24 LOC McCabe index: 5 number of parameters: 0 id: 108 unit: public void ClearObjInJson() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPool.cs start line: 107 end line: 139 size: 24 LOC McCabe index: 10 number of parameters: 0 id: 109 unit: public List RepulsionRuleReceptacleSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 564 end line: 598 size: 24 LOC McCabe index: 7 number of parameters: 2 id: 110 unit: public static void ShuffleFrom() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 32 end line: 59 size: 23 LOC McCabe index: 5 number of parameters: 4 id: 111 unit: def __init__() file: EAIEvaluation/ET/et_train/train_one_task_only.py start line: 0 end line: 0 size: 22 LOC McCabe index: 4 number of parameters: 5 id: 112 unit: def load_action() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 22 LOC McCabe index: 11 number of parameters: 5 id: 113 unit: public override void OnInspectorGUI() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredTaskHelper.cs start line: 14 end line: 45 size: 22 LOC McCabe index: 4 number of parameters: 0 id: 114 unit: def load_action() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 22 LOC McCabe index: 11 number of parameters: 5 id: 115 unit: public void LoopOverScenesToGetAllObjectMaterials() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/DTextureHelperTool.cs start line: 51 end line: 83 size: 22 LOC McCabe index: 3 number of parameters: 0 id: 116 unit: public override void OnInspectorGUI() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredTaskHelper.cs start line: 14 end line: 45 size: 22 LOC McCabe index: 4 number of parameters: 0 id: 117 unit: def __init__() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 21 LOC McCabe index: 4 number of parameters: 4 id: 118 unit: def __init__() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 21 LOC McCabe index: 4 number of parameters: 4 id: 119 unit: public int CalculateZigZagInPath() file: Luminous4Alfred/TaskSolver/Algorithms/AGraph.cs start line: 283 end line: 305 size: 21 LOC McCabe index: 6 number of parameters: 1 id: 120 unit: def __init__() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 21 LOC McCabe index: 4 number of parameters: 4 id: 121 unit: def __init__() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 21 LOC McCabe index: 4 number of parameters: 4 id: 122 unit: public CFurnitureItemRule() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CRule.cs start line: 285 end line: 310 size: 21 LOC McCabe index: 6 number of parameters: 7 id: 123 unit: public bool CustomPlaceACounterTop() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CKitchenPlacerTool.cs start line: 173 end line: 209 size: 21 LOC McCabe index: 4 number of parameters: 0 id: 124 unit: public static List BorderPoints() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/UUtils.cs start line: 117 end line: 140 size: 21 LOC McCabe index: 4 number of parameters: 2 id: 125 unit: public int CalculateZigZagInPath() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AGraph.cs start line: 283 end line: 305 size: 21 LOC McCabe index: 6 number of parameters: 1 id: 126 unit: public bool CustomPlaceFurnitureReceptacle() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 346 end line: 376 size: 21 LOC McCabe index: 5 number of parameters: 6 id: 127 unit: def __getitem__() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_continue_dataset.py start line: 0 end line: 0 size: 21 LOC McCabe index: 7 number of parameters: 2 id: 128 unit: def load_action() file: EAIEvaluation/ET/et_train/train_one_task_only.py start line: 0 end line: 0 size: 20 LOC McCabe index: 9 number of parameters: 5 id: 129 unit: def load_action() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 20 LOC McCabe index: 9 number of parameters: 5 id: 130 unit: def load_action() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 20 LOC McCabe index: 9 number of parameters: 5 id: 131 unit: def load_json_mask_feat_paths() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 20 LOC McCabe index: 14 number of parameters: 1 id: 132 unit: def load_action() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 20 LOC McCabe index: 9 number of parameters: 5 id: 133 unit: def process_language() file: EAIEvaluation/HiTUT/hitut_train/custom_dataset.py start line: 0 end line: 0 size: 20 LOC McCabe index: 8 number of parameters: 5 id: 134 unit: def get_cdfs_from_floorplan() file: Luminous4Alfred/TaskParser/cdf_gene/utils.py start line: 0 end line: 0 size: 20 LOC McCabe index: 5 number of parameters: 4 id: 135 unit: public int GetPathDirectionAtIndex() file: Luminous4Alfred/TaskSolver/Algorithms/AGraph.cs start line: 116 end line: 137 size: 20 LOC McCabe index: 5 number of parameters: 1 id: 136 unit: def load_action() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 20 LOC McCabe index: 9 number of parameters: 5 id: 137 unit: def load_action() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 20 LOC McCabe index: 9 number of parameters: 5 id: 138 unit: def load_json_mask_feat_paths() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 20 LOC McCabe index: 14 number of parameters: 1 id: 139 unit: def load_action() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 20 LOC McCabe index: 9 number of parameters: 5 id: 140 unit: public void GetSOPTexturesInOneScene() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/DTextureHelperTool.cs start line: 12 end line: 49 size: 20 LOC McCabe index: 4 number of parameters: 0 id: 141 unit: public int GetPathDirectionAtIndex() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AGraph.cs start line: 116 end line: 137 size: 20 LOC McCabe index: 5 number of parameters: 1 id: 142 unit: def __init__() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 19 LOC McCabe index: 3 number of parameters: 4 id: 143 unit: public void FixScene() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredTaskHelperTool.cs start line: 78 end line: 102 size: 19 LOC McCabe index: 10 number of parameters: 0 id: 144 unit: def __init__() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 19 LOC McCabe index: 3 number of parameters: 4 id: 145 unit: public static void SetNavMeshNotWalkable() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CFurniturePlacer.cs start line: 112 end line: 131 size: 19 LOC McCabe index: 3 number of parameters: 1 id: 146 unit: public static void SetNavMeshNotWalkable() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CSceneBuilderTool.cs start line: 472 end line: 491 size: 19 LOC McCabe index: 3 number of parameters: 0 id: 147 unit: public void FixScene() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredTaskHelperTool.cs start line: 78 end line: 102 size: 19 LOC McCabe index: 10 number of parameters: 0 id: 148 unit: def record_movable_pickupable_transform() file: EAIEvaluation/MOCA/moca_train/custom_eval.py start line: 0 end line: 0 size: 18 LOC McCabe index: 7 number of parameters: 3 id: 149 unit: def setup_scene() file: EAIEvaluation/MOCA/moca_train/custom_eval.py start line: 0 end line: 0 size: 18 LOC McCabe index: 11 number of parameters: 2 id: 150 unit: def record_movable_pickupable_transform() file: EAIEvaluation/ET/et_train/custom_eval.py start line: 0 end line: 0 size: 18 LOC McCabe index: 7 number of parameters: 3 id: 151 unit: def setup_scene() file: EAIEvaluation/ET/et_train/custom_eval.py start line: 0 end line: 0 size: 18 LOC McCabe index: 11 number of parameters: 2 id: 152 unit: def record_movable_pickupable_transform() file: EAIEvaluation/HiTUT/hitut_train/custom_eval.py start line: 0 end line: 0 size: 18 LOC McCabe index: 7 number of parameters: 3 id: 153 unit: def setup_scene() file: EAIEvaluation/HiTUT/hitut_train/custom_eval.py start line: 0 end line: 0 size: 18 LOC McCabe index: 11 number of parameters: 2 id: 154 unit: public void RecordObjLocationsAndPDDL() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 252 end line: 273 size: 18 LOC McCabe index: 3 number of parameters: 0 id: 155 unit: public void RecordFrame() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 667 end line: 700 size: 18 LOC McCabe index: 2 number of parameters: 2 id: 156 unit: public void GenerateTrainingForOneTaskInAllSceneByRoomType() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredTaskHelperTool.cs start line: 104 end line: 123 size: 18 LOC McCabe index: 4 number of parameters: 0 id: 157 unit: IEnumerator GenerateSceneFromList() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 334 end line: 361 size: 18 LOC McCabe index: 3 number of parameters: 0 id: 158 unit: public void RecordObjLocationsAndPDDL() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 252 end line: 273 size: 18 LOC McCabe index: 3 number of parameters: 0 id: 159 unit: public void RecordFrame() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 668 end line: 701 size: 18 LOC McCabe index: 2 number of parameters: 2 id: 160 unit: public void GenerateTrainingForOneTaskInAllSceneByRoomType() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredTaskHelperTool.cs start line: 104 end line: 123 size: 18 LOC McCabe index: 4 number of parameters: 0 id: 161 unit: public void LoadNextJson() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CSceneBuilderTool.cs start line: 86 end line: 105 size: 17 LOC McCabe index: 4 number of parameters: 0 id: 162 unit: public void FindCornerAndBorder() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CDecorationPlacerTool.cs start line: 279 end line: 298 size: 17 LOC McCabe index: 3 number of parameters: 1 id: 163 unit: public List GroupRuleReceptableSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 600 end line: 622 size: 17 LOC McCabe index: 2 number of parameters: 2 id: 164 unit: def __init__() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_rendered.py start line: 0 end line: 0 size: 17 LOC McCabe index: 7 number of parameters: 4 id: 165 unit: def get_lang_instr() file: EAIEvaluation/MOCA/moca_train/custom_eval.py start line: 0 end line: 0 size: 16 LOC McCabe index: 8 number of parameters: 1 id: 166 unit: def get_lang_instr() file: EAIEvaluation/ET/et_train/custom_eval.py start line: 0 end line: 0 size: 16 LOC McCabe index: 8 number of parameters: 1 id: 167 unit: def __getitem__() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 16 LOC McCabe index: 7 number of parameters: 2 id: 168 unit: def load_lang() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 16 LOC McCabe index: 2 number of parameters: 2 id: 169 unit: def load_json_mask_feat_paths() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 16 LOC McCabe index: 5 number of parameters: 1 id: 170 unit: def prepare_data_instances() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 16 LOC McCabe index: 5 number of parameters: 1 id: 171 unit: def load_features() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 16 LOC McCabe index: 3 number of parameters: 2 id: 172 unit: def get_lang_instr() file: EAIEvaluation/HiTUT/hitut_train/custom_eval.py start line: 0 end line: 0 size: 16 LOC McCabe index: 8 number of parameters: 1 id: 173 unit: public Vector3 ModifyLastLocation() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 728 end line: 744 size: 16 LOC McCabe index: 4 number of parameters: 1 id: 174 unit: def __getitem__() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 16 LOC McCabe index: 7 number of parameters: 2 id: 175 unit: def load_lang() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 16 LOC McCabe index: 2 number of parameters: 2 id: 176 unit: def load_json_mask_feat_paths() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 16 LOC McCabe index: 5 number of parameters: 1 id: 177 unit: def prepare_data_instances() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 16 LOC McCabe index: 5 number of parameters: 1 id: 178 unit: def load_features() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 16 LOC McCabe index: 3 number of parameters: 2 id: 179 unit: public void GenerateSceneAt() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 367 end line: 385 size: 16 LOC McCabe index: 3 number of parameters: 0 id: 180 unit: public Vector3 ModifyLastLocation() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 729 end line: 745 size: 16 LOC McCabe index: 4 number of parameters: 1 id: 181 unit: public void ParseJsonRule() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CJsonRule.cs start line: 31 end line: 52 size: 16 LOC McCabe index: 3 number of parameters: 0 id: 182 unit: def add_node() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_rendered.py start line: 0 end line: 0 size: 16 LOC McCabe index: 1 number of parameters: 2 id: 183 unit: def load_object_classes() file: EAIEvaluation/ET/et_train/train_one_task_only.py start line: 0 end line: 0 size: 15 LOC McCabe index: 5 number of parameters: 3 id: 184 unit: def load_object_classes() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 15 LOC McCabe index: 5 number of parameters: 3 id: 185 unit: def load_object_classes() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 15 LOC McCabe index: 5 number of parameters: 3 id: 186 unit: def load_object_classes() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 15 LOC McCabe index: 5 number of parameters: 3 id: 187 unit: def __init__() file: EAIEvaluation/HiTUT/hitut_train/custom_dataset.py start line: 0 end line: 0 size: 15 LOC McCabe index: 5 number of parameters: 2 id: 188 unit: public OObjectPose() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredDefinitions.cs start line: 100 end line: 115 size: 15 LOC McCabe index: 2 number of parameters: 1 id: 189 unit: def load_object_classes() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 15 LOC McCabe index: 5 number of parameters: 3 id: 190 unit: def load_object_classes() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 15 LOC McCabe index: 5 number of parameters: 3 id: 191 unit: def load_object_classes() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 15 LOC McCabe index: 5 number of parameters: 3 id: 192 unit: public override void OnInspectorGUI() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CDecorationPlacer.cs start line: 17 end line: 36 size: 15 LOC McCabe index: 4 number of parameters: 0 id: 193 unit: public static string FindARandomSOPType() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CKitchenPlacerTool.cs start line: 37 end line: 59 size: 15 LOC McCabe index: 4 number of parameters: 1 id: 194 unit: public List GetSimObjCorners() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs start line: 838 end line: 865 size: 15 LOC McCabe index: 1 number of parameters: 1 id: 195 unit: public void SetLightSwitch() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CDecorationPlacerTool.cs start line: 534 end line: 553 size: 15 LOC McCabe index: 3 number of parameters: 1 id: 196 unit: public OObjectPose() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredDefinitions.cs start line: 100 end line: 115 size: 15 LOC McCabe index: 2 number of parameters: 1 id: 197 unit: public void ModifyRotationRuleReceptacleSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 461 end line: 480 size: 15 LOC McCabe index: 5 number of parameters: 2 id: 198 unit: public virtual void Bake() file: Luminous4Alfred/TaskSolver/Algorithms/AGraph.cs start line: 82 end line: 99 size: 14 LOC McCabe index: 5 number of parameters: 0 id: 199 unit: public void GetAllScreenShots() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 615 end line: 633 size: 14 LOC McCabe index: 6 number of parameters: 0 id: 200 unit: public void FindCornerAndBorder() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CKitchenPlacerTool.cs start line: 386 end line: 402 size: 14 LOC McCabe index: 3 number of parameters: 1 id: 201 unit: public void GenerateSceneOneByOne() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CSceneBuilderTool.cs start line: 191 end line: 256 size: 14 LOC McCabe index: 3 number of parameters: 0 id: 202 unit: public static bool PointInPolygon() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/UUtils.cs start line: 161 end line: 174 size: 14 LOC McCabe index: 7 number of parameters: 2 id: 203 unit: public virtual void Bake() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AGraph.cs start line: 82 end line: 99 size: 14 LOC McCabe index: 5 number of parameters: 0 id: 204 unit: public SimObjPhysicsExtended() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CModifiedSimObjPhysics.cs start line: 39 end line: 58 size: 14 LOC McCabe index: 4 number of parameters: 1 id: 205 unit: public void FindCornerAndBorder() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 698 end line: 714 size: 14 LOC McCabe index: 3 number of parameters: 1 id: 206 unit: def get_floor_and_wall_img() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_rendered.py start line: 0 end line: 0 size: 14 LOC McCabe index: 1 number of parameters: 1 id: 207 unit: def __init__() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_rendered.py start line: 0 end line: 0 size: 14 LOC McCabe index: 1 number of parameters: 5 id: 208 unit: def load_json_mask_feat_paths() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 13 LOC McCabe index: 6 number of parameters: 1 id: 209 unit: def get_targets() file: Luminous4Alfred/TaskParser/cdf_gene/utils.py start line: 0 end line: 0 size: 13 LOC McCabe index: 3 number of parameters: 1 id: 210 unit: private void SliceObject() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 971 end line: 988 size: 13 LOC McCabe index: 2 number of parameters: 1 id: 211 unit: public override void OnInspectorGUI() file: Luminous4Alfred/TaskSolver/Algorithms/ADebug.cs start line: 19 end line: 44 size: 13 LOC McCabe index: 3 number of parameters: 0 id: 212 unit: def load_json_mask_feat_paths() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 13 LOC McCabe index: 6 number of parameters: 1 id: 213 unit: public void AddGameObjectToScene() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 573 end line: 591 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 214 unit: public void ReNameScenes() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 793 end line: 815 size: 13 LOC McCabe index: 2 number of parameters: 0 id: 215 unit: private void SliceObject() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 972 end line: 989 size: 13 LOC McCabe index: 2 number of parameters: 1 id: 216 unit: public override void OnInspectorGUI() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/ADebug.cs start line: 19 end line: 44 size: 13 LOC McCabe index: 3 number of parameters: 0 id: 217 unit: def load_json_mask_feat_paths() file: EAIEvaluation/ET/et_train/train_one_task_only.py start line: 0 end line: 0 size: 12 LOC McCabe index: 5 number of parameters: 1 id: 218 unit: def mixed_loader() file: EAIEvaluation/HiTUT/hitut_train/custom_train.py start line: 0 end line: 0 size: 12 LOC McCabe index: 4 number of parameters: 2 id: 219 unit: def init_statistics() file: EAIEvaluation/HiTUT/hitut_train/custom_dataset.py start line: 0 end line: 0 size: 12 LOC McCabe index: 1 number of parameters: 1 id: 220 unit: public Node GetNearestNode() file: Luminous4Alfred/TaskSolver/Algorithms/AGraph.cs start line: 270 end line: 281 size: 12 LOC McCabe index: 3 number of parameters: 1 id: 221 unit: private void DeleteHelperTools() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 216 end line: 230 size: 12 LOC McCabe index: 3 number of parameters: 0 id: 222 unit: public void LoadNextObjJson() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPool.cs start line: 150 end line: 172 size: 12 LOC McCabe index: 1 number of parameters: 0 id: 223 unit: public void ModifySimObjPhysics() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CDecorationPlacerTool.cs start line: 146 end line: 158 size: 12 LOC McCabe index: 3 number of parameters: 1 id: 224 unit: public List ProcessCustomReceptableSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CDecorationPlacerTool.cs start line: 189 end line: 203 size: 12 LOC McCabe index: 2 number of parameters: 2 id: 225 unit: public Node GetNearestNode() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AGraph.cs start line: 270 end line: 281 size: 12 LOC McCabe index: 3 number of parameters: 1 id: 226 unit: def load_all_trial_paths() file: EAIEvaluation/MOCA/moca_train/custom_eval.py start line: 0 end line: 0 size: 11 LOC McCabe index: 4 number of parameters: 1 id: 227 unit: def load_all_trial_paths() file: EAIEvaluation/ET/eval_et.py start line: 0 end line: 0 size: 11 LOC McCabe index: 4 number of parameters: 1 id: 228 unit: def load_all_trial_paths() file: EAIEvaluation/HiTUT/hitut_train/custom_eval.py start line: 0 end line: 0 size: 11 LOC McCabe index: 4 number of parameters: 1 id: 229 unit: def run() file: EAIEvaluation/HiTUT/hitut_train/custom_dataset.py start line: 0 end line: 0 size: 11 LOC McCabe index: 2 number of parameters: 3 id: 230 unit: private void ResetObjLocations() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 231 end line: 249 size: 11 LOC McCabe index: 1 number of parameters: 1 id: 231 unit: private void ResetObjLocations() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 231 end line: 249 size: 11 LOC McCabe index: 1 number of parameters: 1 id: 232 unit: def load_json_mask_feat_paths() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 10 LOC McCabe index: 4 number of parameters: 1 id: 233 unit: public void SetSopCollision() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 703 end line: 714 size: 10 LOC McCabe index: 3 number of parameters: 2 id: 234 unit: private void MoveAhead() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 881 end line: 891 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 235 unit: private void OpenObject() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 923 end line: 933 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 236 unit: private void ClearFolder() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 1004 end line: 1015 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 237 unit: def load_json_mask_feat_paths() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 10 LOC McCabe index: 4 number of parameters: 1 id: 238 unit: public static float GetFridgeRotateOffset() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CKitchenPlacerTool.cs start line: 146 end line: 163 size: 10 LOC McCabe index: 4 number of parameters: 1 id: 239 unit: public void BuildScenes() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CSceneBuilderTool.cs start line: 505 end line: 524 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 240 unit: public void SetSopCollision() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 704 end line: 715 size: 10 LOC McCabe index: 3 number of parameters: 2 id: 241 unit: private void MoveAhead() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 882 end line: 892 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 242 unit: private void OpenObject() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 924 end line: 934 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 243 unit: private void ClearFolder() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 1005 end line: 1016 size: 10 LOC McCabe index: 3 number of parameters: 1 id: 244 unit: public override void OnInspectorGUI() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/2.1.0/AddBuilding.cs start line: 70 end line: 87 size: 10 LOC McCabe index: 2 number of parameters: 0 id: 245 unit: private SimObjPhysics getSimObjectFromId() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 633 end line: 641 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 246 unit: private GameObject getGoFromId() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 644 end line: 652 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 247 unit: private string getIdFromObjectType() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 656 end line: 664 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 248 unit: private void RotateLeft() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 893 end line: 902 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 249 unit: private void RotateRight() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 904 end line: 913 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 250 unit: public List LoadTaskJsonPaths() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 991 end line: 1001 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 251 unit: public static void SetNavMeshWalkable() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CFurniturePlacer.cs start line: 133 end line: 143 size: 9 LOC McCabe index: 1 number of parameters: 1 id: 252 unit: public override void OnInspectorGUI() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/DTextureHelper.cs start line: 20 end line: 29 size: 9 LOC McCabe index: 3 number of parameters: 0 id: 253 unit: public void SetSpawner() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs start line: 41 end line: 50 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 254 unit: public static void LoadJsonInfo() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CSceneBuilderTool.cs start line: 61 end line: 70 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 255 unit: public void GenerateScene() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CSceneBuilderTool.cs start line: 73 end line: 84 size: 9 LOC McCabe index: 1 number of parameters: 0 id: 256 unit: public static void SetNavMeshWalkable() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CSceneBuilderTool.cs start line: 493 end line: 503 size: 9 LOC McCabe index: 1 number of parameters: 1 id: 257 unit: public void RestoreObjectName() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPool.cs start line: 97 end line: 105 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 258 unit: public List LoadSopListFromPool() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CDecorationPlacerTool.cs start line: 63 end line: 71 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 259 unit: private SimObjPhysics getSimObjectFromId() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 634 end line: 642 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 260 unit: private GameObject getGoFromId() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 645 end line: 653 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 261 unit: private string getIdFromObjectType() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 657 end line: 665 size: 9 LOC McCabe index: 3 number of parameters: 1 id: 262 unit: private void RotateLeft() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 894 end line: 903 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 263 unit: private void RotateRight() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 905 end line: 914 size: 9 LOC McCabe index: 2 number of parameters: 0 id: 264 unit: public List LoadTaskJsonPaths() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 992 end line: 1002 size: 9 LOC McCabe index: 2 number of parameters: 1 id: 265 unit: def load_lang() file: EAIEvaluation/ET/et_train/train_one_task_only.py start line: 0 end line: 0 size: 8 LOC McCabe index: 1 number of parameters: 2 id: 266 unit: def load_lang() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 8 LOC McCabe index: 1 number of parameters: 2 id: 267 unit: def load_json_mask_feat_paths() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 8 LOC McCabe index: 3 number of parameters: 1 id: 268 unit: def load_lang() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 8 LOC McCabe index: 1 number of parameters: 2 id: 269 unit: def load_lang() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 8 LOC McCabe index: 1 number of parameters: 2 id: 270 unit: def load_data_splits() file: EAIEvaluation/HiTUT/hitut_train/custom_dataset.py start line: 0 end line: 0 size: 8 LOC McCabe index: 3 number of parameters: 1 id: 271 unit: def save_statistics() file: EAIEvaluation/HiTUT/hitut_train/custom_dataset.py start line: 0 end line: 0 size: 8 LOC McCabe index: 3 number of parameters: 1 id: 272 unit: public override string ToString() file: Luminous4Alfred/TaskSolver/Algorithms/AGraph.cs start line: 106 end line: 113 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 273 unit: def load_lang() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 8 LOC McCabe index: 1 number of parameters: 2 id: 274 unit: def load_json_mask_feat_paths() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 8 LOC McCabe index: 3 number of parameters: 1 id: 275 unit: def load_lang() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 8 LOC McCabe index: 1 number of parameters: 2 id: 276 unit: def load_lang() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 8 LOC McCabe index: 1 number of parameters: 2 id: 277 unit: public override void OnInspectorGUI() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CKitchenPlacer.cs start line: 18 end line: 26 size: 8 LOC McCabe index: 3 number of parameters: 0 id: 278 unit: private void ModifyRotationRuleReceptacleSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs start line: 522 end line: 529 size: 8 LOC McCabe index: 3 number of parameters: 2 id: 279 unit: public void GenerateSceneFromScratch() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CSceneBuilderTool.cs start line: 259 end line: 277 size: 8 LOC McCabe index: 2 number of parameters: 0 id: 280 unit: public static bool PointOnLine() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/UUtils.cs start line: 107 end line: 115 size: 8 LOC McCabe index: 3 number of parameters: 3 id: 281 unit: public override string ToString() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AGraph.cs start line: 106 end line: 113 size: 8 LOC McCabe index: 1 number of parameters: 0 id: 282 unit: public CustomReceptacleSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 22 end line: 30 size: 8 LOC McCabe index: 1 number of parameters: 3 id: 283 unit: def filter_room() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_continue_dataset.py start line: 0 end line: 0 size: 8 LOC McCabe index: 6 number of parameters: 1 id: 284 unit: def add_height_map() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_rendered.py start line: 0 end line: 0 size: 8 LOC McCabe index: 1 number of parameters: 5 id: 285 unit: def filter_room() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_location_dataset.py start line: 0 end line: 0 size: 8 LOC McCabe index: 6 number of parameters: 1 id: 286 unit: def filter_room() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_rotation_dataset.py start line: 0 end line: 0 size: 8 LOC McCabe index: 6 number of parameters: 1 id: 287 unit: def __getitem__() file: EAIEvaluation/ET/et_train/train_one_task_only.py start line: 0 end line: 0 size: 7 LOC McCabe index: 1 number of parameters: 2 id: 288 unit: def __getitem__() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 7 LOC McCabe index: 1 number of parameters: 2 id: 289 unit: def __getitem__() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 7 LOC McCabe index: 1 number of parameters: 2 id: 290 unit: def __getitem__() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 7 LOC McCabe index: 1 number of parameters: 2 id: 291 unit: private void CloseObject() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 935 end line: 941 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 292 unit: private void PutObject() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 962 end line: 969 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 293 unit: public TrajJson() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredDefinitions.cs start line: 150 end line: 157 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 294 unit: def __getitem__() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 7 LOC McCabe index: 1 number of parameters: 2 id: 295 unit: def __getitem__() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 7 LOC McCabe index: 1 number of parameters: 2 id: 296 unit: def __getitem__() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 7 LOC McCabe index: 1 number of parameters: 2 id: 297 unit: public void RestoreScene() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPool.cs start line: 174 end line: 183 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 298 unit: private void SetSpawner() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CDecorationPlacerTool.cs start line: 26 end line: 32 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 299 unit: private void CloseObject() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 936 end line: 942 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 300 unit: private void PutObject() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 963 end line: 970 size: 7 LOC McCabe index: 2 number of parameters: 1 id: 301 unit: public TrajJson() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredDefinitions.cs start line: 150 end line: 157 size: 7 LOC McCabe index: 1 number of parameters: 0 id: 302 unit: public GameObject GetGameObject() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CModifiedSimObjPhysics.cs start line: 60 end line: 66 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 303 unit: public void LoadJsonRuleFromFile() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CJsonRule.cs start line: 23 end line: 29 size: 7 LOC McCabe index: 1 number of parameters: 1 id: 304 unit: public List LoadSopListFromPool() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 242 end line: 248 size: 7 LOC McCabe index: 2 number of parameters: 0 id: 305 unit: def __init__() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_continue_dataset.py start line: 0 end line: 0 size: 7 LOC McCabe index: 1 number of parameters: 5 id: 306 unit: def __init__() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_location_dataset.py start line: 0 end line: 0 size: 7 LOC McCabe index: 1 number of parameters: 5 id: 307 unit: public void OneJsonForCurrentScene() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 614 end line: 625 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 308 unit: public int GetControllerRotation() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 717 end line: 725 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 309 unit: private void PickUpObject() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 953 end line: 960 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 310 unit: public T PopLast() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/UUtils.cs start line: 87 end line: 92 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 311 unit: public T PopFirst() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/UUtils.cs start line: 99 end line: 104 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 312 unit: public void ClearGeneratedObjects() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPool.cs start line: 90 end line: 95 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 313 unit: public void LoadRule() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CDecorationPlacerTool.cs start line: 527 end line: 532 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 314 unit: public void OneJsonForCurrentScene() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 615 end line: 626 size: 6 LOC McCabe index: 1 number of parameters: 0 id: 315 unit: public int GetControllerRotation() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 718 end line: 726 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 316 unit: private void PickUpObject() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 954 end line: 961 size: 6 LOC McCabe index: 2 number of parameters: 1 id: 317 unit: public void RestoreDoorSize() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 1161 end line: 1166 size: 6 LOC McCabe index: 2 number of parameters: 0 id: 318 unit: def __init__() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_rotation_dataset.py start line: 0 end line: 0 size: 6 LOC McCabe index: 1 number of parameters: 4 id: 319 unit: def get_target() file: Luminous4Alfred/TaskParser/cdf_gene/utils.py start line: 0 end line: 0 size: 5 LOC McCabe index: 2 number of parameters: 2 id: 320 unit: public Graph() file: Luminous4Alfred/TaskSolver/Algorithms/AGraph.cs start line: 153 end line: 157 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 321 unit: public SceneInfo() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredDefinitions.cs start line: 125 end line: 129 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 322 unit: private void OnEnable() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CFurniturePlacer.cs start line: 23 end line: 27 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 323 unit: public CModifiedSimObjPhysics LoadACounterTop() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CKitchenPlacerTool.cs start line: 166 end line: 171 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 324 unit: public Graph() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AGraph.cs start line: 153 end line: 157 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 325 unit: public SceneInfo() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredDefinitions.cs start line: 125 end line: 129 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 326 unit: private void SetSpawner() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 77 end line: 82 size: 5 LOC McCabe index: 1 number of parameters: 0 id: 327 unit: def get_transformation() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_rendered.py start line: 0 end line: 0 size: 5 LOC McCabe index: 3 number of parameters: 5 id: 328 unit: def remove_spaces_and_lower() file: EAIEvaluation/MOCA/moca_train/custom_eval.py start line: 0 end line: 0 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 329 unit: def remove_spaces_and_lower() file: EAIEvaluation/ET/et_train/custom_eval.py start line: 0 end line: 0 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 330 unit: def remove_spaces_and_lower() file: EAIEvaluation/HiTUT/hitut_train/custom_eval.py start line: 0 end line: 0 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 331 unit: public Node() file: Luminous4Alfred/TaskSolver/Algorithms/AGraph.cs start line: 21 end line: 24 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 332 unit: public HighPddl() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredDefinitions.cs start line: 33 end line: 36 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 333 unit: public PlanJson() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredDefinitions.cs start line: 68 end line: 71 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 334 unit: private void OnEnable() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CDecorationPlacer.cs start line: 12 end line: 15 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 335 unit: private void OnEnable() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CObjectPlacer.cs start line: 13 end line: 16 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 336 unit: private void OnEnable() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/Visualization/CSunCGEditor.cs start line: 15 end line: 18 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 337 unit: private static Vector2 Sub() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/UUtils.cs start line: 46 end line: 49 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 338 unit: private static float Cross() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/UUtils.cs start line: 51 end line: 54 size: 4 LOC McCabe index: 1 number of parameters: 2 id: 339 unit: public void PushLast() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/UUtils.cs start line: 82 end line: 85 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 340 unit: public void PushFirst() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/UUtils.cs start line: 94 end line: 97 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 341 unit: public void LoadMergedJson() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPool.cs start line: 141 end line: 147 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 342 unit: public Node() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AGraph.cs start line: 21 end line: 24 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 343 unit: public HighPddl() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredDefinitions.cs start line: 33 end line: 36 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 344 unit: public PlanJson() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredDefinitions.cs start line: 68 end line: 71 size: 4 LOC McCabe index: 1 number of parameters: 0 id: 345 unit: public SimObjPhysicsExtended() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CModifiedSimObjPhysics.cs start line: 24 end line: 27 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 346 unit: public SimObjPhysicsExtended() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CModifiedSimObjPhysics.cs start line: 29 end line: 32 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 347 unit: public SimObjPhysicsExtended() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CModifiedSimObjPhysics.cs start line: 34 end line: 37 size: 4 LOC McCabe index: 1 number of parameters: 1 id: 348 unit: def rotate_image() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_rotation_dataset.py start line: 0 end line: 0 size: 4 LOC McCabe index: 1 number of parameters: 3 id: 349 unit: def remove_spaces() file: EAIEvaluation/MOCA/moca_train/custom_eval.py start line: 0 end line: 0 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 350 unit: def get_objects_with_name_and_prop() file: EAIEvaluation/MOCA/moca_train/custom_eval.py start line: 0 end line: 0 size: 3 LOC McCabe index: 4 number of parameters: 3 id: 351 unit: def remove_spaces() file: EAIEvaluation/ET/et_train/custom_eval.py start line: 0 end line: 0 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 352 unit: def get_objects_with_name_and_prop() file: EAIEvaluation/ET/et_train/custom_eval.py start line: 0 end line: 0 size: 3 LOC McCabe index: 4 number of parameters: 3 id: 353 unit: def wrong_fix() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 3 LOC McCabe index: 3 number of parameters: 2 id: 354 unit: def remove_spaces() file: EAIEvaluation/HiTUT/hitut_train/custom_eval.py start line: 0 end line: 0 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 355 unit: def get_objects_with_name_and_prop() file: EAIEvaluation/HiTUT/hitut_train/custom_eval.py start line: 0 end line: 0 size: 3 LOC McCabe index: 4 number of parameters: 3 id: 356 unit: private void OnEnable() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredTaskHelper.cs start line: 10 end line: 12 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 357 unit: public void BuildGraph() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 627 end line: 630 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 358 unit: private void LookUp() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 915 end line: 917 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 359 unit: private void LookDown() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 919 end line: 921 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 360 unit: private void ToggleObjectOn() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 943 end line: 946 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 361 unit: private void ToggleObjectOff() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredAgent.cs start line: 948 end line: 951 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 362 unit: private void OnEnable() file: Luminous4Alfred/TaskSolver/Algorithms/ADebug.cs start line: 15 end line: 17 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 363 unit: public DiscreteActionHigh() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredDefinitions.cs start line: 17 end line: 19 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 364 unit: public DiscreteActionLow() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredDefinitions.cs start line: 51 end line: 53 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 365 unit: def wrong_fix() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 3 LOC McCabe index: 3 number of parameters: 2 id: 366 unit: private void OnEnable() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CKitchenPlacer.cs start line: 13 end line: 15 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 367 unit: private void OnEnable() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneBuilder.cs start line: 16 end line: 18 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 368 unit: private void OnEnable() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 20 end line: 22 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 369 unit: public static void PerformOperation() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 267 end line: 269 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 370 unit: public void GenerateSceneByHand() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/CSceneCopier.cs start line: 363 end line: 365 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 371 unit: private void OnEnable() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomEditor/DTextureHelper.cs start line: 15 end line: 17 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 372 unit: void Start() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/Visualization/CSunCGVisualizer.cs start line: 25 end line: 28 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 373 unit: void Update() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/Visualization/CSunCGVisualizer.cs start line: 31 end line: 34 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 374 unit: public void AddFMEStreamToCurrentScene() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CSceneBuilderTool.cs start line: 528 end line: 584 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 375 unit: void Start() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CSceneCopierTool.cs start line: 8 end line: 11 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 376 unit: void Update() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CSceneCopierTool.cs start line: 14 end line: 17 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 377 unit: void Start() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePool.cs start line: 28 end line: 31 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 378 unit: void Update() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePool.cs start line: 34 end line: 37 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 379 unit: private void OnEnable() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredTaskHelper.cs start line: 10 end line: 12 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 380 unit: public void BuildGraph() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 628 end line: 631 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 381 unit: private void LookUp() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 916 end line: 918 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 382 unit: private void LookDown() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 920 end line: 922 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 383 unit: private void ToggleObjectOn() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 944 end line: 947 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 384 unit: private void ToggleObjectOff() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredAgent.cs start line: 949 end line: 952 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 385 unit: private void OnEnable() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/ADebug.cs start line: 15 end line: 17 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 386 unit: public DiscreteActionHigh() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredDefinitions.cs start line: 17 end line: 19 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 387 unit: public DiscreteActionLow() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredDefinitions.cs start line: 51 end line: 53 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 388 unit: void Start() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/2.1.0/AddBuildingTool.cs start line: 8 end line: 11 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 389 unit: void Update() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/2.1.0/AddBuildingTool.cs start line: 14 end line: 17 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 390 unit: public void RegisterRigidBody() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 1036 end line: 1038 size: 3 LOC McCabe index: 1 number of parameters: 0 id: 391 unit: def create_composite() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_rendered.py start line: 0 end line: 0 size: 3 LOC McCabe index: 1 number of parameters: 1 id: 392 unit: def __len__() file: EAIEvaluation/ET/et_train/train_one_task_only.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 393 unit: def __len__() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 394 unit: def __len__() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 395 unit: def __len__() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 396 unit: def __getitem__() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 2 id: 397 unit: def __len__() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 398 unit: def __len__() file: EAIEvaluation/ET/et_train/custom_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 399 unit: def tokenize() file: EAIEvaluation/HiTUT/hitut_train/custom_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 2 id: 400 unit: def __len__() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 401 unit: def __len__() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 402 unit: def __len__() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 403 unit: def __getitem__() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 2 id: 404 unit: def __len__() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 405 unit: def __len__() file: Luminous4Alfred/NaturalLanguageTools/et_train/custom_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 406 unit: void Start() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs start line: 32 end line: 34 size: 2 LOC McCabe index: 1 number of parameters: 0 id: 407 unit: void Update() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CObjectPlacerTool.cs start line: 37 end line: 39 size: 2 LOC McCabe index: 1 number of parameters: 0 id: 408 unit: public void PlaceFurniture() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 84 end line: 129 size: 2 LOC McCabe index: 1 number of parameters: 0 id: 409 unit: def __len__() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_continue_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 410 unit: def get_cat_map() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_rendered.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 411 unit: def __len__() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_location_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 412 unit: def __len__() file: IndoorSceneSynthesis/LearningBasedModels/DeepSynth/new/new_rotation_dataset.py start line: 0 end line: 0 size: 2 LOC McCabe index: 1 number of parameters: 1 id: 413 unit: public OObjectPose() file: Luminous4Alfred/TaskSolver/Algorithms/AlfredDefinitions.cs start line: 99 end line: 99 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 414 unit: public CFurnitureItemRule() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CRule.cs start line: 284 end line: 284 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 415 unit: public CObjectItemRule() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CRule.cs start line: 375 end line: 375 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 416 unit: public OObjectPose() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/Algorithms/AlfredDefinitions.cs start line: 99 end line: 99 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 417 unit: public SimObjPhysicsExtended() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CModifiedSimObjPhysics.cs start line: 22 end line: 22 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 418 unit: public CJsonRule() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CJsonRule.cs start line: 21 end line: 21 size: 1 LOC McCabe index: 1 number of parameters: 0 id: 419 unit: public CustomReceptacleSpawnPoint() file: IndoorSceneSynthesis/ConstraintStochasticIndoorSceneGeneration/Custom/CustomScripts/CFurniturePlacerTool.cs start line: 21 end line: 21 size: 1 LOC McCabe index: 1 number of parameters: 0