in UnityProject/Assets/Scripts/Server/Server.cs [369:396]
public void UpdateFleetIQ(bool serverTerminated = false)
{
// Only update if we're ready
if(this.server.IsReady())
{
Console.WriteLine("Server Ready, updating to FleetIQ");
var utilizationStatus = GameServerUtilizationStatus.AVAILABLE;
// If we have a player connected, we're utilized (backend has claimed this game server for 2 players)
if (this.server.GetPlayerCount() > 0)
{
utilizationStatus = GameServerUtilizationStatus.UTILIZED;
}
var gameLiftConfig = new AmazonGameLiftConfig { RegionEndpoint = this.regionEndpoint };
var gameLiftClient = new AmazonGameLiftClient(gameLiftConfig);
var updateGameServerRequest = new UpdateGameServerRequest();
updateGameServerRequest.GameServerGroupName = Server.fleetIqGameServerGroup;
updateGameServerRequest.GameServerId = this.gameServerId;
updateGameServerRequest.HealthCheck = GameServerHealthCheck.HEALTHY;
updateGameServerRequest.UtilizationStatus = utilizationStatus;
gameLiftClient.UpdateGameServerAsync(updateGameServerRequest);
Console.WriteLine("FleetIQ Updat sent!");
}
}