public void Ready()

in UnityProject/Assets/Scripts/Client/NetworkClient.cs [129:144]


	public void Ready()
	{
		if (client == null) return;
		this.connectionSucceeded = true;

        // Send READY message to let server know we are ready
        SimpleMessage message = new SimpleMessage(MessageType.Ready);
		try
		{
			NetworkProtocol.Send(client, message);
		}
		catch (SocketException e)
		{
			HandleDisconnect();
		}
	}