in UnityProject/Assets/Scripts/Client/NetworkClient.cs [129:144]
public void Ready()
{
if (client == null) return;
this.connectionSucceeded = true;
// Send READY message to let server know we are ready
SimpleMessage message = new SimpleMessage(MessageType.Ready);
try
{
NetworkProtocol.Send(client, message);
}
catch (SocketException e)
{
HandleDisconnect();
}
}