in UltraFrogRoyale/Assets/GameNetworkManager.cs [78:91]
public override void OnServerDisconnect(NetworkConnection conn)
{
base.OnServerDisconnect(conn);
// Notify the game controller that a player disconnected
foreach (PlayerController player in conn.playerControllers)
{
GamePlayerController playerController = player.gameObject.GetComponent<GamePlayerController>();
if (playerController)
{
gameManager.RemovePlayer(playerController);
}
}
QuitIfNoPlayers();
}