in UltraFrogRoyale/Assets/GamePlayerController.cs [221:234]
private IEnumerator FireTongue()
{
// fires tongue for a period of time, then blocks firing again
// for a period of time
if (tongueReady)
{
tongueReady = false;
tongueDeployed = true;
yield return new WaitForSeconds(TONGUE_OUT_TIME);
tongueDeployed = false;
yield return new WaitForSeconds(TONGUE_RESET_TIME);
tongueReady = true;
}
}