in UltraFrogRoyale/Assets/GamePlayerController.cs [53:63]
public override void OnStartClient()
{
base.OnStartClient();
if (isClient)
{
uiController = GameObject.FindGameObjectWithTag("Canvas").GetComponent<UIController>();
GetComponent<SpriteRenderer>().color = playerColor;
nameSprite.GetComponent<TextMesh>().text = playerName;
}
}