in UltraFrogRoyale/Assets/GamePlayerController.cs [118:128]
void FixedUpdate()
{
if (isLocalPlayer)
{
rigidBody.MovePosition(rigidBody.position + motionVector * Time.fixedDeltaTime);
rigidBody.MoveRotation(currentAngle);
// Keep the camera moving with the player so they are always in the center
cameraRigidBody.MovePosition(rigidBody.position + motionVector * Time.fixedDeltaTime);
}
}